X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=753db283b780e4ebb4296fa2238fb7e479f5ae5f;hb=a3f126fe859a15d4ba93e45252a861bbd614410f;hp=90658b4934e1409de299b7bf6efdedb7e9cdbb01;hpb=183f0f3910502163949b5d429df72cf52587af1b;p=Crafter.git diff --git a/README.md b/README.md index 90658b4..753db28 100644 --- a/README.md +++ b/README.md @@ -29,118 +29,122 @@ enable_mod_channels = true > Old Version Changelogs -## 0.03 -> It's A Real Game! Update -- make grass spread -- water buckets -- buckets water farmland -- pickaxe required to mine stone based nodes -- Crafting bench -- Farming with hoes, grass drops seeds, bread, etc -- simplify mobs ai -- running out of a node when placing tries to replace it with another of the same item in inventory -- crafting bench -- add in default furnace -- add backgrounds to all gui elements -- make furnaces drop all items on destroy instead of not allowing you to mine them -- added glass - smelt sand -- added boat -- rightclicking with tool places torch -- add chest -- make chest drop all items when you mine them -- add in redstone: -- torch, repeater, comparator, inverter, piston, player detector,light, -- redstone ore - drops 4,5 redstone dust, turns on when punched -- pressure plate, detects players (output max), detects items (output based on number of items) -- fix item size based on number of items in stack to fixed size -- add hoppers -- Add TooManyItems -- add function to check which nodes drop the item -- fix hoppers not activating furnace -- make pigs head turn smoothly -- Add in fences, walls, windows -- Overhaul doors -- Add credits screen -- Add stairs -- Add slabs -- 2 Music tracks (day and morning) -- Add snow -- Fix bed placement -- Add snow and snowballs -- Make snow falling node -- Add creative mode -- Add trap chest and sticky piston -- Added Et QtFunny font info -- Added footers and books -- Added rain -- Added Book sounds -- Changed TNT sound -- Overhauled eating -- Add in client weather handling -- Add in client movement handling -- Made sapling fuel -- Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement -- Add sounds to redstone dust -- make redstone dust an attached node -- Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes -- Added command for users with "server" privelage to control weather -- Added craft recipe to shears -- Moved to Minetest Engine Version 5.3.0 - DEV -- Added slimes -- Added mob criticals and client effects -- Added stream and river sound effect to client -- Moved underground cave noises to client -- Add line_of_sight so mobs can't hit you through walls -- Add nether prototype -- Fix water animation and add default Minetest water texture -- Tweak mob direct chase AI -- Add rain sound effect -- Updated nether prototype -- Added lava -- Added ichor weather -- Added nether portal node and fire -- Added in flint and steel, flint, and gravel and enabled dirt and gravel spawning -- Made nether portal function -- Beds and water explode in the nether -- Added better nether portal effect -- Make mobs less noisy -- Add buckets in -- Make buckets use special raycast function -- Fix clientside global counters to after statements -- Made snow, grass, and torches floodable -- Made lava spawn in blobs underground -- Added nether ores -- Make nether ores randomly explode when mined -- Added glowstone and glowstone dust -- Rubenwardy fixed error 23 -- Added in raycast TNT -- Merge Treer's group changes -- Make TNT cannons possible -- Add in Aether prototype dimension (21000-31000 on Y axis) -- Added in the early prototype of the VOID (made of bedrock for now) -- Treer fixed water spawning in other dimensions -- Make it so you can place down beds in the nether and void, but they explode when you try to sleep in them -- Made TNT even more efficient, stopped dropping of bedrock and obsidian -- Added sugarcane, sugar, and paper -- Books are now made out of paper and wood -- Made sugarcane grow near water -- Organized TooManyItems -- Added in 3D player model -- Added sneak animation to player model +## 0.04 +> Endless Horizons Update + +- Added in prototype for new mechanics built ontop of the engine +- Added cactus +- Make cactus hurt player when they touch it using touch_hurt group +- Added aether portals +- Make flying pigs drop 1-6 gold +- Make mobs use builtin minetest.throw_item function (custom) +- Double flying pigs sight radius +- Add hurt_inside group +- Add lava and fire to hurt_inside group +- Make mobs get damaged in fire and lava +- Add prototype mining lazer +- Add prototype gravity gun +- Added ice +- Make players get suffocated inside solid nodes +- Ice now breaks into water +- Ice spawns when snowing, replaces water under air +- Players sneaking hide nametag +- Updated main menu texture to have better brightness/contrast +- Turned mobs into API +- Added creepig +- Flying Pig now throws TNT at player +- Redid fishing mechanics +- Redid bows and arrows +- Added collision detection to mobs +- Add fall damage to mobs +- Make fishing work +- Ice now breaks into water +- Added FOV fade +- Add experience +- Added in shadow to heart statbar +- Added enchanting +- Add cake and cursed cake +- Prevent player from getting suffocated while teleporting +- Added in custom breath handling +- Made drowning slower +- Stopped infinite drowning death +- Merged drowning functions with new player functions +- Added in gerold55 bubble texture with countdown +- Swapped bubble direction +- Added in hunger +- Tuned hunger +- Added block breaking induced hunger exhaustion +- Fixed dead players collecting xp +- Overhauled hunger +- Optimized hunger health regen +- Overhauled farming and plants +- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme +- Crops are now easier to grow +- Various farming improvements +- Optimized snow to the extreme +- Added in broken nether trees +- Added in melons and stem growth type plants +- Make saplings use node timers with catchup +- Made rain look even better +- Stop FOV fading from causing motion sickness +- Crops are now destroyed if not enough light +- Begin experimental treecapitator test +- Revert experimental treecapitator test and release experiment as mod +- Add in xp debug test +- Made minecarts work even "better" +- Added in clientside WAILA +- Fixed vignette having a streak of pixels across top of screen +- Add in 22i's MC mobs +- Overhaul mobs and make them use bone based head movement +- Add in group_attack setting for mobs +- Readded in creeper, phyg, and pig +- Fix a lot of things +- Fix a lot of deprecated calls +- Fixed stone hoes actually being made out of stone +- Add in better arrow hit sounds +- Overhauled arrows +- Added WAIH +- Overhaul mobs damage color modifier +- Make exploding mobs flash while charging +- Fix more deprecated calls +- Overhauled spawn command for mobs to use raycasting +- Overhaul mobs again +- Explosions now fling and hurt mobs +- Phygs now flap wings and do not take fall damage +- More deprecated call fixed for 3d noise in aether, void, and nether +- Fix WAIH crashing with tool that has no tooldef +- Fixed boat scaling +- Use gerold55's nice xp orb texture +- Updated readme.md --- # IDEAS: +## jetpack: +- equipped like armor +- uses XP ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) -- sticky piston (pulls node in front of it) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) +--- + + + +## BUILDTEST: +- quarry +- filter +- siv +- mining lazer +- trains + + + ---