X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=README.md;h=5f75b25b9b003bd4c9018cba0e33823bbab84fd8;hb=b33c96b3f99f8faf8ccf7bc3760f8f1f74a45832;hp=e4d9110ee4c419b1071bf0b2b34cc4c78907635b;hpb=82f648ee54a0e9fdebdf5af4a4e2357c7ffd7cf7;p=Crafter.git diff --git a/README.md b/README.md index e4d9110..5f75b25 100644 --- a/README.md +++ b/README.md @@ -17,6 +17,9 @@ enable_client_modding = true csm_restriction_flags = 0 enable_mod_channels = true +secure.http_mods = skins +max_objects_per_block = 4096 +max_packets_per_iteration = 10096 ``` @@ -29,143 +32,26 @@ enable_mod_channels = true > Old Version Changelogs -## 0.04 -> Endless Horizons Update - -- Added in prototype for new mechanics built ontop of the engine -- Added cactus -- Make cactus hurt player when they touch it using touch_hurt group -- Added aether portals -- Make flying pigs drop 1-6 gold -- Make mobs use builtin minetest.throw_item function (custom) -- Double flying pigs sight radius -- Add hurt_inside group -- Add lava and fire to hurt_inside group -- Make mobs get damaged in fire and lava -- Add prototype mining lazer -- Add prototype gravity gun -- Added ice -- Make players get suffocated inside solid nodes -- Ice now breaks into water -- Ice spawns when snowing, replaces water under air -- Players sneaking hide nametag -- Updated main menu texture to have better brightness/contrast -- Turned mobs into API -- Added creepig -- Flying Pig now throws TNT at player -- Redid fishing mechanics -- Redid bows and arrows -- Added collision detection to mobs -- Add fall damage to mobs -- Make fishing work -- Ice now breaks into water -- Added FOV fade -- Add experience -- Added in shadow to heart statbar -- Added enchanting -- Add cake and cursed cake -- Prevent player from getting suffocated while teleporting -- Added in custom breath handling -- Made drowning slower -- Stopped infinite drowning death -- Merged drowning functions with new player functions -- Added in gerold55 bubble texture with countdown -- Swapped bubble direction -- Added in hunger -- Tuned hunger -- Added block breaking induced hunger exhaustion -- Fixed dead players collecting xp -- Overhauled hunger -- Optimized hunger health regen -- Overhauled farming and plants -- Fire now uses node timers to run even faster and prevent forest fires from becoming extreme -- Crops are now easier to grow -- Various farming improvements -- Optimized snow to the extreme -- Added in broken nether trees -- Added in melons and stem growth type plants -- Make saplings use node timers with catchup -- Made rain look even better -- Stop FOV fading from causing motion sickness -- Crops are now destroyed if not enough light -- Begin experimental treecapitator test -- Revert experimental treecapitator test and release experiment as mod -- Add in xp debug test -- Made minecarts work even "better" -- Added in clientside WAILA -- Fixed vignette having a streak of pixels across top of screen -- Add in 22i's MC mobs -- Overhaul mobs and make them use bone based head movement -- Add in group_attack setting for mobs -- Readded in creeper, phyg, and pig -- Fix a lot of things -- Fix a lot of deprecated calls -- Fixed stone hoes actually being made out of stone -- Add in better arrow hit sounds -- Overhauled arrows -- Added WAIH -- Overhaul mobs damage color modifier -- Make exploding mobs flash while charging -- Fix more deprecated calls -- Overhauled spawn command for mobs to use raycasting -- Overhaul mobs again -- Explosions now fling and hurt mobs -- Phygs now flap wings and do not take fall damage -- More deprecated call fixed for 3d noise in aether, void, and nether -- Fix WAIH crashing with tool that has no tooldef -- Fixed boat scaling -- Use gerold55's nice xp orb texture -- Updated readme.md -- Added nitro creeper and it spawns in the nether -- Added damage texture modifier -- Add in custom explodey mob color modifier -- Add in custom blink timer for explodey mobs -- Overhauled drowning -- Drowning now takes away a full heart -- Overhauled mob jumping -- Added in 22i's slime model -- Exploding mobs now instantly dissapear when detonated -- Added in gunpowder and tnt is now made from it -- Added in spider -- Improved mob jumping -- Added in string -- Added in fishing - Fishing poles are made from sticks and string -- Fixed raw porkchops not being edible -- Fixed xp level number scaling huge -- Added in cool spider sounds -- Snow and ice now melts when not snowing -- Implemented mob pathfinding -- Add in snowman with 22i's model redesigned by ElCeejo -- Add in better particles for eating and treecapitator -- Make player model's head pitch follow the player's look pitch -- Make music play during certain parts of the day/night -- Tweaked collision detection for mobs and make slime collision radius fit their size -- FINALLY fix client not initializing properly in the world - fixes clientmods not loading on first startup and randomly failing to load :D :D :D -- Add in safety net to client not initializing clientmods from game memory leak -- Made chickens spawn -- Tuned chicken -- Made experience drop on mob death based on their hp -- Added lag correction to boats -- You no longer get hurt in nether lava when in an iron boat -- Boats now throw players up so they can make it to land -- Nether songs play 3-6 seconds after entering the nether -- Snowballs now explode when they hit something in the nether -- Skins now automatically download and apply when you join a server with your github name if you have a "crafter_skindex" github repo with a skin.png file in it +## Alpha 0.07 +> RailRoad Tech + +- Added in better minecart algorithm +- Added in ability to link minecarts +- Added in train wrench +- Added in prototype of Engine by using a furnace on a minecart +- Added in SolarShrine's vignette + --- # IDEAS: -## jetpack: -- equipped like armor -- uses XP - ## REDSTONE: - breaker (mines whatever is in front of it) - dispenser (shoots out first item in inventory, or shoots item into pipe) - piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT) - +- redstone bugs which spawn and try to kill you if a stack overflow detection occurs --- @@ -187,6 +73,15 @@ enable_mod_channels = true > #1 idea: weakness items, items that damage the mob more than diamond swords +## redstone bugs +- spawn when a stack overflow detection occurs and is very hostile + +## zombies +- zombies drop limbs randomly and a player can use them as a very low durability weapon and place them in the world + +## spider +- spider eyes randomly drop as an object and players can wear them and place them + ### snowman - you can put a pumpkin on it's head to make it survive when it's not snowing out - drops snowballs, coal, or carrot @@ -228,6 +123,7 @@ enable_mod_channels = true - magic (wands, spells, etc) - better combat ( sweep hit enemies, falling while hitting deals more damage ) - Enchanting food - gives buffs +- LATE effects https://forum.minetest.net/viewtopic.php?t=20724 --- @@ -364,3 +260,5 @@ if object:is_player() and object:get_player_name() ~= self.rider then - object:add_player_velocity(acceleration) end ``` + +If you want to support the project: https://www.patreon.com/oil_boi \ No newline at end of file