X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fvoxel.h;h=6d1a318f1e9b9f505d1a849d150806664cc67b14;hb=f6bc6621946f019689e099a423e6bfc7bf7e2618;hp=2bc591d2a292bd9c8acbcb2f2f28ae8947a7c6f8;hpb=fc26dcdb19dd4e296d850714019ed7da1de0b021;p=dragonfireclient.git diff --git a/src/voxel.h b/src/voxel.h index 2bc591d2a..6d1a318f1 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -21,15 +21,30 @@ with this program; if not, write to the Free Software Foundation, Inc., #define VOXEL_HEADER #include "common_irrlicht.h" -#include "mapblock.h" #include +#include "debug.h" +#include "mapnode.h" + +// For VC++ +#undef min +#undef max /* - TODO: A fast voxel manipulator class + A fast voxel manipulator class. + + In normal operation, it fetches more map when it is requested. + It can also be used so that all allowed area is fetched at the + start, using ManualMapVoxelManipulator. Not thread-safe. */ +/* + Debug stuff +*/ +extern u32 emerge_time; +extern u32 emerge_load_time; + /* This class resembles aabbox3d a lot, but has inclusive edges for saner handling of integer sizes @@ -53,8 +68,18 @@ class VoxelArea MaxEdge(p) { } + + /* + Modifying methods + */ + void addArea(VoxelArea &a) { + if(getExtent() == v3s16(0,0,0)) + { + *this = a; + return; + } if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X; if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y; if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z; @@ -64,6 +89,12 @@ class VoxelArea } void addPoint(v3s16 p) { + if(getExtent() == v3s16(0,0,0)) + { + MinEdge = p; + MaxEdge = p; + return; + } if(p.X < MinEdge.X) MinEdge.X = p.X; if(p.Y < MinEdge.Y) MinEdge.Y = p.Y; if(p.Z < MinEdge.Z) MinEdge.Z = p.Z; @@ -71,16 +102,53 @@ class VoxelArea if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; } - v3s16 getExtent() + + // Pad with d nodes + void pad(v3s16 d) + { + MinEdge -= d; + MaxEdge += d; + } + + /*void operator+=(v3s16 off) + { + MinEdge += off; + MaxEdge += off; + } + + void operator-=(v3s16 off) + { + MinEdge -= off; + MaxEdge -= off; + }*/ + + /* + const methods + */ + + v3s16 getExtent() const { return MaxEdge - MinEdge + v3s16(1,1,1); } - s32 getVolume() + s32 getVolume() const { v3s16 e = getExtent(); return (s32)e.X * (s32)e.Y * (s32)e.Z; } - bool isInside(v3s16 p) + bool contains(const VoxelArea &a) const + { + // No area contains an empty area + // NOTE: Algorithms depend on this, so do not change. + if(a.getExtent() == v3s16(0,0,0)) + return false; + + return( + a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X && + a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y && + a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z + ); + } + bool contains(v3s16 p) const { return( p.X >= MinEdge.X && p.X <= MaxEdge.X && @@ -88,16 +156,109 @@ class VoxelArea p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z ); } - bool operator==(const VoxelArea &other) + bool contains(s32 i) const + { + return (i >= 0 && i < getVolume()); + } + bool operator==(const VoxelArea &other) const { return (MinEdge == other.MinEdge && MaxEdge == other.MaxEdge); } + + VoxelArea operator+(v3s16 off) const + { + return VoxelArea(MinEdge+off, MaxEdge+off); + } + + VoxelArea operator-(v3s16 off) const + { + return VoxelArea(MinEdge-off, MaxEdge-off); + } + + /* + Returns 0-6 non-overlapping areas that can be added to + a to make up this area. + + a: area inside *this + */ + void diff(const VoxelArea &a, core::list &result) + { + /* + This can result in a maximum of 6 areas + */ + + // If a is an empty area, return the current area as a whole + if(a.getExtent() == v3s16(0,0,0)) + { + VoxelArea b = *this; + if(b.getVolume() != 0) + result.push_back(b); + return; + } + + assert(contains(a)); + + // Take back area, XY inclusive + { + v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1); + v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + // Take front area, XY inclusive + { + v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z); + v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + // Take top area, X inclusive + { + v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z); + v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + // Take bottom area, X inclusive + { + v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z); + v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + // Take left area, non-inclusive + { + v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z); + v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + // Take right area, non-inclusive + { + v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z); + v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z); + VoxelArea b(min, max); + if(b.getVolume() != 0) + result.push_back(b); + } + + } /* Translates position from virtual coordinates to array index */ - s32 index(s16 x, s16 y, s16 z) + s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; @@ -105,20 +266,46 @@ class VoxelArea //dstream<<" i("< & light_sources); + void unspreadLight(enum LightBank bank, + core::map & from_nodes, + core::map & light_sources); + + void spreadLight(enum LightBank bank, v3s16 p); + void spreadLight(enum LightBank bank, + core::map & from_nodes); + /* Virtual functions */ /* Get the contents of the requested area from somewhere. + Shall touch only nodes that have VOXELFLAG_NOT_LOADED + Shall reset VOXELFLAG_NOT_LOADED - If not found from source, add as MATERIAL_IGNORE. + If not found from source, add with VOXELFLAG_INEXISTENT */ - virtual void emerge(VoxelArea a) + virtual void emerge(VoxelArea a, s32 caller_id=-1) { //dstream<<"emerge p=("< & modified_blocks); + /* + Some settings + */ + //bool m_disable_water_climb; private: - Map *m_map; }; #endif