X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsubgame.cpp;h=55bbd395447f198290d2db001d177cf16a148ec1;hb=d1df09841d0eac7a88f638676b80ec848522cca5;hp=ed50d09a45ae127bf464f62189601059fd6ac566;hpb=7f7fb9750df3aceec48f65cee657e15364e0a911;p=dragonfireclient.git diff --git a/src/subgame.cpp b/src/subgame.cpp index ed50d09a4..55bbd3954 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,62 +21,305 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "filesys.h" #include "settings.h" +#include "log.h" +#include "util/strfnd.h" +#include "defaultsettings.h" // for override_default_settings +#include "mapgen.h" // for MapgenParams +#include "util/string.h" + +#ifndef SERVER + #include "client/tile.h" // getImagePath +#endif + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +bool getGameConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "game.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +std::string getGameName(const std::string &game_path) +{ + Settings conf; + if(!getGameConfig(game_path, conf)) + return ""; + if(!conf.exists("name")) + return ""; + return conf.get("name"); +} + +struct GameFindPath +{ + std::string path; + bool user_specific; + GameFindPath(const std::string &path, bool user_specific): + path(path), + user_specific(user_specific) + {} +}; + +std::string getSubgamePathEnv() +{ + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + return subgame_path ? std::string(subgame_path) : ""; +} SubgameSpec findSubgame(const std::string &id) { if(id == "") return SubgameSpec(); - std::string share_server = porting::path_share + DIR_DELIM + "server"; - std::string user_server = porting::path_user + DIR_DELIM + "server"; + std::string share = porting::path_share; + std::string user = porting::path_user; + std::vector find_paths; + + Strfnd search_paths(getSubgamePathEnv()); + + while (!search_paths.at_end()) { + std::string path = search_paths.next(PATH_DELIM); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id, false)); + find_paths.push_back(GameFindPath( + path + DIR_DELIM + id + "_game", false)); + } + + find_paths.push_back(GameFindPath( + user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); + find_paths.push_back(GameFindPath( + user + DIR_DELIM + "games" + DIR_DELIM + id, true)); + find_paths.push_back(GameFindPath( + share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); + find_paths.push_back(GameFindPath( + share + DIR_DELIM + "games" + DIR_DELIM + id, false)); // Find game directory - std::string game_path = - user_server + DIR_DELIM + "games" + DIR_DELIM + id; + std::string game_path; bool user_game = true; // Game is in user's directory - if(!fs::PathExists(game_path)){ - game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id; - user_game = false; + for(u32 i=0; i addon_paths; + std::string gamemod_path = game_path + DIR_DELIM + "mods"; + // Find mod directories + std::set mods_paths; if(!user_game) - addon_paths.insert(share_server + DIR_DELIM + "addons" - + DIR_DELIM + id); - addon_paths.insert(user_server + DIR_DELIM + "addons" - + DIR_DELIM + id); - return SubgameSpec(id, game_path, addon_paths); + mods_paths.insert(share + DIR_DELIM + "mods"); + if(user != share || user_game) + mods_paths.insert(user + DIR_DELIM + "mods"); + std::string game_name = getGameName(game_path); + if(game_name == "") + game_name = id; + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path); +} + +SubgameSpec findWorldSubgame(const std::string &world_path) +{ + std::string world_gameid = getWorldGameId(world_path, true); + // See if world contains an embedded game; if so, use it. + std::string world_gamepath = world_path + DIR_DELIM + "game"; + if(fs::PathExists(world_gamepath)){ + SubgameSpec gamespec; + gamespec.id = world_gameid; + gamespec.path = world_gamepath; + gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; + gamespec.name = getGameName(world_gamepath); + if(gamespec.name == "") + gamespec.name = "unknown"; + return gamespec; + } + return findSubgame(world_gameid); } std::set getAvailableGameIds() { std::set gameids; std::set gamespaths; - gamespaths.insert(porting::path_share + DIR_DELIM + "server" - + DIR_DELIM + "games"); - gamespaths.insert(porting::path_user + DIR_DELIM + "server" - + DIR_DELIM + "games"); - for(std::set::const_iterator i = gamespaths.begin(); - i != gamespaths.end(); i++){ + gamespaths.insert(porting::path_share + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "games"); + + Strfnd search_paths(getSubgamePathEnv()); + + while (!search_paths.at_end()) + gamespaths.insert(search_paths.next(PATH_DELIM)); + + for (std::set::const_iterator i = gamespaths.begin(); + i != gamespaths.end(); ++i){ std::vector dirlist = fs::GetDirListing(*i); for(u32 j=0; j getAvailableGames() +{ + std::vector specs; + std::set gameids = getAvailableGameIds(); + for(std::set::const_iterator i = gameids.begin(); + i != gameids.end(); ++i) + specs.push_back(findSubgame(*i)); + return specs; +} + +#define LEGACY_GAMEID "minetest" + +bool getWorldExists(const std::string &world_path) +{ + return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || + fs::PathExists(world_path + DIR_DELIM + "world.mt")); +} + +std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) { std::string conf_path = world_path + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); - if(!succeeded) + if(!succeeded){ + if(can_be_legacy){ + // If map_meta.txt exists, it is probably an old minetest world + if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) + return LEGACY_GAMEID; + } return ""; + } if(!conf.exists("gameid")) return ""; + // The "mesetint" gameid has been discarded + if(conf.get("gameid") == "mesetint") + return "minetest"; return conf.get("gameid"); } +std::string getWorldPathEnv() +{ + char *world_path = getenv("MINETEST_WORLD_PATH"); + return world_path ? std::string(world_path) : ""; +} + +std::vector getAvailableWorlds() +{ + std::vector worlds; + std::set worldspaths; + + Strfnd search_paths(getWorldPathEnv()); + + while (!search_paths.at_end()) + worldspaths.insert(search_paths.next(PATH_DELIM)); + + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); + infostream << "Searching worlds..." << std::endl; + for (std::set::const_iterator i = worldspaths.begin(); + i != worldspaths.end(); ++i) { + infostream << " In " << (*i) << ": " < dirvector = fs::GetDirListing(*i); + for(u32 j=0; jclearDefaults(); + set_default_settings(g_settings); + Settings game_defaults; + getGameMinetestConfig(gamespec.path, game_defaults); + override_default_settings(g_settings, &game_defaults); + + infostream << "Initializing world at " << path << std::endl; + + fs::CreateAllDirs(path); + + // Create world.mt if does not already exist + std::string worldmt_path = path + DIR_DELIM "world.mt"; + if (!fs::PathExists(worldmt_path)) { + std::ostringstream ss(std::ios_base::binary); + ss << "gameid = " << gamespec.id + << "\nbackend = sqlite3" + << "\ncreative_mode = " << g_settings->get("creative_mode") + << "\nenable_damage = " << g_settings->get("enable_damage") + << "\n"; + if (!fs::safeWriteToFile(worldmt_path, ss.str())) + return false; + + infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl; + } + + // Create map_meta.txt if does not already exist + std::string map_meta_path = path + DIR_DELIM + "map_meta.txt"; + if (!fs::PathExists(map_meta_path)){ + verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl; + fs::CreateAllDirs(path); + std::ostringstream oss(std::ios_base::binary); + + Settings conf; + MapgenParams params; + + params.readParams(g_settings); + params.writeParams(&conf); + conf.writeLines(oss); + oss << "[end_of_params]\n"; + + fs::safeWriteToFile(map_meta_path, oss.str()); + } + return true; +} +