X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscript%2Fcommon%2Fc_content.cpp;h=774b6a3266d5dc476e5a65a65746fa366a10d7be;hb=f46509d5e2c681b6da2abdeb27779be3c36a6916;hp=a963856b7d61446d20ee4bac22988db3252d3749;hpb=2d1fca51e975a01f84fa3fd9b266435316fbe548;p=dragonfireclient.git diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index a963856b7..774b6a326 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_converter.h" #include "common/c_types.h" #include "nodedef.h" -#include "itemdef.h" #include "object_properties.h" +#include "collision.h" #include "cpp_api/s_node.h" #include "lua_api/l_object.h" #include "lua_api/l_item.h" @@ -29,10 +29,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "server.h" #include "log.h" #include "tool.h" -#include "serverobject.h" #include "porting.h" -#include "mg_schematic.h" +#include "mapgen/mg_schematic.h" #include "noise.h" +#include "server/player_sao.h" +#include "util/pointedthing.h" +#include "debug.h" // For FATAL_ERROR #include struct EnumString es_TileAnimationType[] = @@ -44,21 +46,26 @@ struct EnumString es_TileAnimationType[] = }; /******************************************************************************/ -ItemDefinition read_item_definition(lua_State* L,int index, - ItemDefinition default_def) +void read_item_definition(lua_State* L, int index, + const ItemDefinition &default_def, ItemDefinition &def) { - if(index < 0) + if (index < 0) index = lua_gettop(L) + 1 + index; - // Read the item definition - ItemDefinition def = default_def; - def.type = (ItemType)getenumfield(L, index, "type", es_ItemType, ITEM_NONE); getstringfield(L, index, "name", def.name); getstringfield(L, index, "description", def.description); getstringfield(L, index, "inventory_image", def.inventory_image); + getstringfield(L, index, "inventory_overlay", def.inventory_overlay); getstringfield(L, index, "wield_image", def.wield_image); + getstringfield(L, index, "wield_overlay", def.wield_overlay); + getstringfield(L, index, "palette", def.palette_image); + + // Read item color. + lua_getfield(L, index, "color"); + read_color(L, -1, &def.color); + lua_pop(L, 1); lua_getfield(L, index, "wield_scale"); if(lua_istable(L, -1)){ @@ -76,7 +83,7 @@ ItemDefinition read_item_definition(lua_State* L,int index, getboolfield(L, index, "liquids_pointable", def.liquids_pointable); warn_if_field_exists(L, index, "tool_digging_properties", - "Deprecated; use tool_capabilities"); + "Obsolete; use tool_capabilities"); lua_getfield(L, index, "tool_capabilities"); if(lua_istable(L, -1)){ @@ -87,7 +94,7 @@ ItemDefinition read_item_definition(lua_State* L,int index, // If name is "" (hand), ensure there are ToolCapabilities // because it will be looked up there whenever any other item has // no ToolCapabilities - if(def.name == "" && def.tool_capabilities == NULL){ + if (def.name.empty() && def.tool_capabilities == NULL){ def.tool_capabilities = new ToolCapabilities(); } @@ -96,7 +103,8 @@ ItemDefinition read_item_definition(lua_State* L,int index, lua_pop(L, 1); lua_getfield(L, index, "sounds"); - if(lua_istable(L, -1)){ + if (!lua_isnil(L, -1)) { + luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "place"); read_soundspec(L, -1, def.sound_place); lua_pop(L, 1); @@ -113,38 +121,127 @@ ItemDefinition read_item_definition(lua_State* L,int index, // "" = no prediction getstringfield(L, index, "node_placement_prediction", def.node_placement_prediction); +} + +/******************************************************************************/ +void push_item_definition(lua_State *L, const ItemDefinition &i) +{ + lua_newtable(L); + lua_pushstring(L, i.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushstring(L, i.description.c_str()); + lua_setfield(L, -2, "description"); +} - return def; +void push_item_definition_full(lua_State *L, const ItemDefinition &i) +{ + std::string type(es_ItemType[(int)i.type].str); + + lua_newtable(L); + lua_pushstring(L, i.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushstring(L, i.description.c_str()); + lua_setfield(L, -2, "description"); + lua_pushstring(L, type.c_str()); + lua_setfield(L, -2, "type"); + lua_pushstring(L, i.inventory_image.c_str()); + lua_setfield(L, -2, "inventory_image"); + lua_pushstring(L, i.inventory_overlay.c_str()); + lua_setfield(L, -2, "inventory_overlay"); + lua_pushstring(L, i.wield_image.c_str()); + lua_setfield(L, -2, "wield_image"); + lua_pushstring(L, i.wield_overlay.c_str()); + lua_setfield(L, -2, "wield_overlay"); + lua_pushstring(L, i.palette_image.c_str()); + lua_setfield(L, -2, "palette_image"); + push_ARGB8(L, i.color); + lua_setfield(L, -2, "color"); + push_v3f(L, i.wield_scale); + lua_setfield(L, -2, "wield_scale"); + lua_pushinteger(L, i.stack_max); + lua_setfield(L, -2, "stack_max"); + lua_pushboolean(L, i.usable); + lua_setfield(L, -2, "usable"); + lua_pushboolean(L, i.liquids_pointable); + lua_setfield(L, -2, "liquids_pointable"); + if (i.tool_capabilities) { + push_tool_capabilities(L, *i.tool_capabilities); + lua_setfield(L, -2, "tool_capabilities"); + } + push_groups(L, i.groups); + lua_setfield(L, -2, "groups"); + push_soundspec(L, i.sound_place); + lua_setfield(L, -2, "sound_place"); + push_soundspec(L, i.sound_place_failed); + lua_setfield(L, -2, "sound_place_failed"); + lua_pushstring(L, i.node_placement_prediction.c_str()); + lua_setfield(L, -2, "node_placement_prediction"); } /******************************************************************************/ void read_object_properties(lua_State *L, int index, - ObjectProperties *prop) + ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; - if(!lua_istable(L, index)) + if (lua_isnil(L, index)) return; - prop->hp_max = getintfield_default(L, -1, "hp_max", 10); + luaL_checktype(L, -1, LUA_TTABLE); + + int hp_max = 0; + if (getintfield(L, -1, "hp_max", hp_max)) { + prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX); + if (prop->hp_max < sao->getHP()) { + PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); + sao->setHP(prop->hp_max, reason); + if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) + sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason); + } + } + + if (getintfield(L, -1, "breath_max", prop->breath_max)) { + if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + PlayerSAO *player = (PlayerSAO *)sao; + if (prop->breath_max < player->getBreath()) + player->setBreath(prop->breath_max); + } + } getboolfield(L, -1, "physical", prop->physical); getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects); - getfloatfield(L, -1, "weight", prop->weight); - lua_getfield(L, -1, "collisionbox"); - if(lua_istable(L, -1)) + bool collisionbox_defined = lua_istable(L, -1); + if (collisionbox_defined) prop->collisionbox = read_aabb3f(L, -1, 1.0); lua_pop(L, 1); + lua_getfield(L, -1, "selectionbox"); + if (lua_istable(L, -1)) + prop->selectionbox = read_aabb3f(L, -1, 1.0); + else if (collisionbox_defined) + prop->selectionbox = prop->collisionbox; + lua_pop(L, 1); + + getboolfield(L, -1, "pointable", prop->pointable); getstringfield(L, -1, "visual", prop->visual); getstringfield(L, -1, "mesh", prop->mesh); lua_getfield(L, -1, "visual_size"); - if(lua_istable(L, -1)) - prop->visual_size = read_v2f(L, -1); + if (lua_istable(L, -1)) { + // Backwards compatibility: Also accept { x = ?, y = ? } + v2f scale_xy = read_v2f(L, -1); + + f32 scale_z = scale_xy.X; + lua_getfield(L, -1, "z"); + if (lua_isnumber(L, -1)) + scale_z = lua_tonumber(L, -1); + lua_pop(L, 1); + + prop->visual_size = v3f(scale_xy.X, scale_xy.Y, scale_z); + } lua_pop(L, 1); lua_getfield(L, -1, "textures"); @@ -155,9 +252,9 @@ void read_object_properties(lua_State *L, int index, while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 if(lua_isstring(L, -1)) - prop->textures.push_back(lua_tostring(L, -1)); + prop->textures.emplace_back(lua_tostring(L, -1)); else - prop->textures.push_back(""); + prop->textures.emplace_back(""); // removes value, keeps key for next iteration lua_pop(L, 1); } @@ -188,9 +285,11 @@ void read_object_properties(lua_State *L, int index, getboolfield(L, -1, "is_visible", prop->is_visible); getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound); - getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); if (getfloatfield(L, -1, "stepheight", prop->stepheight)) prop->stepheight *= BS; + getfloatfield(L, -1, "eye_height", prop->eye_height); + + getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate); lua_getfield(L, -1, "automatic_face_movement_dir"); if (lua_isnumber(L, -1)) { prop->automatic_face_movement_dir = true; @@ -201,6 +300,7 @@ void read_object_properties(lua_State *L, int index, } lua_pop(L, 1); getboolfield(L, -1, "backface_culling", prop->backface_culling); + getintfield(L, -1, "glow", prop->glow); getstringfield(L, -1, "nametag", prop->nametag); lua_getfield(L, -1, "nametag_color"); @@ -216,7 +316,20 @@ void read_object_properties(lua_State *L, int index, prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1); } lua_pop(L, 1); + getstringfield(L, -1, "infotext", prop->infotext); + getboolfield(L, -1, "static_save", prop->static_save); + + lua_getfield(L, -1, "wield_item"); + if (!lua_isnil(L, -1)) + prop->wield_item = read_item(L, -1, idef).getItemString(); + lua_pop(L, 1); + + getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); + getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha); + getboolfield(L, -1, "shaded", prop->shaded); + + getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier); } /******************************************************************************/ @@ -225,36 +338,38 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_newtable(L); lua_pushnumber(L, prop->hp_max); lua_setfield(L, -2, "hp_max"); + lua_pushnumber(L, prop->breath_max); + lua_setfield(L, -2, "breath_max"); lua_pushboolean(L, prop->physical); lua_setfield(L, -2, "physical"); lua_pushboolean(L, prop->collideWithObjects); lua_setfield(L, -2, "collide_with_objects"); - lua_pushnumber(L, prop->weight); - lua_setfield(L, -2, "weight"); push_aabb3f(L, prop->collisionbox); lua_setfield(L, -2, "collisionbox"); + push_aabb3f(L, prop->selectionbox); + lua_setfield(L, -2, "selectionbox"); + lua_pushboolean(L, prop->pointable); + lua_setfield(L, -2, "pointable"); lua_pushlstring(L, prop->visual.c_str(), prop->visual.size()); lua_setfield(L, -2, "visual"); lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size()); lua_setfield(L, -2, "mesh"); - push_v2f(L, prop->visual_size); + push_v3f(L, prop->visual_size); lua_setfield(L, -2, "visual_size"); - lua_newtable(L); + lua_createtable(L, prop->textures.size(), 0); u16 i = 1; - for (std::vector::iterator it = prop->textures.begin(); - it != prop->textures.end(); ++it) { - lua_pushlstring(L, it->c_str(), it->size()); - lua_rawseti(L, -2, i); + for (const std::string &texture : prop->textures) { + lua_pushlstring(L, texture.c_str(), texture.size()); + lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "textures"); - lua_newtable(L); + lua_createtable(L, prop->colors.size(), 0); i = 1; - for (std::vector::iterator it = prop->colors.begin(); - it != prop->colors.end(); ++it) { - push_ARGB8(L, *it); - lua_rawseti(L, -2, i); + for (const video::SColor &color : prop->colors) { + push_ARGB8(L, color); + lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "colors"); @@ -266,10 +381,12 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "is_visible"); lua_pushboolean(L, prop->makes_footstep_sound); lua_setfield(L, -2, "makes_footstep_sound"); - lua_pushnumber(L, prop->automatic_rotate); - lua_setfield(L, -2, "automatic_rotate"); lua_pushnumber(L, prop->stepheight / BS); lua_setfield(L, -2, "stepheight"); + lua_pushnumber(L, prop->eye_height); + lua_setfield(L, -2, "eye_height"); + lua_pushnumber(L, prop->automatic_rotate); + lua_setfield(L, -2, "automatic_rotate"); if (prop->automatic_face_movement_dir) lua_pushnumber(L, prop->automatic_face_movement_dir_offset); else @@ -277,6 +394,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "automatic_face_movement_dir"); lua_pushboolean(L, prop->backface_culling); lua_setfield(L, -2, "backface_culling"); + lua_pushnumber(L, prop->glow); + lua_setfield(L, -2, "glow"); lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size()); lua_setfield(L, -2, "nametag"); push_ARGB8(L, prop->nametag_color); @@ -285,6 +404,18 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec"); lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size()); lua_setfield(L, -2, "infotext"); + lua_pushboolean(L, prop->static_save); + lua_setfield(L, -2, "static_save"); + lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size()); + lua_setfield(L, -2, "wield_item"); + lua_pushnumber(L, prop->zoom_fov); + lua_setfield(L, -2, "zoom_fov"); + lua_pushboolean(L, prop->use_texture_alpha); + lua_setfield(L, -2, "use_texture_alpha"); + lua_pushboolean(L, prop->shaded); + lua_setfield(L, -2, "shaded"); + lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size()); + lua_setfield(L, -2, "damage_texture_modifier"); } /******************************************************************************/ @@ -299,6 +430,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) bool default_culling = true; switch (drawtype) { case NDT_PLANTLIKE: + case NDT_PLANTLIKE_ROOTED: case NDT_FIRELIKE: default_tiling = false; // "break" is omitted here intentionaly, as PLANTLIKE @@ -332,6 +464,16 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) L, index, "tileable_horizontal", default_tiling); tiledef.tileable_vertical = getboolfield_default( L, index, "tileable_vertical", default_tiling); + std::string align_style; + if (getstringfield(L, index, "align_style", align_style)) { + if (align_style == "user") + tiledef.align_style = ALIGN_STYLE_USER_DEFINED; + else if (align_style == "world") + tiledef.align_style = ALIGN_STYLE_WORLD; + else + tiledef.align_style = ALIGN_STYLE_NODE; + } + tiledef.scale = getintfield_default(L, index, "scale", 0); // color = ... lua_getfield(L, index, "color"); tiledef.has_color = read_color(L, -1, &tiledef.color); @@ -420,6 +562,34 @@ ContentFeatures read_content_features(lua_State *L, int index) } lua_pop(L, 1); + // overlay_tiles = {} + lua_getfield(L, index, "overlay_tiles"); + if (lua_istable(L, -1)) { + int table = lua_gettop(L); + lua_pushnil(L); + int i = 0; + while (lua_next(L, table) != 0) { + // Read tiledef from value + f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype); + // removes value, keeps key for next iteration + lua_pop(L, 1); + i++; + if (i == 6) { + lua_pop(L, 1); + break; + } + } + // Copy last value to all remaining textures + if (i >= 1) { + TileDef lasttile = f.tiledef_overlay[i - 1]; + while (i < 6) { + f.tiledef_overlay[i] = lasttile; + i++; + } + } + } + lua_pop(L, 1); + // special_tiles = {} lua_getfield(L, index, "special_tiles"); // If nil, try the deprecated name "special_materials" instead @@ -472,26 +642,26 @@ ContentFeatures read_content_features(lua_State *L, int index) f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2", ScriptApiNode::es_ContentParamType2, CPT2_NONE); - if (f.palette_name != "" && + if (!f.palette_name.empty() && !(f.param_type_2 == CPT2_COLOR || f.param_type_2 == CPT2_COLORED_FACEDIR || f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) warningstream << "Node " << f.name.c_str() << " has a palette, but not a suitable paramtype2." << std::endl; - // Warn about some deprecated fields + // Warn about some obsolete fields warn_if_field_exists(L, index, "wall_mounted", - "Deprecated; use paramtype2 = 'wallmounted'"); + "Obsolete; use paramtype2 = 'wallmounted'"); warn_if_field_exists(L, index, "light_propagates", - "Deprecated; determined from paramtype"); + "Obsolete; determined from paramtype"); warn_if_field_exists(L, index, "dug_item", - "Deprecated; use 'drop' field"); + "Obsolete; use 'drop' field"); warn_if_field_exists(L, index, "extra_dug_item", - "Deprecated; use 'drop' field"); + "Obsolete; use 'drop' field"); warn_if_field_exists(L, index, "extra_dug_item_rarity", - "Deprecated; use 'drop' field"); + "Obsolete; use 'drop' field"); warn_if_field_exists(L, index, "metadata_name", - "Deprecated; use on_add and metadata callbacks"); + "Obsolete; use on_add and metadata callbacks"); // True for all ground-like things like stone and mud, false for eg. trees getboolfield(L, index, "is_ground_content", f.is_ground_content); @@ -527,6 +697,8 @@ ContentFeatures read_content_features(lua_State *L, int index) f.liquid_range = getintfield_default(L, index, "liquid_range", f.liquid_range); f.leveled = getintfield_default(L, index, "leveled", f.leveled); + f.leveled_max = getintfield_default(L, index, + "leveled_max", f.leveled_max); getboolfield(L, index, "liquid_renewable", f.liquid_renewable); f.drowning = getintfield_default(L, index, @@ -554,7 +726,7 @@ ContentFeatures read_content_features(lua_State *L, int index) lua_pushnil(L); while (lua_next(L, table) != 0) { // Value at -1 - f.connects_to.push_back(lua_tostring(L, -1)); + f.connects_to.emplace_back(lua_tostring(L, -1)); lua_pop(L, 1); } } @@ -621,9 +793,213 @@ ContentFeatures read_content_features(lua_State *L, int index) } lua_pop(L, 1); + // Node immediately placed by client when node is dug + getstringfield(L, index, "node_dig_prediction", + f.node_dig_prediction); + return f; } +void push_content_features(lua_State *L, const ContentFeatures &c) +{ + std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str); + std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str); + std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str); + std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str); + + /* Missing "tiles" because I don't see a usecase (at least not yet). */ + + lua_newtable(L); + lua_pushboolean(L, c.has_on_construct); + lua_setfield(L, -2, "has_on_construct"); + lua_pushboolean(L, c.has_on_destruct); + lua_setfield(L, -2, "has_on_destruct"); + lua_pushboolean(L, c.has_after_destruct); + lua_setfield(L, -2, "has_after_destruct"); + lua_pushstring(L, c.name.c_str()); + lua_setfield(L, -2, "name"); + push_groups(L, c.groups); + lua_setfield(L, -2, "groups"); + lua_pushstring(L, paramtype.c_str()); + lua_setfield(L, -2, "paramtype"); + lua_pushstring(L, paramtype2.c_str()); + lua_setfield(L, -2, "paramtype2"); + lua_pushstring(L, drawtype.c_str()); + lua_setfield(L, -2, "drawtype"); + if (!c.mesh.empty()) { + lua_pushstring(L, c.mesh.c_str()); + lua_setfield(L, -2, "mesh"); + } +#ifndef SERVER + push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node, + lua_setfield(L, -2, "minimap_color"); // but the people need to know! +#endif + lua_pushnumber(L, c.visual_scale); + lua_setfield(L, -2, "visual_scale"); + lua_pushnumber(L, c.alpha); + lua_setfield(L, -2, "alpha"); + if (!c.palette_name.empty()) { + push_ARGB8(L, c.color); + lua_setfield(L, -2, "color"); + + lua_pushstring(L, c.palette_name.c_str()); + lua_setfield(L, -2, "palette_name"); + + push_palette(L, c.palette); + lua_setfield(L, -2, "palette"); + } + lua_pushnumber(L, c.waving); + lua_setfield(L, -2, "waving"); + lua_pushnumber(L, c.connect_sides); + lua_setfield(L, -2, "connect_sides"); + + lua_createtable(L, c.connects_to.size(), 0); + u16 i = 1; + for (const std::string &it : c.connects_to) { + lua_pushlstring(L, it.c_str(), it.size()); + lua_rawseti(L, -2, i++); + } + lua_setfield(L, -2, "connects_to"); + + push_ARGB8(L, c.post_effect_color); + lua_setfield(L, -2, "post_effect_color"); + lua_pushnumber(L, c.leveled); + lua_setfield(L, -2, "leveled"); + lua_pushnumber(L, c.leveled_max); + lua_setfield(L, -2, "leveled_max"); + lua_pushboolean(L, c.sunlight_propagates); + lua_setfield(L, -2, "sunlight_propagates"); + lua_pushnumber(L, c.light_source); + lua_setfield(L, -2, "light_source"); + lua_pushboolean(L, c.is_ground_content); + lua_setfield(L, -2, "is_ground_content"); + lua_pushboolean(L, c.walkable); + lua_setfield(L, -2, "walkable"); + lua_pushboolean(L, c.pointable); + lua_setfield(L, -2, "pointable"); + lua_pushboolean(L, c.diggable); + lua_setfield(L, -2, "diggable"); + lua_pushboolean(L, c.climbable); + lua_setfield(L, -2, "climbable"); + lua_pushboolean(L, c.buildable_to); + lua_setfield(L, -2, "buildable_to"); + lua_pushboolean(L, c.rightclickable); + lua_setfield(L, -2, "rightclickable"); + lua_pushnumber(L, c.damage_per_second); + lua_setfield(L, -2, "damage_per_second"); + if (c.isLiquid()) { + lua_pushstring(L, liquid_type.c_str()); + lua_setfield(L, -2, "liquid_type"); + lua_pushstring(L, c.liquid_alternative_flowing.c_str()); + lua_setfield(L, -2, "liquid_alternative_flowing"); + lua_pushstring(L, c.liquid_alternative_source.c_str()); + lua_setfield(L, -2, "liquid_alternative_source"); + lua_pushnumber(L, c.liquid_viscosity); + lua_setfield(L, -2, "liquid_viscosity"); + lua_pushboolean(L, c.liquid_renewable); + lua_setfield(L, -2, "liquid_renewable"); + lua_pushnumber(L, c.liquid_range); + lua_setfield(L, -2, "liquid_range"); + } + lua_pushnumber(L, c.drowning); + lua_setfield(L, -2, "drowning"); + lua_pushboolean(L, c.floodable); + lua_setfield(L, -2, "floodable"); + push_nodebox(L, c.node_box); + lua_setfield(L, -2, "node_box"); + push_nodebox(L, c.selection_box); + lua_setfield(L, -2, "selection_box"); + push_nodebox(L, c.collision_box); + lua_setfield(L, -2, "collision_box"); + lua_newtable(L); + push_soundspec(L, c.sound_footstep); + lua_setfield(L, -2, "sound_footstep"); + push_soundspec(L, c.sound_dig); + lua_setfield(L, -2, "sound_dig"); + push_soundspec(L, c.sound_dug); + lua_setfield(L, -2, "sound_dug"); + lua_setfield(L, -2, "sounds"); + lua_pushboolean(L, c.legacy_facedir_simple); + lua_setfield(L, -2, "legacy_facedir_simple"); + lua_pushboolean(L, c.legacy_wallmounted); + lua_setfield(L, -2, "legacy_wallmounted"); + lua_pushstring(L, c.node_dig_prediction.c_str()); + lua_setfield(L, -2, "node_dig_prediction"); +} + +/******************************************************************************/ +void push_nodebox(lua_State *L, const NodeBox &box) +{ + lua_newtable(L); + switch (box.type) + { + case NODEBOX_REGULAR: + lua_pushstring(L, "regular"); + lua_setfield(L, -2, "type"); + break; + case NODEBOX_LEVELED: + case NODEBOX_FIXED: + lua_pushstring(L, "fixed"); + lua_setfield(L, -2, "type"); + push_box(L, box.fixed); + lua_setfield(L, -2, "fixed"); + break; + case NODEBOX_WALLMOUNTED: + lua_pushstring(L, "wallmounted"); + lua_setfield(L, -2, "type"); + push_aabb3f(L, box.wall_top); + lua_setfield(L, -2, "wall_top"); + push_aabb3f(L, box.wall_bottom); + lua_setfield(L, -2, "wall_bottom"); + push_aabb3f(L, box.wall_side); + lua_setfield(L, -2, "wall_side"); + break; + case NODEBOX_CONNECTED: + lua_pushstring(L, "connected"); + lua_setfield(L, -2, "type"); + push_box(L, box.connect_top); + lua_setfield(L, -2, "connect_top"); + push_box(L, box.connect_bottom); + lua_setfield(L, -2, "connect_bottom"); + push_box(L, box.connect_front); + lua_setfield(L, -2, "connect_front"); + push_box(L, box.connect_back); + lua_setfield(L, -2, "connect_back"); + push_box(L, box.connect_left); + lua_setfield(L, -2, "connect_left"); + push_box(L, box.connect_right); + lua_setfield(L, -2, "connect_right"); + break; + default: + FATAL_ERROR("Invalid box.type"); + break; + } +} + +void push_box(lua_State *L, const std::vector &box) +{ + lua_createtable(L, box.size(), 0); + u8 i = 1; + for (const aabb3f &it : box) { + push_aabb3f(L, it); + lua_rawseti(L, -2, i++); + } +} + +/******************************************************************************/ +void push_palette(lua_State *L, const std::vector *palette) +{ + lua_createtable(L, palette->size(), 0); + int newTable = lua_gettop(L); + int index = 1; + std::vector::const_iterator iter; + for (iter = palette->begin(); iter != palette->end(); ++iter) { + push_ARGB8(L, (*iter)); + lua_rawseti(L, newTable, index); + index++; + } +} + /******************************************************************************/ void read_server_sound_params(lua_State *L, int index, ServerSoundParams ¶ms) @@ -635,6 +1011,8 @@ void read_server_sound_params(lua_State *L, int index, if(lua_istable(L, index)){ getfloatfield(L, index, "gain", params.gain); getstringfield(L, index, "to_player", params.to_player); + getfloatfield(L, index, "fade", params.fade); + getfloatfield(L, index, "pitch", params.pitch); lua_getfield(L, index, "pos"); if(!lua_isnil(L, -1)){ v3f p = read_v3f(L, -1)*BS; @@ -655,6 +1033,7 @@ void read_server_sound_params(lua_State *L, int index, params.max_hear_distance = BS*getfloatfield_default(L, index, "max_hear_distance", params.max_hear_distance/BS); getboolfield(L, index, "loop", params.loop); + getstringfield(L, index, "exclude_player", params.exclude_player); } } @@ -663,59 +1042,86 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec) { if(index < 0) index = lua_gettop(L) + 1 + index; - if(lua_isnil(L, index)){ - } else if(lua_istable(L, index)){ + if (lua_isnil(L, index)) + return; + + if (lua_istable(L, index)) { getstringfield(L, index, "name", spec.name); getfloatfield(L, index, "gain", spec.gain); - } else if(lua_isstring(L, index)){ + getfloatfield(L, index, "fade", spec.fade); + getfloatfield(L, index, "pitch", spec.pitch); + } else if (lua_isstring(L, index)) { spec.name = lua_tostring(L, index); } } +void push_soundspec(lua_State *L, const SimpleSoundSpec &spec) +{ + lua_createtable(L, 0, 3); + lua_pushstring(L, spec.name.c_str()); + lua_setfield(L, -2, "name"); + lua_pushnumber(L, spec.gain); + lua_setfield(L, -2, "gain"); + lua_pushnumber(L, spec.fade); + lua_setfield(L, -2, "fade"); + lua_pushnumber(L, spec.pitch); + lua_setfield(L, -2, "pitch"); +} + /******************************************************************************/ NodeBox read_nodebox(lua_State *L, int index) { NodeBox nodebox; - if(lua_istable(L, -1)){ - nodebox.type = (NodeBoxType)getenumfield(L, index, "type", - ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); + if (lua_isnil(L, -1)) + return nodebox; -#define NODEBOXREAD(n, s) \ - do { \ + luaL_checktype(L, -1, LUA_TTABLE); + + nodebox.type = (NodeBoxType)getenumfield(L, index, "type", + ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR); + +#define NODEBOXREAD(n, s){ \ lua_getfield(L, index, (s)); \ if (lua_istable(L, -1)) \ (n) = read_aabb3f(L, -1, BS); \ lua_pop(L, 1); \ - } while (0) + } #define NODEBOXREADVEC(n, s) \ - do { \ - lua_getfield(L, index, (s)); \ - if (lua_istable(L, -1)) \ - (n) = read_aabb3f_vector(L, -1, BS); \ - lua_pop(L, 1); \ - } while (0) - NODEBOXREADVEC(nodebox.fixed, "fixed"); - NODEBOXREAD(nodebox.wall_top, "wall_top"); - NODEBOXREAD(nodebox.wall_bottom, "wall_bottom"); - NODEBOXREAD(nodebox.wall_side, "wall_side"); - NODEBOXREADVEC(nodebox.connect_top, "connect_top"); - NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom"); - NODEBOXREADVEC(nodebox.connect_front, "connect_front"); - NODEBOXREADVEC(nodebox.connect_left, "connect_left"); - NODEBOXREADVEC(nodebox.connect_back, "connect_back"); - NODEBOXREADVEC(nodebox.connect_right, "connect_right"); - } + lua_getfield(L, index, (s)); \ + if (lua_istable(L, -1)) \ + (n) = read_aabb3f_vector(L, -1, BS); \ + lua_pop(L, 1); + + NODEBOXREADVEC(nodebox.fixed, "fixed"); + NODEBOXREAD(nodebox.wall_top, "wall_top"); + NODEBOXREAD(nodebox.wall_bottom, "wall_bottom"); + NODEBOXREAD(nodebox.wall_side, "wall_side"); + NODEBOXREADVEC(nodebox.connect_top, "connect_top"); + NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom"); + NODEBOXREADVEC(nodebox.connect_front, "connect_front"); + NODEBOXREADVEC(nodebox.connect_left, "connect_left"); + NODEBOXREADVEC(nodebox.connect_back, "connect_back"); + NODEBOXREADVEC(nodebox.connect_right, "connect_right"); + NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top"); + NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom"); + NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front"); + NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left"); + NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back"); + NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right"); + NODEBOXREADVEC(nodebox.disconnected, "disconnected"); + NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides"); + return nodebox; } /******************************************************************************/ -MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) +MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef) { lua_getfield(L, index, "name"); if (!lua_isstring(L, -1)) throw LuaError("Node name is not set or is not a string!"); - const char *name = lua_tostring(L, -1); + std::string name = lua_tostring(L, -1); lua_pop(L, 1); u8 param1 = 0; @@ -730,18 +1136,22 @@ MapNode readnode(lua_State *L, int index, INodeDefManager *ndef) param2 = lua_tonumber(L, -1); lua_pop(L, 1); - return MapNode(ndef, name, param1, param2); + content_t id = CONTENT_IGNORE; + if (!ndef->getId(name, id)) + throw LuaError("\"" + name + "\" is not a registered node!"); + + return {id, param1, param2}; } /******************************************************************************/ -void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef) +void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef) { - lua_newtable(L); + lua_createtable(L, 0, 3); lua_pushstring(L, ndef->get(n).name.c_str()); lua_setfield(L, -2, "name"); - lua_pushnumber(L, n.getParam1()); + lua_pushinteger(L, n.getParam1()); lua_setfield(L, -2, "param1"); - lua_pushnumber(L, n.getParam2()); + lua_pushinteger(L, n.getParam2()); lua_setfield(L, -2, "param2"); } @@ -774,7 +1184,7 @@ bool string_to_enum(const EnumString *spec, int &result, { const EnumString *esp = spec; while(esp->str){ - if(str == std::string(esp->str)){ + if (!strcmp(str.c_str(), esp->str)) { result = esp->num; return true; } @@ -784,26 +1194,24 @@ bool string_to_enum(const EnumString *spec, int &result, } /******************************************************************************/ -ItemStack read_item(lua_State* L, int index,Server* srv) +ItemStack read_item(lua_State* L, int index, IItemDefManager *idef) { if(index < 0) index = lua_gettop(L) + 1 + index; - if(lua_isnil(L, index)) - { + if (lua_isnil(L, index)) { return ItemStack(); } - else if(lua_isuserdata(L, index)) - { + + if (lua_isuserdata(L, index)) { // Convert from LuaItemStack LuaItemStack *o = LuaItemStack::checkobject(L, index); return o->getItem(); } - else if(lua_isstring(L, index)) - { + + if (lua_isstring(L, index)) { // Convert from itemstring std::string itemstring = lua_tostring(L, index); - IItemDefManager *idef = srv->idef(); try { ItemStack item; @@ -820,7 +1228,6 @@ ItemStack read_item(lua_State* L, int index,Server* srv) else if(lua_istable(L, index)) { // Convert from table - IItemDefManager *idef = srv->idef(); std::string name = getstringfield_default(L, index, "name", ""); int count = getintfield_default(L, index, "count", 1); int wear = getintfield_default(L, index, "wear", 0); @@ -859,22 +1266,21 @@ void push_tool_capabilities(lua_State *L, { lua_newtable(L); setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval); - setintfield(L, -1, "max_drop_level", toolcap.max_drop_level); + setintfield(L, -1, "max_drop_level", toolcap.max_drop_level); + setintfield(L, -1, "punch_attack_uses", toolcap.punch_attack_uses); // Create groupcaps table lua_newtable(L); // For each groupcap - for (ToolGCMap::const_iterator i = toolcap.groupcaps.begin(); - i != toolcap.groupcaps.end(); i++) { + for (const auto &gc_it : toolcap.groupcaps) { // Create groupcap table lua_newtable(L); - const std::string &name = i->first; - const ToolGroupCap &groupcap = i->second; + const std::string &name = gc_it.first; + const ToolGroupCap &groupcap = gc_it.second; // Create subtable "times" lua_newtable(L); - for (UNORDERED_MAP::const_iterator - i = groupcap.times.begin(); i != groupcap.times.end(); i++) { - lua_pushinteger(L, i->first); - lua_pushnumber(L, i->second); + for (auto time : groupcap.times) { + lua_pushinteger(L, time.first); + lua_pushnumber(L, time.second); lua_settable(L, -3); } // Set subtable "times" @@ -890,11 +1296,10 @@ void push_tool_capabilities(lua_State *L, //Create damage_groups table lua_newtable(L); // For each damage group - for (DamageGroup::const_iterator i = toolcap.damageGroups.begin(); - i != toolcap.damageGroups.end(); i++) { + for (const auto &damageGroup : toolcap.damageGroups) { // Create damage group table - lua_pushinteger(L, i->second); - lua_setfield(L, -2, i->first.c_str()); + lua_pushinteger(L, damageGroup.second); + lua_setfield(L, -2, damageGroup.first.c_str()); } lua_setfield(L, -2, "damage_groups"); } @@ -930,7 +1335,7 @@ void read_inventory_list(lua_State *L, int tableindex, InventoryList *invlist = inv->addList(name, listsize); int index = 0; for(std::vector::const_iterator - i = items.begin(); i != items.end(); i++){ + i = items.begin(); i != items.end(); ++i){ if(forcesize != -1 && index == forcesize) break; invlist->changeItem(index, *i); @@ -984,6 +1389,7 @@ ToolCapabilities read_tool_capabilities( ToolCapabilities toolcap; getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval); getintfield(L, table, "max_drop_level", toolcap.max_drop_level); + getintfield(L, table, "punch_attack_uses", toolcap.punch_attack_uses); lua_getfield(L, table, "groupcaps"); if(lua_istable(L, -1)){ int table_groupcaps = lua_gettop(L); @@ -1053,7 +1459,7 @@ ToolCapabilities read_tool_capabilities( /******************************************************************************/ void push_dig_params(lua_State *L,const DigParams ¶ms) { - lua_newtable(L); + lua_createtable(L, 0, 3); setboolfield(L, -1, "diggable", params.diggable); setfloatfield(L, -1, "time", params.time); setintfield(L, -1, "wear", params.wear); @@ -1062,7 +1468,7 @@ void push_dig_params(lua_State *L,const DigParams ¶ms) /******************************************************************************/ void push_hit_params(lua_State *L,const HitParams ¶ms) { - lua_newtable(L); + lua_createtable(L, 0, 3); setintfield(L, -1, "hp", params.hp); setintfield(L, -1, "wear", params.wear); } @@ -1134,17 +1540,22 @@ void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask /******************************************************************************/ void read_groups(lua_State *L, int index, ItemGroupList &result) { - if (!lua_istable(L,index)) + if (lua_isnil(L, index)) return; + + luaL_checktype(L, index, LUA_TTABLE); + result.clear(); lua_pushnil(L); - if(index < 0) + if (index < 0) index -= 1; - while(lua_next(L, index) != 0){ + while (lua_next(L, index) != 0) { // key at index -2 and value at index -1 std::string name = luaL_checkstring(L, -2); int rating = luaL_checkinteger(L, -1); - result[name] = rating; + // zero rating indicates not in the group + if (rating != 0) + result[name] = rating; // removes value, keeps key for next iteration lua_pop(L, 1); } @@ -1153,10 +1564,10 @@ void read_groups(lua_State *L, int index, ItemGroupList &result) /******************************************************************************/ void push_groups(lua_State *L, const ItemGroupList &groups) { - lua_newtable(L); - for (ItemGroupList::const_iterator it = groups.begin(); it != groups.end(); ++it) { - lua_pushnumber(L, it->second); - lua_setfield(L, -2, it->first.c_str()); + lua_createtable(L, 0, groups.size()); + for (const auto &group : groups) { + lua_pushinteger(L, group.second); + lua_setfield(L, -2, group.first.c_str()); } } @@ -1187,7 +1598,7 @@ std::vector read_items(lua_State *L, int index, Server *srv) if (items.size() < (u32) key) { items.resize(key); } - items[key - 1] = read_item(L, -1, srv); + items[key - 1] = read_item(L, -1, srv->idef()); lua_pop(L, 1); } return items; @@ -1200,7 +1611,7 @@ void luaentity_get(lua_State *L, u16 id) lua_getglobal(L, "core"); lua_getfield(L, -1, "luaentities"); luaL_checktype(L, -1, LUA_TTABLE); - lua_pushnumber(L, id); + lua_pushinteger(L, id); lua_gettable(L, -2); lua_remove(L, -2); // Remove luaentities lua_remove(L, -2); // Remove core @@ -1238,13 +1649,13 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np) void push_noiseparams(lua_State *L, NoiseParams *np) { lua_newtable(L); - lua_pushnumber(L, np->offset); + push_float_string(L, np->offset); lua_setfield(L, -2, "offset"); - lua_pushnumber(L, np->scale); + push_float_string(L, np->scale); lua_setfield(L, -2, "scale"); - lua_pushnumber(L, np->persist); + push_float_string(L, np->persist); lua_setfield(L, -2, "persistence"); - lua_pushnumber(L, np->lacunarity); + push_float_string(L, np->lacunarity); lua_setfield(L, -2, "lacunarity"); lua_pushnumber(L, np->seed); lua_setfield(L, -2, "seed"); @@ -1255,7 +1666,7 @@ void push_noiseparams(lua_State *L, NoiseParams *np) np->flags); lua_setfield(L, -2, "flags"); - push_v3f(L, np->spread); + push_v3_float_string(L, np->spread); lua_setfield(L, -2, "spread"); } @@ -1267,9 +1678,8 @@ static int push_json_value_getdepth(const Json::Value &value) return 1; int maxdepth = 0; - for (Json::Value::const_iterator it = value.begin(); - it != value.end(); ++it) { - int elemdepth = push_json_value_getdepth(*it); + for (const auto &it : value) { + int elemdepth = push_json_value_getdepth(it); if (elemdepth > maxdepth) maxdepth = elemdepth; } @@ -1285,10 +1695,10 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value, lua_pushvalue(L, nullindex); break; case Json::intValue: - lua_pushinteger(L, value.asInt()); + lua_pushinteger(L, value.asLargestInt()); break; case Json::uintValue: - lua_pushinteger(L, value.asUInt()); + lua_pushinteger(L, value.asLargestUInt()); break; case Json::realValue: lua_pushnumber(L, value.asDouble()); @@ -1303,7 +1713,7 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value, lua_pushboolean(L, value.asInt()); break; case Json::arrayValue: - lua_newtable(L); + lua_createtable(L, value.size(), 0); for (Json::Value::const_iterator it = value.begin(); it != value.end(); ++it) { push_json_value_helper(L, *it, nullindex); @@ -1311,10 +1721,10 @@ static bool push_json_value_helper(lua_State *L, const Json::Value &value, } break; case Json::objectValue: - lua_newtable(L); + lua_createtable(L, 0, value.size()); for (Json::Value::const_iterator it = value.begin(); it != value.end(); ++it) { -#ifndef JSONCPP_STRING +#if !defined(JSONCPP_STRING) && (JSONCPP_VERSION_MAJOR < 1 || JSONCPP_VERSION_MINOR < 9) const char *str = it.memberName(); lua_pushstring(L, str ? str : ""); #else @@ -1341,8 +1751,8 @@ bool push_json_value(lua_State *L, const Json::Value &value, int nullindex) // of push_json_value_helper is 2, so make sure there a depth * 2 slots if (lua_checkstack(L, depth * 2)) return push_json_value_helper(L, value, nullindex); - else - return false; + + return false; } // Converts Lua table --> JSON @@ -1395,3 +1805,279 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion) } lua_pop(L, 1); // Pop value } + +void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm, + bool hitpoint) +{ + lua_newtable(L); + if (pointed.type == POINTEDTHING_NODE) { + lua_pushstring(L, "node"); + lua_setfield(L, -2, "type"); + push_v3s16(L, pointed.node_undersurface); + lua_setfield(L, -2, "under"); + push_v3s16(L, pointed.node_abovesurface); + lua_setfield(L, -2, "above"); + } else if (pointed.type == POINTEDTHING_OBJECT) { + lua_pushstring(L, "object"); + lua_setfield(L, -2, "type"); + + if (csm) { + lua_pushinteger(L, pointed.object_id); + lua_setfield(L, -2, "id"); + } else { + push_objectRef(L, pointed.object_id); + lua_setfield(L, -2, "ref"); + } + } else { + lua_pushstring(L, "nothing"); + lua_setfield(L, -2, "type"); + } + if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) { + push_v3f(L, pointed.intersection_point / BS); // convert to node coords + lua_setfield(L, -2, "intersection_point"); + push_v3s16(L, pointed.intersection_normal); + lua_setfield(L, -2, "intersection_normal"); + lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index + lua_setfield(L, -2, "box_id"); + } +} + +void push_objectRef(lua_State *L, const u16 id) +{ + // Get core.object_refs[i] + lua_getglobal(L, "core"); + lua_getfield(L, -1, "object_refs"); + luaL_checktype(L, -1, LUA_TTABLE); + lua_pushinteger(L, id); + lua_gettable(L, -2); + lua_remove(L, -2); // object_refs + lua_remove(L, -2); // core +} + +void read_hud_element(lua_State *L, HudElement *elem) +{ + elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type", + es_HudElementType, HUD_ELEM_TEXT); + + lua_getfield(L, 2, "position"); + elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + + lua_getfield(L, 2, "scale"); + elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + + lua_getfield(L, 2, "size"); + elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32(); + lua_pop(L, 1); + + elem->name = getstringfield_default(L, 2, "name", ""); + elem->text = getstringfield_default(L, 2, "text", ""); + elem->number = getintfield_default(L, 2, "number", 0); + if (elem->type == HUD_ELEM_WAYPOINT) + // waypoints reuse the item field to store precision, item = precision + 1 + elem->item = getintfield_default(L, 2, "precision", -1) + 1; + else + elem->item = getintfield_default(L, 2, "item", 0); + elem->dir = getintfield_default(L, 2, "direction", 0); + elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, + getintfield_default(L, 2, "z_index", 0))); + elem->text2 = getstringfield_default(L, 2, "text2", ""); + + // Deprecated, only for compatibility's sake + if (elem->dir == 0) + elem->dir = getintfield_default(L, 2, "dir", 0); + + lua_getfield(L, 2, "alignment"); + elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + + lua_getfield(L, 2, "offset"); + elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); + lua_pop(L, 1); + + lua_getfield(L, 2, "world_pos"); + elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f(); + lua_pop(L, 1); + + /* check for known deprecated element usage */ + if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) + log_deprecated(L,"Deprecated usage of statbar without size!"); +} + +void push_hud_element(lua_State *L, HudElement *elem) +{ + lua_newtable(L); + + lua_pushstring(L, es_HudElementType[(u8)elem->type].str); + lua_setfield(L, -2, "type"); + + push_v2f(L, elem->pos); + lua_setfield(L, -2, "position"); + + lua_pushstring(L, elem->name.c_str()); + lua_setfield(L, -2, "name"); + + push_v2f(L, elem->scale); + lua_setfield(L, -2, "scale"); + + lua_pushstring(L, elem->text.c_str()); + lua_setfield(L, -2, "text"); + + lua_pushnumber(L, elem->number); + lua_setfield(L, -2, "number"); + + lua_pushnumber(L, elem->item); + lua_setfield(L, -2, "item"); + + lua_pushnumber(L, elem->dir); + lua_setfield(L, -2, "direction"); + + push_v2f(L, elem->offset); + lua_setfield(L, -2, "offset"); + + push_v2f(L, elem->align); + lua_setfield(L, -2, "alignment"); + + push_v2s32(L, elem->size); + lua_setfield(L, -2, "size"); + + // Deprecated, only for compatibility's sake + lua_pushnumber(L, elem->dir); + lua_setfield(L, -2, "dir"); + + push_v3f(L, elem->world_pos); + lua_setfield(L, -2, "world_pos"); + + lua_pushnumber(L, elem->z_index); + lua_setfield(L, -2, "z_index"); + + lua_pushstring(L, elem->text2.c_str()); + lua_setfield(L, -2, "text2"); +} + +HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) +{ + HudElementStat stat = HUD_STAT_NUMBER; + std::string statstr; + if (lua_isstring(L, 3)) { + int statint; + statstr = lua_tostring(L, 3); + stat = string_to_enum(es_HudElementStat, statint, statstr) ? + (HudElementStat)statint : stat; + } + + switch (stat) { + case HUD_STAT_POS: + elem->pos = read_v2f(L, 4); + *value = &elem->pos; + break; + case HUD_STAT_NAME: + elem->name = luaL_checkstring(L, 4); + *value = &elem->name; + break; + case HUD_STAT_SCALE: + elem->scale = read_v2f(L, 4); + *value = &elem->scale; + break; + case HUD_STAT_TEXT: + elem->text = luaL_checkstring(L, 4); + *value = &elem->text; + break; + case HUD_STAT_NUMBER: + elem->number = luaL_checknumber(L, 4); + *value = &elem->number; + break; + case HUD_STAT_ITEM: + elem->item = luaL_checknumber(L, 4); + if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision") + elem->item++; + *value = &elem->item; + break; + case HUD_STAT_DIR: + elem->dir = luaL_checknumber(L, 4); + *value = &elem->dir; + break; + case HUD_STAT_ALIGN: + elem->align = read_v2f(L, 4); + *value = &elem->align; + break; + case HUD_STAT_OFFSET: + elem->offset = read_v2f(L, 4); + *value = &elem->offset; + break; + case HUD_STAT_WORLD_POS: + elem->world_pos = read_v3f(L, 4); + *value = &elem->world_pos; + break; + case HUD_STAT_SIZE: + elem->size = read_v2s32(L, 4); + *value = &elem->size; + break; + case HUD_STAT_Z_INDEX: + elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX, luaL_checknumber(L, 4))); + *value = &elem->z_index; + break; + case HUD_STAT_TEXT2: + elem->text2 = luaL_checkstring(L, 4); + *value = &elem->text2; + break; + } + return stat; +} + +/******************************************************************************/ + +// Indices must match values in `enum CollisionType` exactly!! +static const char *collision_type_str[] = { + "node", + "object", +}; + +// Indices must match values in `enum CollisionAxis` exactly!! +static const char *collision_axis_str[] = { + "x", + "y", + "z", +}; + +void push_collision_move_result(lua_State *L, const collisionMoveResult &res) +{ + lua_createtable(L, 0, 4); + + setboolfield(L, -1, "touching_ground", res.touching_ground); + setboolfield(L, -1, "collides", res.collides); + setboolfield(L, -1, "standing_on_object", res.standing_on_object); + + /* collisions */ + lua_createtable(L, res.collisions.size(), 0); + int i = 1; + for (const auto &c : res.collisions) { + lua_createtable(L, 0, 5); + + lua_pushstring(L, collision_type_str[c.type]); + lua_setfield(L, -2, "type"); + + assert(c.axis != COLLISION_AXIS_NONE); + lua_pushstring(L, collision_axis_str[c.axis]); + lua_setfield(L, -2, "axis"); + + if (c.type == COLLISION_NODE) { + push_v3s16(L, c.node_p); + lua_setfield(L, -2, "node_pos"); + } else if (c.type == COLLISION_OBJECT) { + push_objectRef(L, c.object->getId()); + lua_setfield(L, -2, "object"); + } + + push_v3f(L, c.old_speed / BS); + lua_setfield(L, -2, "old_velocity"); + + push_v3f(L, c.new_speed / BS); + lua_setfield(L, -2, "new_velocity"); + + lua_rawseti(L, -2, i++); + } + lua_setfield(L, -2, "collisions"); + /**/ +}