X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmapgen_v7.h;h=a69170057d0187bb54c618bd935f979b83e227d1;hb=d74385be24f0c11b34d4af6a92c7bc8d18e5748e;hp=c0cfa8c77774c7bccc49d88ba4a62f2ba0f69b38;hpb=ba15c98e4d5d7f4bc515e351d6af1a084d46092e;p=dragonfireclient.git diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index c0cfa8c77..a69170057 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -1,6 +1,7 @@ /* Minetest -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2013-2016 kwolekr, Ryan Kwolek +Copyright (C) 2014-2017 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,17 +23,28 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -/////////////////// Mapgen V7 flags -#define MGV7_MOUNTAINS 0x01 -#define MGV7_RIDGES 0x02 +//////////// Mapgen V7 flags +#define MGV7_MOUNTAINS 0x01 +#define MGV7_RIDGES 0x02 +#define MGV7_FLOATLANDS 0x04 +#define MGV7_CAVERNS 0x08 class BiomeManager; extern FlagDesc flagdesc_mapgen_v7[]; -struct MapgenV7Params : public MapgenSpecificParams { +struct MapgenV7Params : public MapgenParams { u32 spflags; + float cave_width; + float float_mount_density; + float float_mount_height; + s16 floatland_level; + s16 shadow_limit; + s16 cavern_limit; + s16 cavern_taper; + float cavern_threshold; + NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; @@ -40,8 +52,11 @@ struct MapgenV7Params : public MapgenSpecificParams { NoiseParams np_filler_depth; NoiseParams np_mount_height; NoiseParams np_ridge_uwater; + NoiseParams np_floatland_base; + NoiseParams np_float_base_height; NoiseParams np_mountain; NoiseParams np_ridge; + NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; @@ -52,89 +67,42 @@ struct MapgenV7Params : public MapgenSpecificParams { void writeParams(Settings *settings) const; }; -class MapgenV7 : public Mapgen { +class MapgenV7 : public MapgenBasic { public: - EmergeManager *m_emerge; - BiomeManager *bmgr; - - int ystride; - int zstride; - u32 spflags; - - v3s16 node_min; - v3s16 node_max; - v3s16 full_node_min; - v3s16 full_node_max; - - s16 *ridge_heightmap; - - Noise *noise_terrain_base; - Noise *noise_terrain_alt; - Noise *noise_terrain_persist; - Noise *noise_height_select; - Noise *noise_filler_depth; - Noise *noise_mount_height; - Noise *noise_ridge_uwater; - Noise *noise_mountain; - Noise *noise_ridge; - Noise *noise_cave1; - Noise *noise_cave2; - - Noise *noise_heat; - Noise *noise_humidity; - Noise *noise_heat_blend; - Noise *noise_humidity_blend; - - content_t c_stone; - content_t c_water_source; - content_t c_lava_source; - content_t c_desert_stone; - content_t c_ice; - content_t c_sandstone; - - content_t c_cobble; - content_t c_stair_cobble; - content_t c_mossycobble; - content_t c_sandstonebrick; - content_t c_stair_sandstonebrick; - - MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge); + MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge); ~MapgenV7(); + virtual MapgenType getType() const { return MAPGEN_V7; } + virtual void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); - Biome *getBiomeAtPoint(v3s16 p); + int getSpawnLevelAtPoint(v2s16 p); float baseTerrainLevelAtPoint(s16 x, s16 z); float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); + bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y); + void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz); - void calculateNoise(); - - virtual int generateTerrain(); - void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y); - int generateMountainTerrain(s16 ymax); + int generateTerrain(); void generateRidgeTerrain(); - MgStoneType generateBiomes(float *heat_map, float *humidity_map); - void dustTopNodes(); +private: + float float_mount_density; + float float_mount_height; + s16 floatland_level; + s16 shadow_limit; - //void addTopNodes(); - - void generateCaves(s16 max_stone_y); -}; - -struct MapgenFactoryV7 : public MapgenFactory { - Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) - { - return new MapgenV7(mgid, params, emerge); - }; - - MapgenSpecificParams *createMapgenParams() - { - return new MapgenV7Params(); - }; + Noise *noise_terrain_base; + Noise *noise_terrain_alt; + Noise *noise_terrain_persist; + Noise *noise_height_select; + Noise *noise_mount_height; + Noise *noise_ridge_uwater; + Noise *noise_floatland_base; + Noise *noise_float_base_height; + Noise *noise_mountain; + Noise *noise_ridge; }; #endif