X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmapgen_v5.cpp;h=9f189e25399b58f161992293ee15f9acee0dd8aa;hb=667975fe3adee935a3f4d2b1a421a295771c664d;hp=3867827cc96c17d7a6b894e3401accf74ba0b44b;hpb=0a5373d4002d462208d810dd8c3b5f5f8b3cf429;p=dragonfireclient.git diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 3867827cc..9f189e253 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -1,6 +1,7 @@ /* Minetest -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 paramat, Matt Gregory This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -27,9 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_sao.h" #include "nodedef.h" #include "voxelalgorithms.h" -#include "profiler.h" +//#include "profiler.h" // For TimeTaker #include "settings.h" // For g_settings -#include "main.h" // For g_profiler #include "emerge.h" #include "dungeongen.h" #include "cavegen.h" @@ -38,134 +38,64 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_ore.h" #include "mg_decoration.h" #include "mapgen_v5.h" -#include "util/directiontables.h" FlagDesc flagdesc_mapgen_v5[] = { - {"blobs", MGV5_BLOBS}, {NULL, 0} }; -MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge_) { - this->generating = false; - this->id = mapgenid; - this->emerge = emerge_; - this->bmgr = emerge->biomemgr; - - this->seed = (int)params->seed; - this->water_level = params->water_level; - this->flags = params->flags; - this->gennotify = emerge->gennotify; - - this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; - - // amount of elements to skip for the next index - // for noise/height/biome maps (not vmanip) - this->ystride = csize.X; - this->zstride = csize.X * (csize.Y + 2); - - this->biomemap = new u8[csize.X * csize.Z]; - this->heightmap = new s16[csize.X * csize.Z]; - - MapgenV5Params *sp = (MapgenV5Params *)params->sparams; - - this->spflags = sp->spflags; +MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) + : MapgenBasic(mapgenid, params, emerge) +{ + this->spflags = params->spflags; + this->cave_width = params->cave_width; // Terrain noise - noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); - noise_factor = new Noise(&sp->np_factor, seed, csize.X, csize.Z); - noise_height = new Noise(&sp->np_height, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + noise_factor = new Noise(¶ms->np_factor, seed, csize.X, csize.Z); + noise_height = new Noise(¶ms->np_height, seed, csize.X, csize.Z); // 3D terrain noise - noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z); - noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z); - noise_ground = new Noise(&sp->np_ground, seed, csize.X, csize.Y + 2, csize.Z); - noise_crumble = new Noise(&sp->np_crumble, seed, csize.X, csize.Y + 2, csize.Z); - noise_wetness = new Noise(&sp->np_wetness, seed, csize.X, csize.Y + 2, csize.Z); - - // Biome noise - noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z); - noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z); - - //// Resolve nodes to be used - INodeDefManager *ndef = emerge->ndef; - - c_stone = ndef->getId("mapgen_stone"); - c_dirt = ndef->getId("mapgen_dirt"); - c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass"); - c_sand = ndef->getId("mapgen_sand"); - c_water_source = ndef->getId("mapgen_water_source"); - c_lava_source = ndef->getId("mapgen_lava_source"); - c_gravel = ndef->getId("mapgen_gravel"); - c_cobble = ndef->getId("mapgen_cobble"); - c_ice = ndef->getId("default:ice"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_sandbrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_stair_sandstone = ndef->getId("mapgen_stair_sandstone"); - if (c_ice == CONTENT_IGNORE) - c_ice = CONTENT_AIR; - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; - if (c_sandbrick == CONTENT_IGNORE) - c_sandbrick = c_desert_stone; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; - if (c_stair_sandstone == CONTENT_IGNORE) - c_stair_sandstone = c_sandbrick; + // 1-up 1-down overgeneration + noise_ground = new Noise(¶ms->np_ground, seed, csize.X, csize.Y + 2, csize.Z); + + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; } -MapgenV5::~MapgenV5() { +MapgenV5::~MapgenV5() +{ delete noise_filler_depth; delete noise_factor; delete noise_height; - delete noise_cave1; - delete noise_cave2; delete noise_ground; - delete noise_crumble; - delete noise_wetness; - - delete noise_heat; - delete noise_humidity; - - delete[] heightmap; - delete[] biomemap; } -MapgenV5Params::MapgenV5Params() { - spflags = MGV5_BLOBS; +MapgenV5Params::MapgenV5Params() +{ + spflags = 0; + cave_width = 0.125; - np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7); - np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45); - np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5); - np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5); - np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5); - np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55); - np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3); - np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1); + np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0); + np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0); + np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0); + np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED); } -// Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude +//#define CAVE_NOISE_SCALE 12.0 +//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) = 0.125 -// Scaling the output of the noise function affects the overdrive of the -// contour function, which affects the shape of the output considerably. -//#define CAVE_NOISE_SCALE 12.0 < original default -//#define CAVE_NOISE_SCALE 10.0 -//#define CAVE_NOISE_SCALE 7.5 -//#define CAVE_NOISE_SCALE 5.0 -//#define CAVE_NOISE_SCALE 1.0 - -//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE) -//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code - - -void MapgenV5Params::readParams(Settings *settings) { - settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); +void MapgenV5Params::readParams(const Settings *settings) +{ + settings->getFlagStrNoEx("mgv5_spflags", spflags, flagdesc_mapgen_v5); + settings->getFloatNoEx("mgv5_cave_width", cave_width); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgv5_np_factor", np_factor); @@ -173,13 +103,13 @@ void MapgenV5Params::readParams(Settings *settings) { settings->getNoiseParams("mgv5_np_cave1", np_cave1); settings->getNoiseParams("mgv5_np_cave2", np_cave2); settings->getNoiseParams("mgv5_np_ground", np_ground); - settings->getNoiseParams("mgv5_np_crumble", np_crumble); - settings->getNoiseParams("mgv5_np_wetness", np_wetness); } -void MapgenV5Params::writeParams(Settings *settings) { - settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, (u32)-1); +void MapgenV5Params::writeParams(Settings *settings) const +{ + settings->setFlagStr("mgv5_spflags", spflags, flagdesc_mapgen_v5, U32_MAX); + settings->setFloat("mgv5_cave_width", cave_width); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgv5_np_factor", np_factor); @@ -187,45 +117,45 @@ void MapgenV5Params::writeParams(Settings *settings) { settings->setNoiseParams("mgv5_np_cave1", np_cave1); settings->setNoiseParams("mgv5_np_cave2", np_cave2); settings->setNoiseParams("mgv5_np_ground", np_ground); - settings->setNoiseParams("mgv5_np_crumble", np_crumble); - settings->setNoiseParams("mgv5_np_wetness", np_wetness); } -int MapgenV5::getGroundLevelAtPoint(v2s16 p) { +int MapgenV5::getSpawnLevelAtPoint(v2s16 p) +{ //TimeTaker t("getGroundLevelAtPoint", NULL, PRECISION_MICRO); - float f = 0.55 + NoisePerlin2D(noise_factor->np, p.X, p.Y, seed); - if(f < 0.01) + float f = 0.55 + NoisePerlin2D(&noise_factor->np, p.X, p.Y, seed); + if (f < 0.01) f = 0.01; - else if(f >= 1.0) + else if (f >= 1.0) f *= 1.6; - float h = water_level + NoisePerlin2D(noise_height->np, p.X, p.Y, seed); - - s16 search_top = water_level + 15; - s16 search_base = water_level; - // Use these 2 lines instead for a slower search returning highest ground level - //s16 search_top = h + f * noise_ground->np->octaves * noise_ground->np->scale; - //s16 search_base = h - f * noise_ground->np->octaves * noise_ground->np->scale; - - s16 level = -31000; - for (s16 y = search_top; y >= search_base; y--) { - float n_ground = NoisePerlin3DEased(noise_ground->np, p.X, y, p.Y, seed); - if(n_ground * f > y - h) { - if(y >= search_top - 7) - break; - else - level = y; - break; + float h = NoisePerlin2D(&noise_height->np, p.X, p.Y, seed); + + for (s16 y = 128; y >= -128; y--) { + float n_ground = NoisePerlin3D(&noise_ground->np, p.X, y, p.Y, seed); + + if (n_ground * f > y - h) { // If solid + // If either top 2 nodes of search are solid this is inside a + // mountain or floatland with possibly no space for the player to spawn. + if (y >= 127) { + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + } else { // Ground below at least 2 nodes of empty space + if (y <= water_level || y > water_level + 16) + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point + else + return y; + } } } //printf("getGroundLevelAtPoint: %dus\n", t.stop()); - return level; + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn position, no ground found } -void MapgenV5::makeChunk(BlockMakeData *data) { +void MapgenV5::makeChunk(BlockMakeData *data) +{ + // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -234,12 +164,12 @@ void MapgenV5::makeChunk(BlockMakeData *data) { assert(data->blockpos_requested.X <= data->blockpos_max.X && data->blockpos_requested.Y <= data->blockpos_max.Y && data->blockpos_requested.Z <= data->blockpos_max.Z); - - generating = true; - vm = data->vmanip; - ndef = data->nodedef; + + this->generating = true; + this->vm = data->vmanip; + this->ndef = data->nodedef; //TimeTaker t("makeChunk"); - + v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; node_min = blockpos_min * MAP_BLOCKSIZE; @@ -248,38 +178,32 @@ void MapgenV5::makeChunk(BlockMakeData *data) { full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); // Create a block-specific seed - blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()! - - // Make some noise - calculateNoise(); + blockseed = getBlockSeed2(full_node_min, seed); // Generate base terrain - generateBaseTerrain(); + s16 stone_surface_max_y = generateBaseTerrain(); + + // Create heightmap updateHeightmap(node_min, node_max); - // Generate underground dirt, sand, gravel and lava blobs - if (spflags & MGV5_BLOBS) { - generateBlobs(); - } + // Init biome generator, place biome-specific nodes, and build biomemap + biomegen->calcBiomeNoise(node_min); + MgStoneType stone_type = generateBiomes(); - // Calculate biomes - bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result, - noise_humidity->result, heightmap, biomemap); - - // Actually place the biome-specific nodes - generateBiomes(); + // Generate caves + if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y)) + generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH); // Generate dungeons and desert temples - if (flags & MG_DUNGEONS) { - DungeonGen dgen(this, NULL); - dgen.generate(blockseed, full_node_min, full_node_max); - } + if (flags & MG_DUNGEONS) + generateDungeons(stone_surface_max_y, stone_type); // Generate the registered decorations - emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); + if (flags & MG_DECORATIONS) + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Generate the registered ores - emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Sprinkle some dust on top after everything else was generated dustTopNodes(); @@ -288,43 +212,14 @@ void MapgenV5::makeChunk(BlockMakeData *data) { // Add top and bottom side of water to transforming_liquid queue updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); - - // Calculate lighting - if (flags & MG_LIGHT) - calcLighting(node_min - v3s16(0, 1, 0) - v3s16(1, 0, 1) * MAP_BLOCKSIZE, - node_max + v3s16(0, 1, 0) + v3s16(1, 0, 1) * MAP_BLOCKSIZE); - - this->generating = false; -} - -void MapgenV5::calculateNoise() { - //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO); - int x = node_min.X; - int y = node_min.Y - 1; - int z = node_min.Z; - - noise_filler_depth->perlinMap2D(x, z); - noise_factor->perlinMap2D(x, z); - noise_height->perlinMap2D(x, z); - noise_height->transformNoiseMap(); - - noise_cave1->perlinMap3D(x, y, z, true); - noise_cave1->transformNoiseMap(); - noise_cave2->perlinMap3D(x, y, z, true); - noise_cave2->transformNoiseMap(); - noise_ground->perlinMap3D(x, y, z, true); - noise_ground->transformNoiseMap(); - - if (spflags & MGV5_BLOBS) { - noise_crumble->perlinMap3D(x, y, z, true); - noise_wetness->perlinMap3D(x, y, z, false); + // Calculate lighting + if (flags & MG_LIGHT) { + calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), + full_node_min, full_node_max); } - noise_heat->perlinMap2D(x, z); - noise_humidity->perlinMap2D(x, z); - - //printf("calculateNoise: %dus\n", t.stop()); + this->generating = false; } @@ -334,7 +229,6 @@ void MapgenV5::calculateNoise() { // return d1*d2 > CAVE_NOISE_THRESHOLD; //} - //bool val_is_ground(v3s16 p, u32 index, u32 index2d) { // double f = 0.55 + noise_factor->result[index2d]; // if(f < 0.01) @@ -346,187 +240,45 @@ void MapgenV5::calculateNoise() { //} -// Make base ground level -void MapgenV5::generateBaseTerrain() { +int MapgenV5::generateBaseTerrain() +{ u32 index = 0; u32 index2d = 0; + int stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; - for(s16 z=node_min.Z; z<=node_max.Z; z++) { - for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { - u32 i = vm->m_area.index(node_min.X, y, z); - for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) { - if(vm->m_data[i].getContent() != CONTENT_IGNORE) + noise_factor->perlinMap2D(node_min.X, node_min.Z); + noise_height->perlinMap2D(node_min.X, node_min.Z); + noise_ground->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); + + for (s16 z=node_min.Z; z<=node_max.Z; z++) { + for (s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { + u32 vi = vm->m_area.index(node_min.X, y, z); + for (s16 x=node_min.X; x<=node_max.X; x++, vi++, index++, index2d++) { + if (vm->m_data[vi].getContent() != CONTENT_IGNORE) continue; float f = 0.55 + noise_factor->result[index2d]; - if(f < 0.01) + if (f < 0.01) f = 0.01; - else if(f >= 1.0) + else if (f >= 1.0) f *= 1.6; - float h = water_level + noise_height->result[index2d]; - float d1 = contour(noise_cave1->result[index]); - float d2 = contour(noise_cave2->result[index]); + float h = noise_height->result[index2d]; - if(noise_ground->result[index] * f < y - h) { - if(y <= water_level) - vm->m_data[i] = MapNode(c_water_source); + if (noise_ground->result[index] * f < y - h) { + if (y <= water_level) + vm->m_data[vi] = MapNode(c_water_source); else - vm->m_data[i] = MapNode(CONTENT_AIR); - } else if(d1*d2 > 0.2) { - vm->m_data[i] = MapNode(CONTENT_AIR); + vm->m_data[vi] = MapNode(CONTENT_AIR); } else { - vm->m_data[i] = MapNode(c_stone); + vm->m_data[vi] = MapNode(c_stone); + if (y > stone_surface_max_y) + stone_surface_max_y = y; } } - index2d = index2d - ystride; + index2d -= ystride; } - index2d = index2d + ystride; + index2d += ystride; } -} - -// Add mud and sand and others underground (in place of stone) -void MapgenV5::generateBlobs() { - u32 index = 0; - - for(s16 z=node_min.Z; z<=node_max.Z; z++) { - for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) { - u32 i = vm->m_area.index(node_min.X, y, z); - for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) { - content_t c = vm->m_data[i].getContent(); - if(c != c_stone) - continue; - - if(noise_crumble->result[index] > 1.3) { - if(noise_wetness->result[index] > 0.0) - vm->m_data[i] = MapNode(c_dirt); - else - vm->m_data[i] = MapNode(c_sand); - } else if(noise_crumble->result[index] > 0.7) { - if(noise_wetness->result[index] < -0.6) - vm->m_data[i] = MapNode(c_gravel); - } else if(noise_crumble->result[index] < -3.5 + - MYMIN(0.1 * - sqrt((float)MYMAX(0, -y)), 1.5)) { - vm->m_data[i] = MapNode(c_lava_source); - } - } - } - } -} - - -void MapgenV5::generateBiomes() { - if (node_max.Y < water_level) - return; - - MapNode n_air(CONTENT_AIR); - MapNode n_stone(c_stone); - MapNode n_water(c_water_source); - - v3s16 em = vm->m_area.getExtent(); - u32 index = 0; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = (Biome *)bmgr->get(biomemap[index]); - s16 dfiller = biome->depth_filler + noise_filler_depth->result[index]; - s16 y0_top = biome->depth_top; - s16 y0_filler = biome->depth_top + dfiller; - - s16 nplaced = 0; - u32 i = vm->m_area.index(x, node_max.Y, z); - - content_t c_above = vm->m_data[i + em.X].getContent(); - bool have_air = c_above == CONTENT_AIR; - - for (s16 y = node_max.Y; y >= node_min.Y; y--) { - content_t c = vm->m_data[i].getContent(); - bool is_replaceable_content = - c == c_stone || c == c_dirt_with_grass || c == c_dirt || - c == c_sand || c == c_lava_source || c == c_gravel; - - if (is_replaceable_content && have_air) { - content_t c_below = vm->m_data[i - em.X].getContent(); - - if (c_below != CONTENT_AIR) { - if (nplaced < y0_top) { - if(y < water_level) - vm->m_data[i] = MapNode(biome->c_filler); - else - vm->m_data[i] = MapNode(biome->c_top); - nplaced++; - } else if (nplaced < y0_filler && nplaced >= y0_top) { - vm->m_data[i] = MapNode(biome->c_filler); - nplaced++; - } else if (c == c_stone) { - have_air = false; - nplaced = 0; - vm->m_data[i] = MapNode(biome->c_stone); - } else { - have_air = false; - nplaced = 0; - } - } else if (c == c_stone) { - have_air = false; - nplaced = 0; - vm->m_data[i] = MapNode(biome->c_stone); - } - } else if (c == c_stone) { - have_air = false; - nplaced = 0; - vm->m_data[i] = MapNode(biome->c_stone); - } else if (c == c_water_source) { - have_air = true; - nplaced = 0; - vm->m_data[i] = MapNode(biome->c_water); - } else if (c == CONTENT_AIR) { - have_air = true; - nplaced = 0; - } - - vm->m_area.add_y(em, i, -1); - } - } + return stone_surface_max_y; } - -void MapgenV5::dustTopNodes() { - v3s16 em = vm->m_area.getExtent(); - u32 index = 0; - - if (water_level > node_max.Y) - return; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = (Biome *)bmgr->get(biomemap[index]); - - if (biome->c_dust == CONTENT_IGNORE) - continue; - - s16 y = node_max.Y + 1; - u32 vi = vm->m_area.index(x, y, z); - for (; y >= node_min.Y; y--) { - if (vm->m_data[vi].getContent() != CONTENT_AIR) - break; - - vm->m_area.add_y(em, vi, -1); - } - - content_t c = vm->m_data[vi].getContent(); - if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) { - if (y < node_min.Y - 1) - continue; - - vm->m_data[vi] = MapNode(biome->c_dust_water); - } else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE - && c != biome->c_dust) { - if (y == node_max.Y + 1) - continue; - - vm->m_area.add_y(em, vi, 1); - vm->m_data[vi] = MapNode(biome->c_dust); - } - } -} -