X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmapblock.cpp;h=0996dd168874dea543cc2e7c5e0cd5654b8b0e86;hb=b994a35d978d3f1dd172ff9a77515d4fcba5e89c;hp=48b7c19152b74f77da9b0d617ae117b03f2ac774;hpb=c42753338924bb29c61081c9f269772f89bcd808;p=dragonfireclient.git diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 48b7c1915..0996dd168 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -31,8 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_nodemeta.h" // For legacy deserialization #include "serialization.h" #ifndef SERVER -#include "mapblock_mesh.h" +#include "client/mapblock_mesh.h" #endif +#include "porting.h" #include "util/string.h" #include "util/serialize.h" #include "util/basic_macros.h" @@ -132,199 +133,6 @@ std::string MapBlock::getModifiedReasonString() return reason; } -/* - Propagates sunlight down through the block. - Doesn't modify nodes that are not affected by sunlight. - - Returns false if sunlight at bottom block is invalid. - Returns true if sunlight at bottom block is valid. - Returns true if bottom block doesn't exist. - - If there is a block above, continues from it. - If there is no block above, assumes there is sunlight, unless - is_underground is set or highest node is water. - - All sunlighted nodes are added to light_sources. - - if remove_light==true, sets non-sunlighted nodes black. - - if black_air_left!=NULL, it is set to true if non-sunlighted - air is left in block. -*/ -bool MapBlock::propagateSunlight(std::set & light_sources, - bool remove_light, bool *black_air_left) -{ - INodeDefManager *nodemgr = m_gamedef->ndef(); - - // Whether the sunlight at the top of the bottom block is valid - bool block_below_is_valid = true; - - v3s16 pos_relative = getPosRelative(); - - for(s16 x=0; xndef()) != LIGHT_SUN) - { - no_sunlight = true; - } - } - else - { - //no_top_block = true; - - // NOTE: This makes over-ground roofed places sunlighted - // Assume sunlight, unless is_underground==true - if(is_underground) - { - no_sunlight = true; - } - else - { - MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z)); - if (!m_gamedef->ndef()->get(n).sunlight_propagates) { - no_sunlight = true; - } - } - // NOTE: As of now, this just would make everything dark. - // No sunlight here - //no_sunlight = true; - } -#endif -#if 0 // Doesn't work; nothing gets light. - bool no_sunlight = true; - bool no_top_block = false; - // Check if node above block has sunlight - try{ - MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); - if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN) - { - no_sunlight = false; - } - } - catch(InvalidPositionException &e) - { - no_top_block = true; - } -#endif - - /*std::cout<<"("<ndef(); + const NodeDefManager *nodemgr = m_gamedef->ndef(); // Running this function un-expires m_day_night_differs m_day_night_differs_expired = false; @@ -446,7 +254,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d) // mapblocks. static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1]; static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, - INodeDefManager *nodedef) + const NodeDefManager *nodedef) { memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t)); @@ -488,7 +296,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes, IGameDef *gamedef) { - INodeDefManager *nodedef = gamedef->ndef(); + const NodeDefManager *nodedef = gamedef->ndef(); // This means the block contains incorrect ids, and we contain // the information to convert those to names. // nodedef contains information to convert our names to globally @@ -563,7 +371,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) flags |= 0x01; if(getDayNightDiff()) flags |= 0x02; - if(m_generated == false) + if (!m_generated) flags |= 0x08; writeU8(os, flags); if (version >= 27) { @@ -638,9 +446,7 @@ void MapBlock::serializeNetworkSpecific(std::ostream &os) throw SerializationError("ERROR: Not writing dummy block."); } - writeU8(os, 1); // version - writeF1000(os, 0); // deprecated heat - writeF1000(os, 0); // deprecated humidity + writeU8(os, 2); // version } void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) @@ -659,13 +465,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) } u8 flags = readU8(is); - is_underground = (flags & 0x01) ? true : false; - m_day_night_differs = (flags & 0x02) ? true : false; + is_underground = (flags & 0x01) != 0; + m_day_night_differs = (flags & 0x02) != 0; if (version < 27) m_lighting_complete = 0xFFFF; else m_lighting_complete = readU16(is); - m_generated = (flags & 0x08) ? false : true; + m_generated = (flags & 0x08) == 0; /* Bulk node data @@ -751,16 +557,12 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) void MapBlock::deSerializeNetworkSpecific(std::istream &is) { try { - int version = readU8(is); - //if(version != 1) - // throw SerializationError("unsupported MapBlock version"); - if(version >= 1) { - readF1000(is); // deprecated heat - readF1000(is); // deprecated humidity - } - } - catch(SerializationError &e) - { + readU8(is); + //const u8 version = readU8(is); + //if (version != 1) + //throw SerializationError("unsupported MapBlock version"); + + } catch(SerializationError &e) { warningstream<<"MapBlock::deSerializeNetworkSpecific(): Ignoring an error" <<": "<= 18) - m_generated = (flags & 0x08) ? false : true; + m_generated = (flags & 0x08) == 0; // Uncompress data std::ostringstream os(std::ios_base::binary); @@ -935,7 +737,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) // Legacy data changes // This code has to convert from pre-22 to post-22 format. - INodeDefManager *nodedef = m_gamedef->ndef(); + const NodeDefManager *nodedef = m_gamedef->ndef(); for(u32 i=0; iget(data[i].getContent()); @@ -990,7 +792,7 @@ std::string analyze_block(MapBlock *block) v3s16 p = block->getPos(); char spos[25]; - snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); + porting::mt_snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); desc<getModified())