X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fmap.h;h=ada59a4d525114b54ce5e020388ef6775589aba9;hb=807a0d313ba667356ee8af8ef5ae82b6c4881d15;hp=cb649addd009253c9f2c223326b910b2a47ff55f;hpb=71418639d3e81a0c4f03633042f9c3472572a87e;p=minetest.git diff --git a/src/map.h b/src/map.h index cb649addd..ada59a4d5 100644 --- a/src/map.h +++ b/src/map.h @@ -28,9 +28,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "mapnode.h" -#include "mapblock_nodemod.h" #include "constants.h" #include "voxel.h" +#include "utility.h" // Needed for UniqueQueue, a member of Map +#include "modifiedstate.h" extern "C" { #include "sqlite3.h" @@ -41,6 +42,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +111,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -157,6 +159,10 @@ class Map /*: public NodeContainer*/ // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } + // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); @@ -230,7 +236,7 @@ class Map /*: public NodeContainer*/ virtual void beginSave() {return;}; virtual void endSave() {return;}; - virtual void save(bool only_changed){assert(0);}; + virtual void save(ModifiedState save_level){assert(0);}; // Server implements this. // Client leaves it as no-op. @@ -285,7 +291,9 @@ class Map /*: public NodeContainer*/ protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -311,7 +319,7 @@ class ServerMap : public Map /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -379,6 +387,7 @@ class ServerMap : public Map void verifyDatabase(); // Get an integer suitable for a block static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); // Returns true if the database file does not exist bool loadFromFolders(); @@ -387,9 +396,11 @@ class ServerMap : public Map void beginSave(); void endSave(); - void save(bool only_changed); + void save(ModifiedState save_level); //void loadAll(); + void listAllLoadableBlocks(core::list &dst); + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); @@ -428,9 +439,9 @@ class ServerMap : public Map u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -454,6 +465,7 @@ class ServerMap : public Map sqlite3 *m_database; sqlite3_stmt *m_database_read; sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -488,6 +500,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -500,6 +513,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -555,33 +569,6 @@ class ClientMap : public Map, public scene::ISceneNode void renderPostFx(); - /* - Methods for setting temporary modifications to nodes for - drawing. - - Returns true if something changed. - - All blocks whose mesh could have been changed are inserted - to affected_blocks. - */ - bool setTempMod(v3s16 p, NodeMod mod, - core::map *affected_blocks=NULL); - bool clearTempMod(v3s16 p, - core::map *affected_blocks=NULL); - // Efficient implementation needs a cache of TempMods - //void clearTempMods(); - - void expireMeshes(bool only_daynight_diffed); - - /* - Update the faces of the given block and blocks on the - leading edge. - */ - void updateMeshes(v3s16 blockpos, u32 daynight_ratio); - - // Update meshes that touch the node - //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio); - // For debug printing virtual void PrintInfo(std::ostream &out);