X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Finventorymanager.cpp;h=a159bf786f58910c116f173bb2ce6cbb41ad3a49;hb=91c6728eb8cebf060b5a3aaed588a7b6dbf266ad;hp=c976bd037e557a5676c0642b2c7dcc3153084cf9;hpb=2818d3f2244d2146a5cdb61cd41f6561c514f97c;p=minetest.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index c976bd037..a159bf786 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -18,10 +18,11 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "inventorymanager.h" +#include "debug.h" #include "log.h" #include "serverenvironment.h" #include "scripting_server.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "settings.h" #include "craftdef.h" #include "rollback_interface.h" @@ -43,7 +44,7 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ + switch (type) { case InventoryLocation::UNDEFINED: os<<"undefined"; break; @@ -68,21 +69,14 @@ void InventoryLocation::deSerialize(std::istream &is) { std::string tname; std::getline(is, tname, ':'); - if(tname == "undefined") - { + if (tname == "undefined") { type = InventoryLocation::UNDEFINED; - } - else if(tname == "current_player") - { + } else if (tname == "current_player") { type = InventoryLocation::CURRENT_PLAYER; - } - else if(tname == "player") - { + } else if (tname == "player") { type = InventoryLocation::PLAYER; std::getline(is, name, '\n'); - } - else if(tname == "nodemeta") - { + } else if (tname == "nodemeta") { type = InventoryLocation::NODEMETA; std::string pos; std::getline(is, pos, '\n'); @@ -90,20 +84,16 @@ void InventoryLocation::deSerialize(std::istream &is) p.X = stoi(fn.next(",")); p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); - } - else if(tname == "detached") - { + } else if (tname == "detached") { type = InventoryLocation::DETACHED; std::getline(is, name, '\n'); - } - else - { + } else { infostream<<"Unknown InventoryLocation type=\""<detached_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnPut(*this, src_item, player); + else + assert(false); + + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnTake(*this, src_item, player); + else + assert(false); +} + +void IMoveAction::onMove(int count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnMove(*this, count, player); + else + assert(false); +} + +int IMoveAction::allowPut(const ItemStack &dst_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int dst_can_put_count = 0xffff; + if (to_inv.type == InventoryLocation::DETACHED) + dst_can_put_count = sa->detached_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + dst_can_put_count = sa->nodemeta_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + dst_can_put_count = sa->player_inventory_AllowPut(*this, dst_item, player); + else + assert(false); + return dst_can_put_count; +} + +int IMoveAction::allowTake(const ItemStack &src_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowTake(*this, src_item, player); + else + assert(false); + return src_can_take_count; +} + +int IMoveAction::allowMove(int try_take_count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowMove(*this, try_take_count, player); + else + assert(false); + return src_can_take_count; +} + void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef) { Inventory *inv_from = mgr->getInventory(from_inv); @@ -198,7 +273,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame } if (!list_to) { infostream << "IMoveAction::apply(): FAIL: destination list not found: " - << "to_inv=\""<getItem(dest_i).empty()) { to_i = dest_i; apply(mgr, player, gamedef); + assert(move_count <= count); count -= move_count; } } @@ -246,111 +322,136 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame return; } - if ((u16)to_i > list_to->getSize()) { + if (from_i < 0 || list_from->getSize() <= (u32) from_i) { + infostream << "IMoveAction::apply(): FAIL: source index out of bounds: " + << "size of from_list=\"" << list_from->getSize() << "\"" + << ", from_index=\"" << from_i << "\"" << std::endl; + return; + } + + if (to_i < 0 || list_to->getSize() <= (u32) to_i) { infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " - << "to_i=" << to_i - << ", size=" << list_to->getSize() << std::endl; + << "size of to_list=\"" << list_to->getSize() << "\"" + << ", to_index=\"" << to_i << "\"" << std::endl; return; } + /* Do not handle rollback if both inventories are that of the same player */ bool ignore_rollback = ( from_inv.type == InventoryLocation::PLAYER && - to_inv.type == InventoryLocation::PLAYER && - from_inv.name == to_inv.name); + from_inv == to_inv); /* Collect information of endpoints */ - int try_take_count = count; - if(try_take_count == 0) - try_take_count = list_from->getItem(from_i).count; + ItemStack src_item = list_from->getItem(from_i); + if (count > 0 && count < src_item.count) + src_item.count = count; + if (src_item.empty()) + return; int src_can_take_count = 0xffff; int dst_can_put_count = 0xffff; - /* Query detached inventories */ + // this is needed for swapping items inside one inventory to work + ItemStack restitem; + bool allow_swap = !list_to->itemFits(to_i, src_item, &restitem) + && restitem.count == src_item.count + && !caused_by_move_somewhere; + move_count = src_item.count - restitem.count; - // Move occurs in the same detached inventory - if(from_inv.type == InventoryLocation::DETACHED && - to_inv.type == InventoryLocation::DETACHED && - from_inv.name == to_inv.name) - { - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( - from_inv.name, from_list, from_i, - to_list, to_i, try_take_count, player); - dst_can_put_count = src_can_take_count; - } - else - { - // Destination is detached - if(to_inv.type == InventoryLocation::DETACHED) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( - to_inv.name, to_list, to_i, src_item, player); - } - // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( - from_inv.name, from_list, from_i, src_item, player); - } + // Shift-click: Cannot fill this stack, proceed with next slot + if (caused_by_move_somewhere && move_count == 0) { + return; } - /* Query node metadata inventories */ - - // Both endpoints are nodemeta - // Move occurs in the same nodemeta inventory - if(from_inv.type == InventoryLocation::NODEMETA && - to_inv.type == InventoryLocation::NODEMETA && - from_inv.p == to_inv.p) - { - src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( - from_inv.p, from_list, from_i, - to_list, to_i, try_take_count, player); - dst_can_put_count = src_can_take_count; - } - else - { - // Destination is nodemeta - if(to_inv.type == InventoryLocation::NODEMETA) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( - to_inv.p, to_list, to_i, src_item, player); + if (allow_swap) { + // Swap will affect the entire stack if it can performed. + src_item = list_from->getItem(from_i); + count = src_item.count; + } + + if (from_inv == to_inv) { + // Move action within the same inventory + src_can_take_count = allowMove(src_item.count, player); + + bool swap_expected = allow_swap; + allow_swap = allow_swap + && (src_can_take_count == -1 || src_can_take_count >= src_item.count); + if (allow_swap) { + int try_put_count = list_to->getItem(to_i).count; + swapDirections(); + dst_can_put_count = allowMove(try_put_count, player); + allow_swap = allow_swap + && (dst_can_put_count == -1 || dst_can_put_count >= try_put_count); + swapDirections(); + } else { + dst_can_put_count = src_can_take_count; } - // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = try_take_count; - src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( - from_inv.p, from_list, from_i, src_item, player); + if (swap_expected != allow_swap) + src_can_take_count = dst_can_put_count = 0; + } else { + // Take from one inventory, put into another + int src_item_count = src_item.count; + if (caused_by_move_somewhere) + // When moving somewhere: temporarily use the actual movable stack + // size to ensure correct callback execution. + src_item.count = move_count; + dst_can_put_count = allowPut(src_item, player); + src_can_take_count = allowTake(src_item, player); + if (caused_by_move_somewhere) + // Reset source item count + src_item.count = src_item_count; + bool swap_expected = allow_swap; + allow_swap = allow_swap + && (src_can_take_count == -1 || src_can_take_count >= src_item.count) + && (dst_can_put_count == -1 || dst_can_put_count >= src_item.count); + // A swap is expected, which means that we have to + // run the "allow" callbacks a second time with swapped inventories + if (allow_swap) { + ItemStack dst_item = list_to->getItem(to_i); + swapDirections(); + + int src_can_take = allowPut(dst_item, player); + int dst_can_put = allowTake(dst_item, player); + allow_swap = allow_swap + && (src_can_take == -1 || src_can_take >= dst_item.count) + && (dst_can_put == -1 || dst_can_put >= dst_item.count); + swapDirections(); } + if (swap_expected != allow_swap) + src_can_take_count = dst_can_put_count = 0; } int old_count = count; /* Modify count according to collected data */ - count = try_take_count; - if(src_can_take_count != -1 && count > src_can_take_count) + count = src_item.count; + if (src_can_take_count != -1 && count > src_can_take_count) count = src_can_take_count; - if(dst_can_put_count != -1 && count > dst_can_put_count) + if (dst_can_put_count != -1 && count > dst_can_put_count) count = dst_can_put_count; + /* Limit according to source item count */ - if(count > list_from->getItem(from_i).count) + if (count > list_from->getItem(from_i).count) count = list_from->getItem(from_i).count; /* If no items will be moved, don't go further */ - if(count == 0) - { + if (count == 0) { + if (caused_by_move_somewhere) + // Set move count to zero, as no items have been moved + move_count = 0; + + // Undo client prediction. See 'clientApply' + if (from_inv.type == InventoryLocation::PLAYER) + list_from->setModified(); + + if (to_inv.type == InventoryLocation::PLAYER) + list_to->setModified(); + infostream<<"IMoveAction::apply(): move was completely disallowed:" <<" count="<getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<getItem(from_i).count; - if(count != 0 && count < take_count) + if (count != 0 && count < take_count) take_count = count; int src_can_take_count = take_count; - // Source is detached - if(from_inv.type == InventoryLocation::DETACHED) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = take_count; - src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( - from_inv.name, from_list, from_i, src_item, player); - } + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; - // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { - ItemStack src_item = list_from->getItem(from_i); - src_item.count = take_count; + // Run callbacks depending on source inventory + switch (from_inv.type) { + case InventoryLocation::DETACHED: + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( - from_inv.p, from_list, from_i, src_item, player); + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + break; + default: + break; } - if(src_can_take_count != -1 && src_can_take_count < take_count) + if (src_can_take_count != -1 && src_can_take_count < take_count) take_count = src_can_take_count; - int actually_dropped_count = 0; - - ItemStack src_item = list_from->getItem(from_i); + // Update item due executed callbacks + src_item = list_from->getItem(from_i); // Drop the item ItemStack item1 = list_from->getItem(from_i); item1.count = take_count; if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, - player->getBasePosition() + v3f(0,1,0))) - { - actually_dropped_count = take_count - item1.count; + player->getBasePosition())) { + int actually_dropped_count = take_count - item1.count; - if(actually_dropped_count == 0){ + if (actually_dropped_count == 0) { infostream<<"Actually dropped no items"<setModified(); return; } // If source isn't infinite - if(src_can_take_count != -1){ + if (src_can_take_count != -1) { // Take item from source list ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); - if(item2.count != actually_dropped_count) + if (item2.count != actually_dropped_count) errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv, false); } + + src_item.count = actually_dropped_count; + mgr->setInventoryModified(from_inv); } infostream<<"IDropAction::apply(): dropped " @@ -677,35 +759,36 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" i="<detached_inventory_OnTake( - from_inv.name, from_list, from_i, src_item, player); - } - - // Source is nodemeta - if(from_inv.type == InventoryLocation::NODEMETA) - { + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( - from_inv.p, from_list, from_i, src_item, player); + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + PLAYER_TO_SA(player)->player_inventory_OnTake( + *this, src_item, player); + break; + default: + break; } /* Record rollback information */ - if(!ignore_src_rollback && gamedef->rollback()) - { + if (!ignore_src_rollback && gamedef->rollback()) { IRollbackManager *rollback = gamedef->rollback(); // If source is not infinite, record item take - if(src_can_take_count != -1){ + if (src_can_take_count != -1) { RollbackAction action; std::string loc; { @@ -726,20 +809,20 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // to make lag less apparent. Inventory *inv_from = mgr->getInventory(from_inv); - if(!inv_from) + if (!inv_from) return; InventoryLocation current_player; current_player.setCurrentPlayer(); Inventory *inv_player = mgr->getInventory(current_player); - if(inv_from != inv_player) + if (inv_from != inv_player) return; InventoryList *list_from = inv_from->getList(from_list); - if(!list_from) + if (!list_from) return; - if(count == 0) + if (count == 0) list_from->changeItem(from_i, ItemStack()); else list_from->takeItem(from_i, count); @@ -816,17 +899,15 @@ void ICraftAction::apply(InventoryManager *mgr, // Add the new replacements to the list IItemDefManager *itemdef = gamedef->getItemDefManager(); - for (std::vector::iterator it = temp.begin(); - it != temp.end(); ++it) { - for (std::vector::iterator jt = output_replacements.begin(); - jt != output_replacements.end(); ++jt) { - if (it->name == jt->name) { - *it = jt->addItem(*it, itemdef); - if (it->empty()) + for (auto &itemstack : temp) { + for (auto &output_replacement : output_replacements) { + if (itemstack.name == output_replacement.name) { + itemstack = output_replacement.addItem(itemstack, itemdef); + if (itemstack.empty()) continue; } } - output_replacements.push_back(*it); + output_replacements.push_back(itemstack); } actionstream << player->getDescription() @@ -837,35 +918,35 @@ void ICraftAction::apply(InventoryManager *mgr, // Decrement counter if (count_remaining == 1) break; - else if (count_remaining > 1) + + if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, temp, false, gamedef); + getCraftingResult(inv_craft, crafted, temp, false, gamedef); PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); found = !crafted.empty(); } // Put the replacements in the inventory or drop them on the floor, if - // the invenotry is full - for (std::vector::iterator it = output_replacements.begin(); - it != output_replacements.end(); ++it) { + // the inventory is full + for (auto &output_replacement : output_replacements) { if (list_main) - *it = list_main->addItem(*it); - if (it->empty()) + output_replacement = list_main->addItem(output_replacement); + if (output_replacement.empty()) continue; - u16 count = it->count; + u16 count = output_replacement.count; do { - PLAYER_TO_SA(player)->item_OnDrop(*it, player, - player->getBasePosition() + v3f(0,1,0)); - if (count >= it->count) { + PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player, + player->getBasePosition()); + if (count >= output_replacement.count) { errorstream << "Couldn't drop replacement stack " << - it->getItemString() << " because drop loop didn't " + output_replacement.getItemString() << " because drop loop didn't " "decrease count." << std::endl; break; } - } while (!it->empty()); + } while (!output_replacement.empty()); } infostream<<"ICraftAction::apply(): crafted " @@ -881,38 +962,34 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // Crafting helper -bool getCraftingResult(Inventory *inv, ItemStack& result, +bool getCraftingResult(Inventory *inv, ItemStack &result, std::vector &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(FUNCTION_NAME); - result.clear(); // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist) + if (!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; ci.width = clist->getWidth() ? clist->getWidth() : 3; - for(u16 i=0; igetSize(); i++) + for (u16 i=0; i < clist->getSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( ci, co, output_replacements, decrementInput, gamedef); - if(found) + if (found) result.deSerialize(co.item, gamedef->getItemDefManager()); - if(found && decrementInput) - { + if (found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; igetSize(); i++) - { + for (u16 i=0; i < clist->getSize(); i++) { clist->changeItem(i, ci.items[i]); } }