X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgamedef.h;h=bc0ee14c31e0f42558f0c73179ac4d394ba79273;hb=4a7c97c5f6f5e110c587de1569c4ffe53f2c2ef4;hp=3b5ad5caeeadfc60f5788ca4c0b77d035f27db41;hpb=6c14025b2d416105915440e114de927c26e925ac;p=minetest.git diff --git a/src/gamedef.h b/src/gamedef.h index 3b5ad5cae..bc0ee14c3 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,35 +1,45 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GAMEDEF_HEADER -#define GAMEDEF_HEADER +#pragma once #include +#include #include "irrlichttypes.h" class IItemDefManager; -class INodeDefManager; +class NodeDefManager; class ICraftDefManager; class ITextureSource; -class ISoundManager; -class MtEventManager; +class IShaderSource; +class IRollbackManager; +class EmergeManager; +class Camera; +class ModChannel; +class ModMetadata; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} + +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -41,27 +51,32 @@ class IGameDef // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. virtual IItemDefManager* getItemDefManager()=0; - virtual INodeDefManager* getNodeDefManager()=0; + virtual const NodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; - virtual ISoundManager* getSoundManager()=0; - virtual MtEventManager* getEventManager()=0; - + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager() { return NULL; } + // Shorthands - IItemDefManager* idef(){return getItemDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ICraftDefManager* cdef(){return getCraftDefManager();} - ITextureSource* tsrc(){return getTextureSource();} - ISoundManager* sound(){return getSoundManager();} - MtEventManager* event(){return getEventManager();} -}; + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } -#endif + virtual const std::vector &getMods() const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual std::string getModStoragePath() const = 0; + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; + virtual bool joinModChannel(const std::string &channel) = 0; + virtual bool leaveModChannel(const std::string &channel) = 0; + virtual bool sendModChannelMessage(const std::string &channel, + const std::string &message) = 0; + virtual ModChannel *getModChannel(const std::string &channel) = 0; +};