X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgamedef.h;h=a5f6b596822842397e53b5e77c5e49d3cd7a0a6d;hb=e0889c6c03d48fabc15adf06af811ab2bfc2fe23;hp=c450568b7eda139fdafd414e42ed154ff16cf877;hpb=d6b30dd3a5df4b84a287305f807442064f4cf68d;p=dragonfireclient.git diff --git a/src/gamedef.h b/src/gamedef.h index c450568b7..a5f6b5968 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,13 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #define GAMEDEF_HEADER #include +#include "irrlichttypes.h" -class IToolDefManager; +class IItemDefManager; class INodeDefManager; class ICraftDefManager; -class ICraftItemDefManager; -// Mineral too? class ITextureSource; +class ISoundManager; +class IShaderSource; +class MtEventManager; +class IRollbackManager; +class EmergeManager; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} /* An interface for fetching game-global definitions like tool and @@ -39,24 +47,47 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IToolDefManager* getToolDefManager()=0; + virtual IItemDefManager* getItemDefManager()=0; virtual INodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; - virtual ICraftItemDefManager* getCraftItemDefManager()=0; // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; - + + virtual IShaderSource* getShaderSource()=0; + // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; + // Only usable on the client + virtual ISoundManager* getSoundManager()=0; + virtual MtEventManager* getEventManager()=0; + virtual scene::IAnimatedMesh* getMesh(const std::string &filename) + { return NULL; } + virtual scene::ISceneManager* getSceneManager()=0; + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager(){return NULL;} + + // Only usable on the server. Thread safe if not written while running threads. + virtual EmergeManager *getEmergeManager() { return NULL; } + + // Used on the client + virtual bool checkLocalPrivilege(const std::string &priv) + { return false; } + // Shorthands - IToolDefManager* tdef(){return getToolDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ICraftDefManager* cdef(){return getCraftDefManager();} - ICraftItemDefManager* cidef(){return getCraftItemDefManager();} - ITextureSource* tsrc(){return getTextureSource();} + IItemDefManager *idef() { return getItemDefManager(); } + INodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + ITextureSource *tsrc() { return getTextureSource(); } + ISoundManager *sound() { return getSoundManager(); } + IShaderSource *shsrc() { return getShaderSource(); } + MtEventManager *event() { return getEventManager(); } + IRollbackManager *rollback() { return getRollbackManager();} + EmergeManager *emerge() { return getEmergeManager(); } }; #endif