X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Flevel%2Flevel_editor.c;h=5ee2379355b963ba8f9b7b2b0d56ca31495a3223;hb=56e308932f300c06da3611a7687de6882da60d6f;hp=f04c567023033cc3e0a19b34e668b2d041d793cf;hpb=447fc6e6ea63c5a4ce31751df76c4daf6bb3b17a;p=nothing.git diff --git a/src/game/level/level_editor.c b/src/game/level/level_editor.c index f04c5670..5ee23793 100644 --- a/src/game/level/level_editor.c +++ b/src/game/level/level_editor.c @@ -2,9 +2,7 @@ #include "game/camera.h" #include "game/sound_samples.h" -#include "game/level_metadata.h" #include "game/level/boxes.h" -#include "game/level/level_editor/action_picker.h" #include "game/level/level_editor/color_picker.h" #include "game/level/level_editor/rect_layer.h" #include "game/level/level_editor/point_layer.h" @@ -19,16 +17,19 @@ #include "system/log.h" #include "system/str.h" #include "config.h" +#include "math/extrema.h" +#include "system/file.h" #include "level_editor.h" -#define LEVEL_LINE_MAX_LENGTH 512 +#define LEVEL_FOLDER_MAX_LENGTH 512 #define LEVEL_EDITOR_EDIT_FIELD_SIZE vec(5.0f, 5.0f) #define LEVEL_EDITOR_EDIT_FIELD_COLOR COLOR_BLACK #define LEVEL_EDITOR_NOTICE_SCALE vec(10.0f, 10.0f) #define LEVEL_EDITOR_NOTICE_DURATION 1.0f #define LEVEL_EDITOR_NOTICE_PADDING_TOP 100.0f +#define LEVEL_EDITOR_TMPMEM_CAPACITY (640 * KILO) static int level_editor_dump(LevelEditor *level_editor); @@ -46,68 +47,16 @@ LevelEditor *create_level_editor(Cursor *cursor) } level_editor->lt = lt; - level_editor->edit_field_filename = PUSH_LT( - lt, - create_edit_field( - LEVEL_EDITOR_EDIT_FIELD_SIZE, - LEVEL_EDITOR_EDIT_FIELD_COLOR), - destroy_edit_field); - if (level_editor->edit_field_filename == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->metadata = PUSH_LT( - lt, - create_level_metadata(VERSION, "New Level"), - destroy_level_metadata); - if (level_editor->metadata == NULL) { - RETURN_LT(lt, NULL); - } + level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE; + level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR; level_editor->background_layer = create_background_layer(hexstr("fffda5")); - - level_editor->player_layer = - create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080")); - - level_editor->platforms_layer = PUSH_LT( - lt, - create_rect_layer("platform", cursor), - destroy_rect_layer); - if (level_editor->platforms_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->goals_layer = PUSH_LT( - lt, - create_point_layer("goal"), - destroy_point_layer); - if (level_editor->goals_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->lava_layer = PUSH_LT( - lt, - create_rect_layer("lava", cursor), - destroy_rect_layer); - if (level_editor->lava_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->back_platforms_layer = PUSH_LT( - lt, - create_rect_layer("back_platform", cursor), - destroy_rect_layer); - if (level_editor->back_platforms_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->boxes_layer = PUSH_LT( - lt, - create_rect_layer("box", cursor), - destroy_rect_layer); - if (level_editor->boxes_layer == NULL) { - RETURN_LT(lt, NULL); - } + level_editor->player_layer = create_player_layer(vec(0.0f, 0.0f), hexstr("ff8080")); + level_editor->platforms_layer = create_rect_layer("platform", cursor); + level_editor->goals_layer = create_point_layer("goal"), + level_editor->lava_layer = create_rect_layer("lava", cursor); + level_editor->back_platforms_layer = create_rect_layer("back_platform", cursor); + level_editor->boxes_layer = create_rect_layer("box", cursor); level_editor->label_layer = PUSH_LT( lt, @@ -117,21 +66,15 @@ LevelEditor *create_level_editor(Cursor *cursor) RETURN_LT(lt, NULL); } - level_editor->regions_layer = PUSH_LT( - lt, - create_rect_layer("region", cursor), - destroy_rect_layer); - if (level_editor->regions_layer == NULL) { - RETURN_LT(lt, NULL); - } + level_editor->regions_layer = create_rect_layer("region", cursor), - level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer); - level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer); - level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer); - level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer); + level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer); + level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer); + level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer); + level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer); level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer); - level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer); - level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer); + level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer); + level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer); level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer); level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer); @@ -146,6 +89,8 @@ LevelEditor *create_level_editor(Cursor *cursor) level_editor->camera_scale = 1.0f; + level_editor->undo_history = create_undo_history(); + return level_editor; } @@ -163,15 +108,8 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor } level_editor->lt = lt; - level_editor->edit_field_filename = PUSH_LT( - lt, - create_edit_field( - LEVEL_EDITOR_EDIT_FIELD_SIZE, - LEVEL_EDITOR_EDIT_FIELD_COLOR), - destroy_edit_field); - if (level_editor->edit_field_filename == NULL) { - RETURN_LT(lt, NULL); - } + level_editor->edit_field_filename.font_size = LEVEL_EDITOR_EDIT_FIELD_SIZE; + level_editor->edit_field_filename.font_color = LEVEL_EDITOR_EDIT_FIELD_COLOR; level_editor->file_name = PUSH_LT( @@ -179,103 +117,45 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor string_duplicate(file_name, NULL), free); - LineStream *level_stream = PUSH_LT( - lt, - create_line_stream( - file_name, - "r", - LEVEL_LINE_MAX_LENGTH), - destroy_line_stream); - if (level_stream == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->metadata = PUSH_LT( - lt, - create_level_metadata_from_line_stream(level_stream), - destroy_level_metadata); - if (level_editor->metadata == NULL) { - RETURN_LT(lt, NULL); - } - - if (background_layer_read_from_line_stream( - &level_editor->background_layer, - level_stream) < 0) { - RETURN_LT(lt, NULL); - } - - level_editor->player_layer = - create_player_layer_from_line_stream(level_stream); - - level_editor->platforms_layer = - PUSH_LT( - lt, - create_rect_layer_from_line_stream(level_stream, "platform", cursor), - destroy_rect_layer); - if (level_editor->platforms_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->goals_layer = PUSH_LT( - lt, - create_point_layer_from_line_stream(level_stream, "goal"), - destroy_point_layer); - if (level_editor->goals_layer == NULL) { - RETURN_LT(lt, NULL); - } + Memory tmpmem = { + .capacity = LEVEL_EDITOR_TMPMEM_CAPACITY, + .buffer = malloc(LEVEL_EDITOR_TMPMEM_CAPACITY), + }; + trace_assert(tmpmem.buffer); - level_editor->lava_layer = - PUSH_LT( - lt, - create_rect_layer_from_line_stream(level_stream, "lava", cursor), - destroy_rect_layer); - if (level_editor->lava_layer == NULL) { - RETURN_LT(lt, NULL); - } + String input = read_whole_file(&tmpmem, file_name); + trace_assert(input.data); - level_editor->back_platforms_layer = - PUSH_LT( - lt, - create_rect_layer_from_line_stream(level_stream, "back_platform", cursor), - destroy_rect_layer); - if (level_editor->back_platforms_layer == NULL) { - RETURN_LT(lt, NULL); - } + String version = trim(chop_by_delim(&input, '\n')); - level_editor->boxes_layer = - PUSH_LT( - lt, - create_rect_layer_from_line_stream(level_stream, "box", cursor), - destroy_rect_layer); - if (level_editor->boxes_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->label_layer = - PUSH_LT( - lt, - create_label_layer_from_line_stream(level_stream, "label"), - destroy_label_layer); - if (level_editor->label_layer == NULL) { - RETURN_LT(lt, NULL); - } - - level_editor->regions_layer = - PUSH_LT( - lt, - create_rect_layer_from_line_stream(level_stream, "region", cursor), - destroy_rect_layer); - if (level_editor->regions_layer == NULL) { + if (string_equal(version, STRING_LIT("1"))) { + chop_by_delim(&input, '\n'); + } else if (string_equal(version, STRING_LIT("2"))) { + // Nothing + } else { + log_fail("Version `%s` is not supported. Expected version `%s`.\n", + string_to_cstr(&tmpmem, version), + VERSION); RETURN_LT(lt, NULL); } - level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(level_editor->boxes_layer); - level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(level_editor->platforms_layer); - level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(level_editor->back_platforms_layer); - level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(level_editor->goals_layer); + level_editor->background_layer = chop_background_layer(&input); + level_editor->player_layer = chop_player_layer(&tmpmem, &input); + level_editor->platforms_layer = chop_rect_layer(&tmpmem, &input, "platform", cursor); + level_editor->goals_layer = chop_point_layer(&tmpmem, &input, "goal"); + level_editor->lava_layer = chop_rect_layer(&tmpmem, &input, "lava", cursor); + level_editor->back_platforms_layer = chop_rect_layer(&tmpmem, &input, "back_platform", cursor); + level_editor->boxes_layer = chop_rect_layer(&tmpmem, &input, "box", cursor); + level_editor->label_layer = chop_label_layer(&tmpmem, &input, "label"); + level_editor->regions_layer = chop_rect_layer(&tmpmem, &input, "region", cursor), + + level_editor->layers[LAYER_PICKER_BOXES] = rect_layer_as_layer(&level_editor->boxes_layer); + level_editor->layers[LAYER_PICKER_PLATFORMS] = rect_layer_as_layer(&level_editor->platforms_layer); + level_editor->layers[LAYER_PICKER_BACK_PLATFORMS] = rect_layer_as_layer(&level_editor->back_platforms_layer); + level_editor->layers[LAYER_PICKER_GOALS] = point_layer_as_layer(&level_editor->goals_layer); level_editor->layers[LAYER_PICKER_PLAYER] = player_layer_as_layer(&level_editor->player_layer); - level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(level_editor->lava_layer); - level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(level_editor->regions_layer); + level_editor->layers[LAYER_PICKER_LAVA] = rect_layer_as_layer(&level_editor->lava_layer); + level_editor->layers[LAYER_PICKER_REGIONS] = rect_layer_as_layer(&level_editor->regions_layer); level_editor->layers[LAYER_PICKER_BACKGROUND] = background_layer_as_layer(&level_editor->background_layer); level_editor->layers[LAYER_PICKER_LABELS] = label_layer_as_layer(level_editor->label_layer); @@ -292,6 +172,10 @@ LevelEditor *create_level_editor_from_file(const char *file_name, Cursor *cursor level_editor->camera_scale = 1.0f; + level_editor->undo_history = create_undo_history(); + + free(tmpmem.buffer); + return level_editor; } @@ -347,17 +231,15 @@ int level_editor_render(const LevelEditor *level_editor, (float) strlen(save_as_text) * FONT_CHAR_WIDTH * size.x; /* HTML */ - if (camera_render_text_screen( - camera, - save_as_text, - LEVEL_EDITOR_EDIT_FIELD_SIZE, - LEVEL_EDITOR_EDIT_FIELD_COLOR, - position) < 0) { - return -1; - } + camera_render_text_screen( + camera, + save_as_text, + LEVEL_EDITOR_EDIT_FIELD_SIZE, + LEVEL_EDITOR_EDIT_FIELD_COLOR, + position); if (edit_field_render_screen( - level_editor->edit_field_filename, + &level_editor->edit_field_filename, camera, vec(position.x + save_as_width, position.y)) < 0) { return -1; @@ -388,12 +270,15 @@ int level_editor_saveas_event(LevelEditor *level_editor, case SDL_KEYDOWN: { if (event->key.keysym.sym == SDLK_RETURN) { trace_assert(level_editor->file_name == NULL); - char file_name_buffer[640] ="./assets/levels//"; - strcat(file_name_buffer, edit_field_as_text(level_editor->edit_field_filename)); - strcat(file_name_buffer, ".txt"); + char path[LEVEL_FOLDER_MAX_LENGTH]; + snprintf( + path, + LEVEL_FOLDER_MAX_LENGTH, + "./assets/levels/%s.txt", + edit_field_as_text(&level_editor->edit_field_filename)); level_editor->file_name = PUSH_LT( level_editor->lt, - string_duplicate(file_name_buffer, NULL), + string_duplicate(path, NULL), free); level_editor_dump(level_editor); SDL_StopTextInput(); @@ -403,7 +288,7 @@ int level_editor_saveas_event(LevelEditor *level_editor, } break; } - return edit_field_event(level_editor->edit_field_filename, event); + return edit_field_event(&level_editor->edit_field_filename, event); } static @@ -562,11 +447,7 @@ static int level_editor_dump(LevelEditor *level_editor) fopen(level_editor->file_name, "w"), fclose_lt); - if (fprintf(filedump, "%s\n", level_metadata_version(level_editor->metadata)) < 0) { - return -1; - } - - if (fprintf(filedump, "%s\n", level_metadata_title(level_editor->metadata)) < 0) { + if (fprintf(filedump, "%s\n", VERSION) < 0) { return -1; }