X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Flevel%2Flevel_editor%2Frect_layer.h;h=495fd9792fa3f95426c6f1c000607b2fd9a5cddb;hb=25b47f639f735961f5c89532fee0375577b9b9d2;hp=c0b2803045396751d3a17624c5e3ab4af1d9563b;hpb=9ed65420908172b616a3413c311b9117d6026538;p=nothing.git diff --git a/src/game/level/level_editor/rect_layer.h b/src/game/level/level_editor/rect_layer.h index c0b28030..495fd979 100644 --- a/src/game/level/level_editor/rect_layer.h +++ b/src/game/level/level_editor/rect_layer.h @@ -6,18 +6,58 @@ #include "ui/cursor.h" typedef struct RectLayer RectLayer; -typedef struct LineStream LineStream; + +typedef enum { + RECT_LAYER_IDLE = 0, + RECT_LAYER_CREATE, + RECT_LAYER_RESIZE, + RECT_LAYER_MOVE, + RECT_LAYER_ID_RENAME, + RECT_LAYER_RECOLOR +} RectLayerState; + +struct RectLayer { + RectLayerState state; + int resize_mask; + Dynarray ids; + Dynarray rects; + Dynarray colors; + Dynarray actions; + ColorPicker color_picker; + Vec2f create_begin; + Vec2f create_end; + int selection; + Vec2f move_anchor; // The mouse offset from the left-top + // corner of the rect during moving it + Edit_field id_edit_field; + Color inter_color; + Rect inter_rect; + int id_name_counter; + const char *id_name_prefix; + Cursor *cursor; + + int snapping_enabled; +}; LayerPtr rect_layer_as_layer(RectLayer *layer); // NOTE: create_rect_layer and create_rect_layer_from_line_stream does // not own id_name_prefix -RectLayer *create_rect_layer(const char *id_name_prefix, - Cursor *cursor); -RectLayer *create_rect_layer_from_line_stream( - LineStream *line_stream, - const char *id_name_prefix, - Cursor *cursor); -void destroy_rect_layer(RectLayer *layer); +RectLayer create_rect_layer(const char *id_name_prefix, + Cursor *cursor); +RectLayer chop_rect_layer(Memory *memory, + String *input, + const char *id_name_prefix, + Cursor *cursor); + +static inline +void destroy_rect_layer(RectLayer layer) +{ + free(layer.ids.data); + free(layer.rects.data); + free(layer.colors.data); + free(layer.actions.data); +} + int rect_layer_render(const RectLayer *layer, const Camera *camera, int active); int rect_layer_event(RectLayer *layer,