X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Flevel%2Flevel_editor%2Fpoint_layer.h;h=83d6032c2f18b3220c82f7e6699d542acd08ab12;hb=1f05b88240d55bb83ab4954058e3797fd72a7e44;hp=78f030d4168ad3b30d04d2b161d344d7ef96b3c8;hpb=e47e8e178f05a77d9652d2d4105f047548fe5baa;p=nothing.git diff --git a/src/game/level/level_editor/point_layer.h b/src/game/level/level_editor/point_layer.h index 78f030d4..83d6032c 100644 --- a/src/game/level/level_editor/point_layer.h +++ b/src/game/level/level_editor/point_layer.h @@ -18,7 +18,7 @@ void destroy_point_layer(PointLayer *point_layer); int point_layer_render(const PointLayer *point_layer, Camera *camera, - float fa); + int active); int point_layer_event(PointLayer *point_layer, const SDL_Event *event, const Camera *camera); @@ -27,7 +27,7 @@ int point_layer_dump_stream(const PointLayer *point_layer, FILE *filedump); size_t point_layer_count(const PointLayer *point_layer); -const Point *point_layer_points(const PointLayer *point_layer); +const Point *point_layer_positions(const PointLayer *point_layer); const Color *point_layer_colors(const PointLayer *point_layer); const char *point_layer_ids(const PointLayer *point_layer);