X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Flevel%2Flevel_editor%2Fplayer_layer.h;h=3fa4c8e517f363a617ebe11c378bf30aedfaf0f4;hb=5600483233e53a3a9f9c269d5c1261546ca9ac45;hp=67c9433968d656151e23938d3eec4931bf22d5e8;hpb=43571ebb8cceb6f42a11347b6fbb5f442a181d0e;p=nothing.git diff --git a/src/game/level/level_editor/player_layer.h b/src/game/level/level_editor/player_layer.h index 67c94339..3fa4c8e5 100644 --- a/src/game/level/level_editor/player_layer.h +++ b/src/game/level/level_editor/player_layer.h @@ -7,17 +7,17 @@ #include "system/line_stream.h" typedef struct { - Vec position; + Vec2f position; ColorPicker color_picker; Color prev_color; } PlayerLayer; -PlayerLayer create_player_layer(Vec position, Color color); +PlayerLayer create_player_layer(Vec2f position, Color color); PlayerLayer create_player_layer_from_line_stream(LineStream *line_stream); LayerPtr player_layer_as_layer(PlayerLayer *player_layer); int player_layer_render(const PlayerLayer *player_layer, - Camera *camera, + const Camera *camera, int active); int player_layer_event(PlayerLayer *player_layer, const SDL_Event *event,