X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Flevel%2Flava%2Fwavy_rect.h;h=634d6bda3a895219f72b8adf95fc465d5bbfab39;hb=62f49c2d52b06b8a615667e68bae6b7f28e35f04;hp=94c5808ec5cdf1c85518f300d91c5ee873f5d5d1;hpb=4c532e967792bc2bc9e053ae0bea5a7fb6111f51;p=nothing.git diff --git a/src/game/level/lava/wavy_rect.h b/src/game/level/lava/wavy_rect.h index 94c5808e..634d6bda 100644 --- a/src/game/level/lava/wavy_rect.h +++ b/src/game/level/lava/wavy_rect.h @@ -2,9 +2,10 @@ #define WAVY_RECT_H_ #include -#include "./math/rect.h" -#include "./color.h" -#include "./game/level/camera.h" + +#include "color.h" +#include "game/camera.h" +#include "math/rect.h" typedef struct wavy_rect_t wavy_rect_t; @@ -13,12 +14,10 @@ wavy_rect_t *create_wavy_rect_from_stream(FILE *stream); void destroy_wavy_rect(wavy_rect_t *wavy_rect); int wavy_rect_render(const wavy_rect_t *wavy_rect, - SDL_Renderer *renderer, - const camera_t *camera); + camera_t *camera); int wavy_rect_update(wavy_rect_t *wavy_rect, float delta_time); -int wavy_rect_overlaps(const wavy_rect_t *wavy_rect, - rect_t rect); +rect_t wavy_rect_hitbox(const wavy_rect_t *wavy_rect); #endif // WAVY_RECT_H_