X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fenvironment.cpp;h=e9b94f3fa8928be5ee820442e39a51186f64a7d6;hb=d62ae0e18bc570033ada07454b1642f696fe17b1;hp=bed47fd40d61642b84df273e4e62acabcee59f86;hpb=9d5ccafbb0fd79940a904b1754e820a90681facb;p=dragonfireclient.git diff --git a/src/environment.cpp b/src/environment.cpp index bed47fd40..e9b94f3fa 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -20,10 +20,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "filesys.h" #include "porting.h" - -Environment::Environment() +#include "collision.h" +#include "content_mapnode.h" +#include "mapblock.h" +#include "serverobject.h" +#include "content_sao.h" + +Environment::Environment(): + m_time_of_day(9000) { - m_daynight_ratio = 0.5; } Environment::~Environment() @@ -172,14 +177,84 @@ void Environment::printPlayers(std::ostream &o) } } -void Environment::setDayNightRatio(u32 r) +/*void Environment::setDayNightRatio(u32 r) { - m_daynight_ratio = r; -} + getDayNightRatio() = r; +}*/ u32 Environment::getDayNightRatio() { - return m_daynight_ratio; + //return getDayNightRatio(); + return time_to_daynight_ratio(m_time_of_day); +} + +/* + ActiveBlockList +*/ + +void fillRadiusBlock(v3s16 p0, s16 r, core::map &list) +{ + v3s16 p; + for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) + for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) + for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) + { + // Set in list + list[p] = true; + } +} + +void ActiveBlockList::update(core::list &active_positions, + s16 radius, + core::map &blocks_removed, + core::map &blocks_added) +{ + /* + Create the new list + */ + core::map newlist; + for(core::list::Iterator i = active_positions.begin(); + i != active_positions.end(); i++) + { + fillRadiusBlock(*i, radius, newlist); + } + + /* + Find out which blocks on the old list are not on the new list + */ + // Go through old list + for(core::map::Iterator i = m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + // If not on new list, it's been removed + if(newlist.find(p) == NULL) + blocks_removed.insert(p, true); + } + + /* + Find out which blocks on the new list are not on the old list + */ + // Go through new list + for(core::map::Iterator i = newlist.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + // If not on old list, it's been added + if(m_list.find(p) == NULL) + blocks_added.insert(p, true); + } + + /* + Update m_list + */ + m_list.clear(); + for(core::map::Iterator i = newlist.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + m_list.insert(p, true); + } } /* @@ -190,12 +265,21 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server): m_map(map), m_server(server), m_random_spawn_timer(3), - m_send_recommended_timer(0) + m_send_recommended_timer(0), + m_game_time(0), + m_game_time_fraction_counter(0) { } ServerEnvironment::~ServerEnvironment() { + // Clear active block list. + // This makes the next one delete all active objects. + m_active_blocks.clear(); + + // Convert all objects to static and delete the active objects + deactivateFarObjects(true); + // Drop/delete map m_map->drop(); } @@ -345,7 +429,14 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) testplayer.deSerialize(is); } - dstream<<"Loaded test player with name "<getNodeNoEx(p); + if(n.getContent() == CONTENT_IGNORE) + continue; + if(content_features(n).liquid_type != LIQUID_NONE) + continue; + if(content_features(n).walkable) + { + last_node_walkable = true; + continue; + } + if(last_node_walkable) + { + // If block contains light information + if(content_features(n).param_type == CPT_LIGHT) + { + if(n.getLight(LIGHTBANK_DAY) <= 5) + { + if(myrand() % 1000 == 0) + { + v3f pos_f = intToFloat(p+block->getPosRelative(), BS); + pos_f.Y -= BS*0.4; + ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); + std::string data = obj->getStaticData(); + StaticObject s_obj(obj->getType(), + obj->getBasePosition(), data); + // Add one + block->m_static_objects.insert(0, s_obj); + delete obj; + block->setChangedFlag(); + } + } + } + } + last_node_walkable = false; + } + } +} +#endif + +void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) +{ + // Get time difference + u32 dtime_s = 0; + u32 stamp = block->getTimestamp(); + if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - block->getTimestamp(); + dtime_s += additional_dtime; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + + //dstream<<"Block is "<m_node_metadata.step((float)dtime_s); + if(changed) + { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = block->getPos(); + m_map->dispatchEvent(&event); + + block->setChangedFlag(); + } + + // TODO: Do something + // TODO: Implement usage of ActiveBlockModifier + + // Here's a quick demonstration + v3s16 p0; + for(p0.X=0; p0.XgetPosRelative(); + MapNode n = block->getNodeNoEx(p0); +#if 1 + // Test something: + // Convert all mud under proper day lighting to grass + if(n.getContent() == CONTENT_MUD) + { + if(dtime_s > 300) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent && + n_top.getLight(LIGHTBANK_DAY) >= 13) + { + n.setContent(CONTENT_GRASS); + m_map->addNodeWithEvent(p, n); + } + } + } +#endif + } +} + void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); + + //TimeTaker timer("ServerEnv step"); // Get some settings - //bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); + /* + Increment game time + */ { - //TimeTaker timer("Server m_map->timerUpdate()", g_device); - m_map->timerUpdate(dtime); + m_game_time_fraction_counter += dtime; + u32 inc_i = (u32)m_game_time_fraction_counter; + m_game_time += inc_i; + m_game_time_fraction_counter -= (float)inc_i; } - + /* Handle players */ @@ -416,9 +686,9 @@ void ServerEnvironment::step(float dtime) v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + if(n.getContent() == CONTENT_GRASS) { - n.d = CONTENT_GRASS_FOOTSTEPS; + n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); } } @@ -427,255 +697,280 @@ void ServerEnvironment::step(float dtime) } } } - + /* - Step active objects + Manage active block list */ - - bool send_recommended = false; - m_send_recommended_timer += dtime; - if(m_send_recommended_timer > 0.15) - { - m_send_recommended_timer = 0; - send_recommended = true; - } - - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ServerActiveObject* obj = i.getNode()->getValue(); - // Step object, putting messages directly to the queue - obj->step(dtime, m_active_object_messages, send_recommended); - } - - if(m_object_management_interval.step(dtime, 0.5)) + if(m_active_blocks_management_interval.step(dtime, 2.0)) { /* - Remove objects that satisfy (m_removed && m_known_by_count==0) + Get player block positions */ + core::list players_blockpos; + for(core::list::Iterator + i = m_players.begin(); + i != m_players.end(); i++) { - core::list objects_to_remove; - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - ServerActiveObject* obj = i.getNode()->getValue(); - // This shouldn't happen but check it - if(obj == NULL) - { - dstream<<"WARNING: NULL object found in ServerEnvironment" - <<" while finding removed objects. id="<m_removed == false) - continue; - // Delete static data from block - if(obj->m_static_exists) - { - MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); - if(block) - { - block->m_static_objects.remove(id); - block->setChangedFlag(); - } - } - // If m_known_by_count > 0, don't actually remove. - if(obj->m_known_by_count > 0) - continue; - // Delete - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - // Remove references from m_active_objects - for(core::list::Iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); i++) - { - m_active_objects.remove(*i); - } + Player *player = *i; + // Ignore disconnected players + if(player->peer_id == 0) + continue; + v3s16 blockpos = getNodeBlockPos( + floatToInt(player->getPosition(), BS)); + players_blockpos.push_back(blockpos); } + /* + Update list of active blocks, collecting changes + */ + const s16 active_block_range = 5; + core::map blocks_removed; + core::map blocks_added; + m_active_blocks.update(players_blockpos, active_block_range, + blocks_removed, blocks_added); + + /* + Handle removed blocks + */ + + // Convert active objects that are no more in active blocks to static + deactivateFarObjects(false); + + for(core::map::Iterator + i = blocks_removed.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); - const s16 to_active_max_blocks = 3; - const f32 to_static_max_f = (to_active_max_blocks+1)*MAP_BLOCKSIZE*BS; + /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + } /* - Convert stored objects from blocks near the players to active. + Handle added blocks */ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) + + for(core::map::Iterator + i = blocks_added.getIterator(); + i.atEnd()==false; i++) { - Player *player = *i; + v3s16 p = i.getNode()->getKey(); - // Ignore disconnected players - if(player->peer_id == 0) + /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); + if(block==NULL) continue; - v3f playerpos = player->getPosition(); + activateBlock(block); + } + } + + /* + Mess around in active blocks + */ + if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) + { + float dtime = 1.0; + + for(core::map::Iterator + i = m_active_blocks.m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); - v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS)); - v3s16 bpmin = blockpos0 - v3s16(1,1,1)*to_active_max_blocks; - v3s16 bpmax = blockpos0 + v3s16(1,1,1)*to_active_max_blocks; - // Loop through all nearby blocks - for(s16 x=bpmin.X; x<=bpmax.X; x++) - for(s16 y=bpmin.Y; y<=bpmax.Y; y++) - for(s16 z=bpmin.Z; z<=bpmax.Z; z++) + /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Reset block usage timer + block->resetUsageTimer(); + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + + // Run node metadata + bool changed = block->m_node_metadata.step(dtime); + if(changed) { - v3s16 blockpos(x,y,z); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block==NULL) - continue; - // Ignore if no stored objects (to not set changed flag) - if(block->m_static_objects.m_stored.size() == 0) - continue; - // This will contain the leftovers of the stored list - core::list new_stored; - // Loop through stored static objects - for(core::list::Iterator - i = block->m_static_objects.m_stored.begin(); - i != block->m_static_objects.m_stored.end(); i++) - { - /*dstream<<"INFO: Server: Creating an active object from " - <<"static data"<m_static_objects.m_stored.clear(); - // Add leftover stuff to stored list - for(core::list::Iterator - i = new_stored.begin(); - i != new_stored.end(); i++) - { - StaticObject &s_obj = *i; - block->m_static_objects.m_stored.push_back(s_obj); - } + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = p; + m_map->dispatchEvent(&event); + block->setChangedFlag(); } } - - /* - Convert objects that are far away from all the players to static. - */ + } + if(m_active_blocks_test_interval.step(dtime, 10.0)) + { + //float dtime = 10.0; + + for(core::map::Iterator + i = m_active_blocks.m_list.getIterator(); + i.atEnd()==false; i++) { - core::list objects_to_remove; - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ServerActiveObject* obj = i.getNode()->getValue(); - u16 id = i.getNode()->getKey(); - v3f objectpos = obj->getBasePosition(); + v3s16 p = i.getNode()->getKey(); + + /*dstream<<"Server: Block ("<m_known_by_count > 0) - continue; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); - // If close to some player, don't convert to static. - bool close_to_player = false; - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - f32 d = playerpos.getDistanceFrom(objectpos); - if(d < to_static_max_f) - { - close_to_player = true; - break; - } - } + /* + Do stuff! + + Note that map modifications should be done using the event- + making map methods so that the server gets information + about them. - if(close_to_player) + Reading can be done quickly directly from the block. + + Everything should bind to inside this single content + searching loop to keep things fast. + */ + // TODO: Implement usage of ActiveBlockModifier + + // Find out how many objects the block contains + u32 active_object_count = block->m_static_objects.m_active.size(); + // Find out how many objects this and all the neighbors contain + u32 active_object_count_wider = 0; + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z)); + if(block==NULL) continue; + active_object_count_wider += + block->m_static_objects.m_active.size(); + } + + v3s16 p0; + for(p0.X=0; p0.XgetPosRelative(); + MapNode n = block->getNodeNoEx(p0); /* - Update the static data and remove the active object. + Test something: + Convert mud under proper lighting to grass */ - - // Delete old static object - MapBlock *oldblock = NULL; - if(obj->m_static_exists) + if(n.getContent() == CONTENT_MUD) { - MapBlock *block = m_map->getBlockNoCreateNoEx - (obj->m_static_block); - if(block) + if(myrand()%20 == 0) { - block->m_static_objects.remove(id); - oldblock = block; + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent && + n_top.getLightBlend(getDayNightRatio()) >= 13) + { + n.setContent(CONTENT_GRASS); + m_map->addNodeWithEvent(p, n); + } } } - // Add new static object - std::string staticdata = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) + /* + Convert grass into mud if under something else than air + */ + if(n.getContent() == CONTENT_GRASS) { - block->m_static_objects.insert(0, s_obj); - block->setChangedFlag(); - obj->m_static_exists = true; - obj->m_static_block = block->getPos(); + //if(myrand()%20 == 0) + { + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent == false) + { + n.setContent(CONTENT_MUD); + m_map->addNodeWithEvent(p, n); + } + } } - // If not possible, add back to previous block - else if(oldblock) + /* + Rats spawn around regular trees + */ + if(n.getContent() == CONTENT_TREE || + n.getContent() == CONTENT_JUNGLETREE) { - oldblock->m_static_objects.insert(0, s_obj); - oldblock->setChangedFlag(); - obj->m_static_exists = true; - obj->m_static_block = oldblock->getPos(); - } - else{ - dstream<<"WARNING: Server: Could not find a block for " - <<"storing static object"<m_static_exists = false; - continue; - } - /*dstream<<"INFO: Server: Stored static data. Deleting object." - <getNodeNoEx(p1); + MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); + if(n1b.getContent() == CONTENT_GRASS && + n1.getContent() == CONTENT_AIR) + { + v3f pos = intToFloat(p1, BS); + ServerActiveObject *obj = new RatSAO(this, 0, pos); + addActiveObject(obj); + } + } + } } - // Remove references from m_active_objects - for(core::list::Iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); i++) + } + } + + /* + Step active objects + */ + { + //TimeTaker timer("Step active objects"); + + // This helps the objects to send data at the same time + bool send_recommended = false; + m_send_recommended_timer += dtime; + if(m_send_recommended_timer > 0.15) + { + m_send_recommended_timer = 0; + send_recommended = true; + } + + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + ServerActiveObject* obj = i.getNode()->getValue(); + // Don't step if is to be removed or stored statically + if(obj->m_removed || obj->m_pending_deactivation) + continue; + // Step object + obj->step(dtime, send_recommended); + // Read messages from object + while(obj->m_messages_out.size() > 0) { - m_active_objects.remove(*i); + m_active_object_messages.push_back( + obj->m_messages_out.pop_front()); } } } + + /* + Manage active objects + */ + if(m_object_management_interval.step(dtime, 0.5)) + { + /* + Remove objects that satisfy (m_removed && m_known_by_count==0) + */ + removeRemovedObjects(); + } if(g_settings.getBool("enable_experimental")) { @@ -715,7 +1010,9 @@ void ServerEnvironment::step(float dtime) //TestSAO *obj = new TestSAO(this, 0, pos); //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); - ServerActiveObject *obj = new RatSAO(this, 0, pos); + //ServerActiveObject *obj = new RatSAO(this, 0, pos); + //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); + ServerActiveObject *obj = new FireflySAO(this, 0, pos); addActiveObject(obj); } #endif @@ -767,49 +1064,8 @@ u16 getFreeServerActiveObjectId( u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); - if(object->getId() == 0) - { - u16 new_id = getFreeServerActiveObjectId(m_active_objects); - if(new_id == 0) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"no free ids available"<setId(new_id); - } - if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"id is not free ("<getId()<<")"<getId(), object); - - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) - { - block->m_static_objects.m_active.insert(object->getId(), s_obj); - object->m_static_exists = true; - object->m_static_block = blockpos; - } - else{ - dstream<<"WARNING: Server: Could not find a block for " - <<"storing newly added static active object"<getId(); + u16 id = addActiveObjectRaw(object, true); + return id; } /* @@ -908,6 +1164,284 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() return m_active_object_messages.pop_front(); } +/* + ************ Private methods ************* +*/ + +u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, + bool set_changed) +{ + assert(object); + if(object->getId() == 0) + { + u16 new_id = getFreeServerActiveObjectId(m_active_objects); + if(new_id == 0) + { + dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " + <<"no free ids available"<setId(new_id); + } + if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) + { + dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " + <<"id is not free ("<getId()<<")"<getId(), object); + + // Add static object to active static list of the block + v3f objectpos = object->getBasePosition(); + std::string staticdata = object->getStaticData(); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if(block) + { + block->m_static_objects.m_active.insert(object->getId(), s_obj); + object->m_static_exists = true; + object->m_static_block = blockpos; + + if(set_changed) + block->setChangedFlag(); + } + else{ + dstream<<"WARNING: ServerEnv: Could not find a block for " + <<"storing newly added static active object"<getId(); +} + +/* + Remove objects that satisfy (m_removed && m_known_by_count==0) +*/ +void ServerEnvironment::removeRemovedObjects() +{ + core::list objects_to_remove; + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + u16 id = i.getNode()->getKey(); + ServerActiveObject* obj = i.getNode()->getValue(); + // This shouldn't happen but check it + if(obj == NULL) + { + dstream<<"WARNING: NULL object found in ServerEnvironment" + <<" while finding removed objects. id="<m_removed == false && obj->m_pending_deactivation == false) + continue; + + /* + Delete static data from block if is marked as removed + */ + if(obj->m_static_exists && obj->m_removed) + { + MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + if(block) + { + block->m_static_objects.remove(id); + block->setChangedFlag(); + } + } + + // If m_known_by_count > 0, don't actually remove. + if(obj->m_known_by_count > 0) + continue; + + // Delete + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + // Remove references from m_active_objects + for(core::list::Iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); i++) + { + m_active_objects.remove(*i); + } +} + +/* + Convert stored objects from blocks near the players to active. +*/ +void ServerEnvironment::activateObjects(MapBlock *block) +{ + if(block==NULL) + return; + // Ignore if no stored objects (to not set changed flag) + if(block->m_static_objects.m_stored.size() == 0) + return; + // A list for objects that couldn't be converted to static for some + // reason. They will be stored back. + core::list new_stored; + // Loop through stored static objects + for(core::list::Iterator + i = block->m_static_objects.m_stored.begin(); + i != block->m_static_objects.m_stored.end(); i++) + { + /*dstream<<"INFO: Server: Creating an active object from " + <<"static data"<m_static_objects.m_stored.clear(); + // Add leftover failed stuff to stored list + for(core::list::Iterator + i = new_stored.begin(); + i != new_stored.end(); i++) + { + StaticObject &s_obj = *i; + block->m_static_objects.m_stored.push_back(s_obj); + } + // Block has been modified + // NOTE: No it has not really. Save I/O here. + //block->setChangedFlag(); +} + +/* + Convert objects that are not in active blocks to static. + + If m_known_by_count != 0, active object is not deleted, but static + data is still updated. + + If force_delete is set, active object is deleted nevertheless. It + shall only be set so in the destructor of the environment. +*/ +void ServerEnvironment::deactivateFarObjects(bool force_delete) +{ + core::list objects_to_remove; + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + ServerActiveObject* obj = i.getNode()->getValue(); + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); + + // This shouldn't happen but check it + if(obj == NULL) + { + dstream<<"WARNING: NULL object found in ServerEnvironment" + <m_static_exists) + { + MapBlock *block = m_map->getBlockNoCreateNoEx + (obj->m_static_block); + if(block) + { + block->m_static_objects.remove(id); + oldblock = block; + } + } + // Create new static object + std::string staticdata = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + // Get or generate the block + MapBlock *block = m_map->emergeBlock(blockpos); + + /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if(block == NULL) + { + // Block not found. Is the old block still ok? + if(oldblock) + block = oldblock; + // Load from disk or generate + else + block = m_map->emergeBlock(blockpos); + }*/ + + if(block) + { + block->m_static_objects.insert(0, s_obj); + block->setChangedFlag(); + obj->m_static_exists = true; + obj->m_static_block = block->getPos(); + } + else{ + dstream<<"WARNING: ServerEnv: Could not find or generate " + <<"a block for storing static object"<m_static_exists = false; + continue; + } + + /* + Delete active object if not known by some client, + else set pending deactivation + */ + + // If known by some client, don't delete. + if(obj->m_known_by_count > 0 && force_delete == false) + { + obj->m_pending_deactivation = true; + continue; + } + + /*dstream<<"INFO: Server: Stored static data. Deleting object." + <::Iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); i++) + { + m_active_objects.remove(*i); + } +} + + #ifndef SERVER /* @@ -968,18 +1502,17 @@ void ClientEnvironment::step(float dtime) bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); - { - //TimeTaker timer("Client m_map->timerUpdate()", g_device); - m_map->timerUpdate(dtime); - } - + // Get local player + LocalPlayer *lplayer = getLocalPlayer(); + assert(lplayer); + // collision info queue + core::list player_collisions; + /* Get the speed the player is going */ f32 player_speed = 0.001; // just some small value - LocalPlayer *lplayer = getLocalPlayer(); - if(lplayer) - player_speed = lplayer->getSpeed().getLength(); + player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment @@ -1032,20 +1565,18 @@ void ClientEnvironment::step(float dtime) */ { - Player *player = getLocalPlayer(); - - v3f playerpos = player->getPosition(); + v3f lplayerpos = lplayer->getPosition(); // Apply physics if(free_move == false) { // Gravity - v3f speed = player->getSpeed(); - if(player->swimming_up == false) + v3f speed = lplayer->getSpeed(); + if(lplayer->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance - if(player->in_water_stable || player->in_water) + if(lplayer->in_water_stable || lplayer->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; @@ -1057,19 +1588,47 @@ void ClientEnvironment::step(float dtime) } } - player->setSpeed(speed); + lplayer->setSpeed(speed); } /* - Move the player. + Move the lplayer. This also does collision detection. */ - player->move(dtime_part, *m_map, position_max_increment); + lplayer->move(dtime_part, *m_map, position_max_increment, + &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator + i = player_collisions.begin(); + i != player_collisions.end(); i++) + { + CollisionInfo &info = *i; + if(info.t == COLLISION_FALL) + { + //f32 tolerance = BS*10; // 2 without damage + f32 tolerance = BS*12; // 3 without damage + f32 factor = 1; + if(info.speed > tolerance) + { + f32 damage_f = (info.speed - tolerance)/BS*factor; + u16 damage = (u16)(damage_f+0.5); + if(lplayer->hp > damage) + lplayer->hp -= damage; + else + lplayer->hp = 0; + + ClientEnvEvent event; + event.type = CEE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push_back(event); + } + } + } /* Stuff that can be done in an arbitarily large dtime @@ -1094,7 +1653,7 @@ void ClientEnvironment::step(float dtime) // Get node at head v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); MapNode n = m_map->getNode(p); - light = n.getLightBlend(m_daynight_ratio); + light = n.getLightBlend(getDayNightRatio()); } catch(InvalidPositionException &e) {} player->updateLight(light); @@ -1109,16 +1668,16 @@ void ClientEnvironment::step(float dtime) v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + if(n.getContent() == CONTENT_GRASS) { - n.d = CONTENT_GRASS_FOOTSTEPS; + n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) { v3s16 p_blocks = getNodeBlockPos(bottompos); MapBlock *b = m_map->getBlockNoCreate(p_blocks); - //b->updateMesh(m_daynight_ratio); + //b->updateMesh(getDayNightRatio()); b->setMeshExpired(true); } } @@ -1140,23 +1699,27 @@ void ClientEnvironment::step(float dtime) ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); - // Update lighting - //u8 light = LIGHT_MAX; - u8 light = 0; - try{ - // Get node at head - v3s16 p = obj->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(m_daynight_ratio); + + if(m_active_object_light_update_interval.step(dtime, 0.21)) + { + // Update lighting + //u8 light = LIGHT_MAX; + u8 light = 0; + try{ + // Get node at head + v3s16 p = obj->getLightPosition(); + MapNode n = m_map->getNode(p); + light = n.getLightBlend(getDayNightRatio()); + } + catch(InvalidPositionException &e) {} + obj->updateLight(light); } - catch(InvalidPositionException &e) {} - obj->updateLight(light); } } void ClientEnvironment::updateMeshes(v3s16 blockpos) { - m_map->updateMeshes(blockpos, m_daynight_ratio); + m_map->updateMeshes(blockpos, getDayNightRatio()); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) @@ -1283,6 +1846,30 @@ void ClientEnvironment::processActiveObjectMessage(u16 id, obj->processMessage(data); } +/* + Callbacks for activeobjects +*/ + +void ClientEnvironment::damageLocalPlayer(u8 damage) +{ + LocalPlayer *lplayer = getLocalPlayer(); + assert(lplayer); + + if(lplayer->hp > damage) + lplayer->hp -= damage; + else + lplayer->hp = 0; + + ClientEnvEvent event; + event.type = CEE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push_back(event); +} + +/* + Client likes to call these +*/ + void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, core::array &dest) { @@ -1303,6 +1890,32 @@ void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d, } } +ClientEnvEvent ClientEnvironment::getClientEvent() +{ + if(m_client_event_queue.size() == 0) + { + ClientEnvEvent event; + event.type = CEE_NONE; + return event; + } + return m_client_event_queue.pop_front(); +} + +void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos) +{ + /*LocalPlayer *player = getLocalPlayer(); + assert(player); + v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/ + v3f pos_f = camera_pos; + v3s16 p_nodes = floatToInt(pos_f, BS); + MapNode n = m_map->getNodeNoEx(p_nodes); + if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) + { + v2u32 ss = driver->getScreenSize(); + core::rect rect(0,0, ss.X, ss.Y); + driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect); + } +} #endif // #ifndef SERVER