X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=src%2Fcamera.h;h=996be79b27e8a054911fa3470b28f880cb6b5ce5;hb=dceb9f7d6058785cf60d9dbcc8eecdcee1053412;hp=dd9f30551cdc0a3816d7645c8e010e45174e2e34;hpb=ae66d611f2020e0fddb45f40af2d42c13e7ba585;p=dragonfireclient.git diff --git a/src/camera.h b/src/camera.h index dd9f30551..996be79b2 100644 --- a/src/camera.h +++ b/src/camera.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,20 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CAMERA_HEADER #define CAMERA_HEADER -#include "common_irrlicht.h" -#include "utility.h" +#include "irrlichttypes_extrabloated.h" +#include "inventory.h" +#include "mesh.h" +#include "tile.h" +#include "util/numeric.h" +#include + +#include "client.h" class LocalPlayer; -class MapDrawControl; +struct MapDrawControl; +class IGameDef; +class WieldMeshSceneNode; + +enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT}; /* Client camera class, manages the player and camera scene nodes, the viewing distance - and performs view bobbing etc. + and performs view bobbing etc. It also displays the wielded tool in front of the + first-person camera. */ class Camera { public: - Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control); + Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, + IGameDef *gamedef); ~Camera(); // Get player scene node. @@ -72,6 +84,12 @@ class Camera { return m_camera_direction; } + + // Get the camera offset + inline v3s16 getOffset() const + { + return m_camera_offset; + } // Horizontal field of view inline f32 getFovX() const @@ -98,34 +116,62 @@ class Camera void step(f32 dtime); // Update the camera from the local player's position. - // frametime is used to adjust the viewing range. - void update(LocalPlayer* player, f32 frametime, v2u32 screensize); + // busytime is used to adjust the viewing range. + void update(LocalPlayer* player, f32 frametime, f32 busytime, + f32 tool_reload_ratio, ClientEnvironment &c_env); // Render distance feedback loop - void updateViewingRange(f32 frametime_in); + void updateViewingRange(f32 frametime_in, f32 busytime_in); + + // Start digging animation + // Pass 0 for left click, 1 for right click + void setDigging(s32 button); + + // Replace the wielded item mesh + void wield(const ItemStack &item); + + // Draw the wielded tool. + // This has to happen *after* the main scene is drawn. + // Warning: This clears the Z buffer. + void drawWieldedTool(irr::core::matrix4* translation=NULL); + + // Toggle the current camera mode + void toggleCameraMode() { + if (m_camera_mode == CAMERA_MODE_FIRST) + m_camera_mode = CAMERA_MODE_THIRD; + else if (m_camera_mode == CAMERA_MODE_THIRD) + m_camera_mode = CAMERA_MODE_THIRD_FRONT; + else + m_camera_mode = CAMERA_MODE_FIRST; + } - // Update settings from g_settings - void updateSettings(); + //read the current camera mode + inline CameraMode getCameraMode() + { + return m_camera_mode; + } private: - // Scene manager and nodes - scene::ISceneManager* m_smgr; + // Nodes scene::ISceneNode* m_playernode; scene::ISceneNode* m_headnode; scene::ICameraSceneNode* m_cameranode; + scene::ISceneManager* m_wieldmgr; + WieldMeshSceneNode* m_wieldnode; + scene::ILightSceneNode* m_wieldlightnode; + // draw control MapDrawControl& m_draw_control; - - // viewing_range_min_nodes setting - f32 m_viewing_range_min; - // viewing_range_max_nodes setting - f32 m_viewing_range_max; + + IGameDef *m_gamedef; // Absolute camera position v3f m_camera_position; // Absolute camera direction v3f m_camera_direction; + // Camera offset + v3s16 m_camera_offset; // Field of view and aspect ratio stuff f32 m_aspect; @@ -133,23 +179,36 @@ class Camera f32 m_fov_y; // Stuff for viewing range calculations - f32 m_wanted_frametime; - f32 m_added_frametime; + f32 m_added_busytime; s16 m_added_frames; f32 m_range_old; - f32 m_frametime_old; + f32 m_busytime_old; f32 m_frametime_counter; f32 m_time_per_range; - // View bobbing animation frame (0 <= m_view_bobbing < 0x1000000) - s32 m_view_bobbing_anim; + // View bobbing animation frame (0 <= m_view_bobbing_anim < 1) + f32 m_view_bobbing_anim; // If 0, view bobbing is off (e.g. player is standing). // If 1, view bobbing is on (player is walking). // If 2, view bobbing is getting switched off. s32 m_view_bobbing_state; // Speed of view bobbing animation f32 m_view_bobbing_speed; + // Fall view bobbing + f32 m_view_bobbing_fall; + + // Digging animation frame (0 <= m_digging_anim < 1) + f32 m_digging_anim; + // If -1, no digging animation + // If 0, left-click digging animation + // If 1, right-click digging animation + s32 m_digging_button; + + // Animation when changing wielded item + f32 m_wield_change_timer; + ItemStack m_wield_item_next; + + CameraMode m_camera_mode; }; #endif -