X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=minetest.conf.example;h=9b50a775d2e17699a579aa6d5590d2abf1d4eff9;hb=04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3;hp=9e9039bf275d374d68c13940d6e775cbd31bd0ae;hpb=71ffe699d0d8e5cd2594eb74d0d767eeb8a09cea;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index 9e9039bf2..9b50a775d 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -404,6 +404,12 @@ # type: enum values: 0, 1, 2, 4, 8, 16 # fsaa = 0 +# Undersampling is similar to using lower screen resolution, but it applies +# to the game world only, keeping the GUI intact. +# It should give significant performance boost at the cost of less detailed image. +# type: enum values: 0, 2, 3, 4 +# undersampling = 0 + #### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. @@ -638,6 +644,12 @@ # type: int min: 0 max: 50 # mesh_generation_interval = 0 +# Size of the MapBlock cache of the mesh generator. Increasing this will +# increase the cache hit %, reducing the data being copied from the main +# thread, thus reducing jitter. +# type: int min: 0 max: 1000 +# meshgen_block_cache_size = 20 + # Enables minimap. # type: bool # enable_minimap = true