X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=minetest.conf.example;h=95b4b51504c30e3c650742acfb6a6f763e544f03;hb=a020d1b653f94fbcaac06c15f9dbab4521fda355;hp=b7f4b24a76c1be41e245bc392d88ece96593270e;hpb=977232261388fa80bd6ab3bb849ae4d7a8ade73e;p=minetest.git diff --git a/minetest.conf.example b/minetest.conf.example index b7f4b24a7..95b4b5150 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -22,16 +22,15 @@ # Client and server # - # Name of player; on a server this is the main admin -#name = +#name = # # Client stuff # # Port to connect to (UDP) -#remote_port = +#remote_port = # Key mappings # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 #keymap_forward = KEY_KEY_W @@ -52,7 +51,7 @@ #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false -# Doubletaping the jump key toogles fly mode +# Double-tapping the jump key toggles fly mode #doubletap_jump = false # If false aux1 is used to fly fast #always_fly_fast = true @@ -69,6 +68,8 @@ # If FPS would go higher than this, limit it by sleeping # (to not waste CPU power for no benefit) #fps_max = 60 +# Maximum FPS when game is paused +#pause_fps_max = 20 # The allowed adjustment range for the automatic rendering range adjustment #viewing_range_nodes_max = 160 #viewing_range_nodes_min = 35 @@ -83,40 +84,28 @@ #vsync = false #fov = 72 # Address to connect to (#blank = start local server) -#address = +#address = # Enable random user input, for testing #random_input = false # Timeout for client to remove unused map data from memory #client_unload_unused_data_timeout = 600 # Whether to fog out the end of the visible area #enable_fog = true +# Whether to show the client debug info (has the same effect as hitting F5) +#show_debug = false # Enable a bit lower water surface; disable for speed (not quite optimized) #new_style_water = false -# Constant volume liquids -#liquid_finite = false # Max liquids processed per step #liquid_loop_max = 10000 # Update liquids every .. recommend for finite: 0.2 #liquid_update = 1.0 -# Relax flowing blocks to source if level near max and N nearby -# source blocks, more realistic, but not true constant. -# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive -# (for finite liquids) -#liquid_relax = 2 -# Optimization: faster cave flood (and not true constant) -# (for finite liquids) -#liquid_fast_flood = 1 -# Underground water and lava springs, its infnity sources if liquid_finite enabled -#underground_springs = 1 -# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1 -#weather = false # Enable nice leaves; disable for speed #new_style_leaves = true # Enable smooth lighting with simple ambient occlusion; # disable for speed or for different looks. #smooth_lighting = true # Path to texture directory. All textures are first searched from here. -#texture_path = +#texture_path = # Video back-end. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl #video_driver = opengl @@ -140,9 +129,15 @@ #view_bobbing_amount = 1.0 # Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double) #fall_bobbing_amount = 0.0 -# Anaglyph stereo -#anaglyph = false -#anaglyph_strength = 0.1 +# 3d support, +# right now: +# "none" = no 3d output, +# "anaglyph" = cyan/magenta color 3d, +# "interlaced" = odd/even line based polarisation screen support, +# "topbottom" = split screen top boton, +# "sidebyside" = split screen side by side +#3d_mode = none +#3d_paralax_strength = 0.025 # In-game chat console background color (R,G,B) #console_color = (0,0,0) # In-game chat console background alpha (opaqueness, between 0 and 255) @@ -153,6 +148,8 @@ #crosshair_color = (255,255,255) # Cross alpha (opaqueness, between 0 and 255) #crosshair_alpha = 255 +# scale gui by a user specified value +#gui_scaling = 1.0 # Sensitivity multiplier #mouse_sensitivity = 0.2 # Sound settings @@ -160,6 +157,13 @@ #sound_volume = 0.7 # Whether node texture animations should be desynchronized per MapBlock #desynchronize_mapblock_texture_animation = true +# (useful if you've there's something to be displayed right or left of hotbar) +# Width of the selectionbox's lines (Between 1 and 5) +#selectionbox_width = 2 +# maximum percentage of current window to be used for hotbar +#hud_hotbar_max_width = 1.0 +# Enable highlighting for nodes (disables selectionboxes) +#enable_node_highlighting = false # Texture filtering settings #mip_map = false #anisotropic_filter = false @@ -172,11 +176,19 @@ # Set to true to enable textures bumpmapping. Requires shaders enabled. #enable_bumpmapping = false # Set to true enables parallax occlusion mapping. Requires shaders enabled. +#generate_normalmaps = false +# Set to true enables on the fly normalmap generation (Emboss effect). +# Requires bumpmapping enabled. +#normalmaps_strength = 0.6 +# Strength of generated normalmaps +#normalmaps_smooth = 1 +# Defines sampling step of texture (0 - 2) +# Higher the value normal maps will be smoother #enable_parallax_occlusion = false # Scale of parallax occlusion effect -#parallax_mapping_scale = 0.08 +#parallax_occlusion_scale = 0.08 # Bias of parallax occlusion effect, usually scale/2 -#parallax_mapping_scale = 0.04 +#parallax_occlusion_bias = 0.04 # Set to true enables waving water. Requires shaders enabled. #enable_waving_water = false # Parameters for waving water: @@ -190,6 +202,10 @@ # The time in seconds it takes between repeated # right clicks when holding the right mouse button #repeat_rightclick_time = 0.25 +# Make fog and sky colors depend on daytime (dawn/sunset) and view direction +#directional_colored_fog = true +#tooltip_show_delay = 400 +# Delay showing tooltips, in miliseconds # Default timeout for cURL, in milliseconds # Only has an effect if compiled with cURL @@ -200,6 +216,11 @@ # - Downloads performed by main menu (e.g. mod manager) # Only has an effect if compiled with cURL #curl_parallel_limit = 8 +# maximum time in ms a file download (e.g. a mod download) may take +#curl_file_download_timeout = 300000 + +# enable usage of remote media server (if provided by server) +#enable_remote_media_server = true # Url to the server list displayed in the Multiplayer Tab #serverlist_url = servers.minetest.net @@ -228,7 +249,9 @@ # Server stuff # # Network port to listen (UDP) -#port = +#port = 30000 +# Bind address +#bind_address = # Name of server #server_name = Minetest server # Description of server @@ -251,6 +274,9 @@ #max_users = 15 # Set to true to disallow old clients from connecting #strict_protocol_version_checking = false +# Time in seconds for item entity to live. Default value: 900s +# Setting it to -1 disables the feature +#item_entity_ttl = 900 # Set to true to enable creative mode (unlimited inventory) #creative_mode = false # Enable players getting damage and dying @@ -262,7 +288,7 @@ # Gives some stuff to players at the beginning #give_initial_stuff = false # New users need to input this password -#default_password = +#default_password = # Available privileges: interact, shout, teleport, settime, privs, ... # See /privs in game for a full list on your server and mod configuration. #default_privs = interact, shout @@ -278,10 +304,16 @@ #disable_anticheat = false # If true, actions are recorded for rollback #enable_rollback_recording = false -# If true, blocks are cached (and generated if not before) before a player is spawned. -#cache_block_before_spawn = true -# Defines the maximum height a player can spawn in a map, above water level -#max_spawn_height = 50 +# handling for deprecated lua api calls +# "legacy" = (try to) mimic old behaviour (default for release) +# "log" = mimic and log backtrace of deprecated call (default for debug) +# "error" = abort on usage of deprecated call (suggested for mod developers) +#deprecated_lua_api_handling = legacy + +# Mod profiler +#mod_profiling = false +# Detailed mod profile data +#detailed_profiling = false # Profiler data print interval. #0 = disable. #profiler_print_interval = 0 @@ -291,9 +323,9 @@ # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run) #active_block_range = 2 # how many blocks are flying in the wire simultaneously per client -#max_simultaneous_block_sends_per_client = 2 +#max_simultaneous_block_sends_per_client = 10 # how many blocks are flying in the wire simultaneously per server -#max_simultaneous_block_sends_server_total = 8 +#max_simultaneous_block_sends_server_total = 40 # From how far blocks are sent to clients (value * 16 nodes) #max_block_send_distance = 10 # From how far blocks are generated for clients (value * 16 nodes) @@ -302,6 +334,8 @@ # This is a trade-off between sqlite transaction overhead and # memory consumption (4096=100MB, as a rule of thumb) #max_clearobjects_extra_loaded_blocks = 4096 +# Maximum number of forceloaded blocks +#max_forceloaded_blocks = 16 # Interval of sending time of day to clients #time_send_interval = 5 # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged @@ -322,11 +356,6 @@ #dedicated_server_step = 0.1 # Can be set to true to disable shutting down on invalid world data #ignore_world_load_errors = false -# Congestion control parameters -# time in seconds, rate in ~500B packets -#congestion_control_aim_rtt = 0.2 -#congestion_control_max_rate = 400 -#congestion_control_min_rate = 10 # Specifies URL from which client fetches media instead of using UDP # $filename should be accessible from $remote_media$filename via cURL # (obviously, remote_media should end with a slash) @@ -338,14 +367,18 @@ # Maximum number of blocks that can be queued for loading. #emergequeue_limit_total = 256 # Maximum number of blocks to be queued that are to be loaded from file. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_diskonly = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_diskonly = 32 # Maximum number of blocks to be queued that are to be generated. -# Leave blank for an appropriate amount to be chosen automatically. -#emergequeue_limit_generate = +# Set to blank for an appropriate amount to be chosen automatically. +#emergequeue_limit_generate = 32 # Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. # On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. #num_emerge_threads = 1 +# maximum number of packets sent per send step, if you have a slow connection +# try reducing it, but don't reduce it to a number below double of targeted +# client number +#max_packets_per_iteration = 1024 # # Physics stuff @@ -369,14 +402,18 @@ # Mapgen stuff # -# Name of map generator to be used. Currently supported: v6, indev, singlenode, math +# Name of map generator to be used. Currently supported: v6, v7, singlenode #mg_name = v6 # Water level of map. #water_level = 1 # Size of chunks to be generated. #chunksize = 5 -# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight -#mg_flags = trees, caves, v6_biome_blend +# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light +# Flags that are not specified in the flag string are not modified from the default. +# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight. +#mg_flags = trees, caves +# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow +#mgv6_spflags = biomeblend # How large deserts and beaches are #mgv6_freq_desert = 0.45 #mgv6_freq_beach = 0.15 @@ -394,31 +431,17 @@ #mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66 #mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45 +#mgv7_spflags = mountains, ridges #mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 -# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread -#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10 -#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10 -#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10 -#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1 -#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5 -#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5 -#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5 -#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10 - -# Float islands starts from height, 0 to disable -#mgindev_float_islands = 500 - -# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000 -#mgmath_generator = mandelbox - # Enable/disable IPv6 #enable_ipv6 = true # Enable/disable running an IPv6 server. An IPv6 server may be restricted # to IPv6 clients, depending on system configuration. +# Ignored if bind_address is set. #ipv6_server = false #main_menu_script =