X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=builtin%2Fsettingtypes.txt;h=9e44736558774d725c078535115b30d971052c43;hb=2d7e000cfe578340a126d7101ac98c0de29b66b6;hp=3334926e7c7de74184051c1129a1aa85f1461f76;hpb=29a4a8e5af53dfbf1cbec14de4cbe8d807223e1c;p=dragonfireclient.git diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 3334926e7..9e4473655 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -252,7 +252,7 @@ keymap_cinematic (Cinematic mode key) key # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_minimap (Minimap key) key KEY_F9 +keymap_minimap (Minimap key) key KEY_KEY_V # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -424,7 +424,7 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6 # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 -keymap_camera_mode (Toggle camera mode key) key KEY_F7 +keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -580,10 +580,11 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04 enable_waving_water (Waving liquids) bool false # The maximum height of the surface of waving liquids. -# 1.0 = Wave reaches the top of blocks. +# 4.0 = Wave height is two nodes. # 0.0 = Wave doesn't move at all. +# Default is 1.0 (1/2 node). # Requires waving liquids to be enabled. -water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0 +water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0 # Length of liquid waves. # Requires waving liquids to be enabled. @@ -622,11 +623,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. viewing_range (Viewing range) int 100 20 4000 -# Camera 'near clipping plane' distance in nodes, between 0 and 0.5. -# Most users will not need to change this. +# Camera 'near clipping plane' distance in nodes, between 0 and 0.25 +# Only works on GLES platforms. Most users will not need to change this. # Increasing can reduce artifacting on weaker GPUs. # 0.1 = Default, 0.25 = Good value for weaker tablets. -near_plane (Near clipping plane) float 0.1 0 0.5 +near_plane (Near plane) float 0.1 0 0.25 # Width component of the initial window size. screen_w (Screen width) int 1024 1 @@ -902,8 +903,9 @@ fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255 # This font will be used for certain languages or if the default font is unavailable. fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf -# Path to save screenshots at. -screenshot_path (Screenshot folder) path +# Path to save screenshots at. Can be an absolute or relative path. +# The folder will be created if it doesn't already exist. +screenshot_path (Screenshot folder) path screenshots # Format of screenshots. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga @@ -953,6 +955,12 @@ address (Server address) string # Note that the port field in the main menu overrides this setting. remote_port (Remote port) int 30000 1 65535 +# Prometheus listener address. +# If minetest is compiled with ENABLE_PROMETHEUS option enabled, +# enable metrics listener for Prometheus on that address. +# Metrics can be fetch on http://127.0.0.1:30000/metrics +prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000 + # Save the map received by the client on disk. enable_local_map_saving (Saving map received from server) bool false @@ -1077,6 +1085,10 @@ map-dir (Map directory) path # Setting it to -1 disables the feature. item_entity_ttl (Item entity TTL) int 900 +# Specifies the default stack size of nodes, items and tools. +# Note that mods or games may explicitly set a stack for certain (or all) items. +default_stack_max (Default stack size) int 99 + # Enable players getting damage and dying. enable_damage (Damage) bool false @@ -1371,8 +1383,7 @@ name (Player name) string # Set the language. Leave empty to use the system language. # A restart is required after changing this. -language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW - +language (Language) enum ,ar,ca,cs,da,de,dv,el,en,eo,es,et,eu,fil,fr,hu,id,it,ja,ja_KS,jbo,kk,kn,lo,lt,ms,my,nb,nl,nn,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,th,tr,uk,vi # Level of logging to be written to debug.txt: # - (no logging) @@ -1477,10 +1488,6 @@ mgv5_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv5_large_cave_depth (Large cave depth) int -256 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgv5_lava_depth (Lava depth) int -256 - # Minimum limit of random number of small caves per mapchunk. mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1611,10 +1618,6 @@ mgv7_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgv7_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgv7_lava_depth (Lava depth) int -256 - # Minimum limit of random number of small caves per mapchunk. mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1630,22 +1633,6 @@ mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64 # Proportion of large caves that contain liquid. mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0 -# Controls the density of mountain-type floatlands. -# Is a noise offset added to the 'mgv7_np_mountain' noise value. -mgv7_float_mount_density (Floatland mountain density) float 0.6 - -# Typical maximum height, above and below midpoint, of floatland mountains. -mgv7_float_mount_height (Floatland mountain height) float 128.0 - -# Alters how mountain-type floatlands taper above and below midpoint. -mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75 - -# Y-level of floatland midpoint and lake surface. -mgv7_floatland_level (Floatland level) int 1280 - -# Y-level to which floatland shadows extend. -mgv7_shadow_limit (Shadow limit) int 1024 - # Y-level of cavern upper limit. mgv7_cavern_limit (Cavern limit) int -256 @@ -1685,13 +1672,6 @@ mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 10 # Defines large-scale river channel structure. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased -# Defines areas of floatland smooth terrain. -# Smooth floatlands occur when noise > 0. -mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased - -# Variation of hill height and lake depth on floatland smooth terrain. -mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased - # 3D noise defining mountain structure and height. # Also defines structure of floatland mountain terrain. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0 @@ -1736,10 +1716,6 @@ mgcarpathian_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgcarpathian_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgcarpathian_lava_depth (Lava depth) int -256 - # Minimum limit of random number of small caves per mapchunk. mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1835,10 +1811,6 @@ mgflat_ground_level (Ground level) int 8 # Y of upper limit of large caves. mgflat_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgflat_lava_depth (Lava depth) int -256 - # Minimum limit of random number of small caves per mapchunk. mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -1913,10 +1885,6 @@ mgfractal_cave_width (Cave width) float 0.09 # Y of upper limit of large caves. mgfractal_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgfractal_lava_depth (Lava depth) int -256 - # Minimum limit of random number of small caves per mapchunk. mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -2051,10 +2019,6 @@ mgvalleys_altitude_chill (Altitude chill) int 90 # Depth below which you'll find large caves. mgvalleys_large_cave_depth (Large cave depth) int -33 -# Deprecated, define and locate cave liquids using biome definitions instead. -# Y of upper limit of lava in large caves. -mgvalleys_lava_depth (Lava depth) int 1 - # Minimum limit of random number of small caves per mapchunk. mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256 @@ -2156,9 +2120,6 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64 emergequeue_limit_generate (Limit of emerge queues to generate) int 64 # Number of emerge threads to use. -# WARNING: Currently there are multiple bugs that may cause crashes when -# 'num_emerge_threads' is larger than 1. Until this warning is removed it is -# strongly recommended this value is set to the default '1'. # Value 0: # - Automatic selection. The number of emerge threads will be # - 'number of processors - 2', with a lower limit of 1.