X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=CMakeLists.txt;h=5c8753e78779ade00d090e5d93eaa1f8b72511c0;hb=0e89bca173fb000368786e5c9f5614e506737b92;hp=ff44e9c262489ce7d1836357af81ce5b4c13e482;hpb=1a5dcfd0c879ab5315b35de49ded26b93f83b45e;p=dragonfireclient.git diff --git a/CMakeLists.txt b/CMakeLists.txt index ff44e9c26..5c8753e78 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,7 +12,7 @@ set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string") # Also remember to set PROTOCOL_VERSION in clientserver.h when releasing set(VERSION_MAJOR 0) set(VERSION_MINOR 4) -set(VERSION_PATCH 6) +set(VERSION_PATCH 7) if(VERSION_EXTRA) set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA}) endif() @@ -28,6 +28,13 @@ else() set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure") endif() +# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF +if(RUN_IN_PLACE) + set(RUN_IN_PLACE 1) +else() + set(RUN_IN_PLACE 0) +endif() + set(BUILD_CLIENT 1 CACHE BOOL "Build client") if(WIN32) set(BUILD_SERVER 0 CACHE BOOL "Build server") @@ -133,35 +140,19 @@ endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games") -set(COMMON_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/common") -if(EXISTS ${COMMON_SOURCE} AND IS_DIRECTORY ${COMMON_SOURCE}) - install(FILES ${COMMON_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/common/") - install(DIRECTORY ${COMMON_SOURCE}/mods DESTINATION "${SHAREDIR}/games/common") -endif() set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game") if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE}) install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/") install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/") install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game") -endif() -set(MINETEST_BUILD_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/build") -if(EXISTS ${MINETEST_BUILD_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_BUILD_GAME_SOURCE}) - install(FILES ${MINETEST_BUILD_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/build/") - install(FILES ${MINETEST_BUILD_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/build/") - install(DIRECTORY ${MINETEST_BUILD_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/build") -endif() -set(MINETEST_SURVIVAL_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/survival") -if(EXISTS ${MINETEST_SURVIVAL_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE}) - install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/survival/") - install(FILES ${MINETEST_SURVIVAL_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/survival/") - install(DIRECTORY ${MINETEST_SURVIVAL_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/survival") + install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game") endif() if(BUILD_CLIENT) #install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base") endif() if(RUN_IN_PLACE) - install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest") + install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods") install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/all/textures_here.txt" DESTINATION "${SHAREDIR}/textures/all") endif()