X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=sidebyside;f=2DGame%2FAssets%2FScripts%2FEnemies%2FEnemyCollision.cs;h=e0e8cbdcc8a240929649e6e2796d2e1416afe999;hb=f2b61146e26535a4f70e0da3577d2068e4ca7163;hp=d3f5324151f082ba09c7e4431a7921383bd992f1;hpb=1114ea154451afb611b0c6c2ddda3e04b35c84af;p=SuperMouseAdventure.git diff --git a/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs b/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs index d3f5324..e0e8cbd 100644 --- a/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs +++ b/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs @@ -4,7 +4,6 @@ using UnityEngine; public class EnemyCollision : MonoBehaviour { - [SerializeField] GameObject mouse; SpriteRenderer spriteRenderer; @@ -24,6 +23,7 @@ public class EnemyCollision : MonoBehaviour // Start is called before the first frame update void Start() { + mouse = GameObject.FindGameObjectWithTag("Player"); spriteRenderer = mouse.GetComponent(); trailRenderer = mouse.GetComponent(); powerUps = mouse.GetComponent();