X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;ds=inline;f=src%2Fhud.h;h=173633fcc824283bd34f0ad1de45da5881dc9249;hb=e92a217bd19ee0b28890a7b33e5c6d7c037354cc;hp=f373d4fe2703221dd11b04e92071d1506a6903a3;hpb=16c70087711db38ac40a428c64623355b8e7691b;p=minetest.git diff --git a/src/hud.h b/src/hud.h index f373d4fe2..173633fcc 100644 --- a/src/hud.h +++ b/src/hud.h @@ -1,6 +1,7 @@ /* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2017 red-001 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,11 +18,11 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef HUD_HEADER -#define HUD_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include +#include "common/c_types.h" #define HUD_DIR_LEFT_RIGHT 0 #define HUD_DIR_RIGHT_LEFT 1 @@ -32,23 +33,28 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_CORNER_LOWER 1 #define HUD_CORNER_CENTER 2 +#define HUD_STYLE_BOLD 1 +#define HUD_STYLE_ITALIC 2 +#define HUD_STYLE_MONO 4 + // Note that these visibility flags do not determine if the hud items are // actually drawn, but rather, whether to draw the item should the rest // of the game state permit it. -#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) -#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) -#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) -#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) -#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) -#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) +#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) +#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) +#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) +#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) +#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6) +#define HUD_FLAG_BASIC_DEBUG (1 << 7) #define HUD_PARAM_HOTBAR_ITEMCOUNT 1 #define HUD_PARAM_HOTBAR_IMAGE 2 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8 -#define HUD_HOTBAR_ITEMCOUNT_MAX 23 - +#define HUD_HOTBAR_ITEMCOUNT_MAX 32 #define HOTBAR_IMAGE_SIZE 48 @@ -58,6 +64,9 @@ enum HudElementType { HUD_ELEM_STATBAR = 2, HUD_ELEM_INVENTORY = 3, HUD_ELEM_WAYPOINT = 4, + HUD_ELEM_IMAGE_WAYPOINT = 5, + HUD_ELEM_COMPASS = 6, + HUD_ELEM_MINIMAP = 7 }; enum HudElementStat { @@ -71,7 +80,17 @@ enum HudElementStat { HUD_STAT_ALIGN, HUD_STAT_OFFSET, HUD_STAT_WORLD_POS, - HUD_STAT_SIZE + HUD_STAT_SIZE, + HUD_STAT_Z_INDEX, + HUD_STAT_TEXT2, + HUD_STAT_STYLE, +}; + +enum HudCompassDir { + HUD_COMPASS_ROTATE = 0, + HUD_COMPASS_ROTATE_REVERSE, + HUD_COMPASS_TRANSLATE, + HUD_COMPASS_TRANSLATE_REVERSE, }; struct HudElement { @@ -87,81 +106,21 @@ struct HudElement { v2f offset; v3f world_pos; v2s32 size; + s16 z_index = 0; + std::string text2; + u32 style; }; -#ifndef SERVER - -#include -#include -#include "irr_aabb3d.h" - -class IGameDef; -class ITextureSource; -class Inventory; -class InventoryList; -class LocalPlayer; -struct ItemStack; - -class Hud { -public: - video::IVideoDriver *driver; - scene::ISceneManager* smgr; - gui::IGUIEnvironment *guienv; - IGameDef *gamedef; - LocalPlayer *player; - Inventory *inventory; - ITextureSource *tsrc; - - video::SColor crosshair_argb; - video::SColor selectionbox_argb; - bool use_crosshair_image; - std::string hotbar_image; - bool use_hotbar_image; - std::string hotbar_selected_image; - bool use_hotbar_selected_image; - v3s16 camera_offset; - - Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, - Inventory *inventory); - - void drawHotbar(u16 playeritem); - void resizeHotbar(); - void drawCrosshair(); - void drawSelectionBoxes(std::vector &hilightboxes); - void drawLuaElements(v3s16 camera_offset); -private: - void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, - s32 count, v2s32 offset, v2s32 size=v2s32()); - - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction); - - void drawItem(const ItemStack &item, const core::rect& rect, - bool selected); - - v2u32 m_screensize; - v2s32 m_displaycenter; - s32 m_hotbar_imagesize; - s32 m_padding; - video::SColor hbar_colors[4]; -}; - -enum ItemRotationKind { - IT_ROT_SELECTED, - IT_ROT_HOVERED, - IT_ROT_DRAGGED, - IT_ROT_NONE, // Must be last, also serves as number -}; +extern const EnumString es_HudElementType[]; +extern const EnumString es_HudElementStat[]; +extern const EnumString es_HudBuiltinElement[]; -void drawItemStack(video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect &rect, - const core::rect *clip, - IGameDef *gamedef, - ItemRotationKind rotation_kind); +// Minimap stuff -#endif +enum MinimapType { + MINIMAP_TYPE_OFF, + MINIMAP_TYPE_SURFACE, + MINIMAP_TYPE_RADAR, + MINIMAP_TYPE_TEXTURE, +}; -#endif