-- Optimized by kilbith
local xwall = {}
+screwdriver = screwdriver or {}
xwall.get_candidate = {}
local profiles = {
- {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
- {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
- {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
+ {0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
+ {8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
+ {6, "_c2", 3}, {12, "_c2", 2}, {9, "_c2", 1}, {7, "_c3", 3},
{11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
}
-for i = 1, #profiles do
- local p = profiles[i]
- local p1, p2, p3 = p[1], p[2], p[3]
- xwall.get_candidate[p1] = {p2, p3}
+for _, p in pairs(profiles) do
+ xwall.get_candidate[p[1]] = {p[2], p[3]}
end
local directions = {
- {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1},
- {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}
+ {x=1, y=0, z=0}, {x=0, y=0, z=1},
+ {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
}
function xwall.update_one_node(pos, name, digged)
local pow2 = {1, 2, 4, 8}
local id = 0
- for i = 1, #directions do
- local dir = directions[i]
+ for i, dir in pairs(directions) do
local node = minetest.get_node(vector.add(pos, dir))
local ndef = minetest.registered_nodes[node.name]
end
if digged then return candidates end
-
local newnode = xwall.get_candidate[id]
+
if newnode and newnode[1] then
local newname = name:sub(1, name:len()-3)..newnode[1]
local regnode = minetest.registered_nodes[newname]
if not pos or not name or not minetest.registered_nodes[name] then return end
local c = xwall.update_one_node(pos, name, has_been_digged)
- for j = 1, #directions do
- local dir2 = directions[j]
+ for j, dir2 in pairs(directions) do
if c[j] ~= 0 and c[j] ~= "ignore" then
xwall.update_one_node(vector.add(pos, dir2), c[j], false)
end
end
end
-function xwall.register(name, def, node_box_data)
- for k, v in pairs(node_box_data) do
- def.drawtype = "nodebox"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.drop = name.."_ln"
- def.node_box = {type = "fixed", fixed = node_box_data[k]}
-
- if not def.tiles then def.tiles = def.textures end
- if not def.groups then
- def.groups = {xwall=1, cracky=3}
- else def.groups.xwall = 1 end
-
- local newdef = table.copy(def)
- if k == "ln" then
- newdef.on_construct = function(pos)
- return xwall.update(pos, name.."_ln", true, nil)
- end
- else newdef.groups.not_in_creative_inventory = 1 end
-
- newdef.after_dig_node = function(pos, _, _, _)
- return xwall.update(pos, name.."_ln", true, true)
- end
-
- minetest.register_node(name.."_"..k, newdef)
- end
-end
-
-function xwall.construct_node_box_data(node_box_list, center_node_box_list, node_box_line)
+function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line)
local res = {}
res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
- local pos0, pos1, pos2, pos3, pos4 = #res.c0, #res.c1, #res.c2, #res.c3, #res.c4
-
- for i = 1, #node_box_list do
- local v = node_box_list[i]
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+
+ for _, v in pairs(nodebox_list) do
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
- for i = 1, #node_box_list do
- local v = node_box_list[i]
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c2[pos2] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c3[pos3] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c4[pos4] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ for _, v in pairs(nodebox_list) do
+ res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
end
- for i = 1, #node_box_list do
- local v = node_box_list[i]
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c3[pos3] = {v[4], v[2], v[3]-.5, v[1], v[5], v[6]-.5}
- res.c4[pos4] = {v[4], v[2], v[3]-.5, v[1], v[5], v[6]-.5}
+ for _, v in pairs(nodebox_list) do
+ res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
+ res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
end
- for i = 1, #node_box_list do
- local v = node_box_list[i]
- pos4 = pos4 + 1
- res.c4[pos4] = {v[3]-.5, v[2], v[4], v[6]-.5, v[5], v[1]}
+ for _, v in pairs(nodebox_list) do
+ res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
end
- for i = 1, #center_node_box_list do
- local v = center_node_box_list[i]
- pos0 = pos0 + 1
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c0[pos0] = v
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+ for _, v in pairs(center_nodebox_list) do
+ res.c0[#res.c0+1] = v
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
- if #res.c0 < 1 then res.c0 = nil end
+ if #res.c0 < 1 then
+ res.c0 = nil
+ end
- res.ln = node_box_line
+ res.ln = nodebox_line
return res
end
-function xwall.register_wall(name, tiles, def)
- local node_box_data = xwall.construct_node_box_data(
- {{-.1875,-.5,0,.1875,.3125,.5}},{{-.25,-.5,-.25,.25,.5,.25}},
- {{-.1875,-.5,-.5,.1875,.3125,.5}}
+function xwall.register_wall(name, tiles)
+ local groups, def = {}, {}
+ local nodebox_data = xwall.construct_nodebox(
+ {{-.1875,-.6875,0,.1875,.3125,.5}},
+ {{-.25,-.6875,-.25,.25,.5,.25}},
+ {{-.1875,-.6875,-.5,.1875,.3125,.5}}
)
- if def then return end
- def = {
- description = string.sub(name:gsub("%l", string.upper, 7), 8, -6).." Wall",
- textures = {tiles, tiles, tiles, tiles},
- sounds = default.node_sound_stone_defaults(),
- groups = {cracky=3, stone=1, pane=1},
- sunlight_propagates = true,
- collision_box = {
- type = "fixed",
- fixed = {-.5, -.5, -.25, .5, 1, .25}
+ local function group(k)
+ groups = {xwall=1, cracky=3}
+ if k ~= "ln" then
+ groups.not_in_creative_inventory=1
+ end
+ return groups
+ end
+
+ for k, v in pairs(nodebox_data) do
+ def = {
+ description = name:gsub("^%l", string.upper).." Wall",
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ tiles = {tiles},
+ drop = "xdecor:"..name.."_wall_ln",
+ node_box = {type = "fixed", fixed = nodebox_data[k]},
+ sounds = default.node_sound_stone_defaults(),
+ groups = group(k),
+ sunlight_propagates = true,
+ on_rotate = screwdriver.disallow,
+ collision_box = {
+ type = "fixed",
+ fixed = {-.5,-.5,-.25,.5,1,.25}
+ },
+ on_construct = function(pos)
+ return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil)
+ end,
+ after_dig_node = function(pos, _, _, _)
+ return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true)
+ end
}
- }
- xwall.register(name, def, node_box_data)
+ minetest.register_node("xdecor:"..name.."_wall_"..k, def)
+ end
end
-xwall.register_wall("xdecor:cobble_wall", "default_cobble.png")
-xwall.register_wall("xdecor:mossycobble_wall", "default_mossycobble.png")
+xwall.register_wall("cobble", "default_cobble.png")
+xwall.register_wall("mossycobble", "default_mossycobble.png")