-- License : GPLv3
-- Optimized by kilbith
-local xwall_get_candidate = {}
+local xwall = {}
+screwdriver = screwdriver or {}
+
+xwall.get_candidate = {}
local profiles = {
{0, "_c0", 0}, {1, "_c1", 1}, {2, "_c1", 0}, {4, "_c1", 3},
{8, "_c1", 2}, {5, "_ln", 1}, {10, "_ln", 0}, {3, "_c2", 0},
}
for _, p in pairs(profiles) do
- local p1, p2, p3 = p[1], p[2], p[3]
- xwall_get_candidate[p1] = {p2, p3}
+ xwall.get_candidate[p[1]] = {p[2], p[3]}
end
local directions = {
- {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = 1},
- {x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}
+ {x=1, y=0, z=0}, {x=0, y=0, z=1},
+ {x=-1, y=0, z=0}, {x=0, y=0, z=-1}
}
-local xwall_update_one_node = function(pos, name, digged)
+function xwall.update_one_node(pos, name, digged)
if not pos or not name or not minetest.registered_nodes[name] then return end
local candidates = {0, 0, 0, 0}
local pow2 = {1, 2, 4, 8}
local id = 0
- for i = 1, #directions do
- local dir = directions[i]
- local node = minetest.get_node({x=pos.x + dir.x, y=pos.y, z=pos.z + dir.z})
+ for i, dir in pairs(directions) do
+ local node = minetest.get_node(vector.add(pos, dir))
+ local ndef = minetest.registered_nodes[node.name]
- if node and node.name and minetest.registered_nodes[node.name] then
- local ndef = minetest.registered_nodes[node.name]
+ if node and node.name and ndef then
if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
candidates[i] = node.name
id = id + pow2[i]
end
- if ndef.walkable ~= false and ndef.drawtype ~= "nodebox" then
- candidates[i] = 0
- id = id + pow2[i]
- end
end
end
if digged then return candidates end
+ local newnode = xwall.get_candidate[id]
- local newnode = xwall_get_candidate[id]
if newnode and newnode[1] then
- local newname = string.sub(name, 1, string.len(name) -3)..newnode[1]
- if newname and minetest.registered_nodes[newname] then
+ local newname = name:sub(1, name:len()-3)..newnode[1]
+ local regnode = minetest.registered_nodes[newname]
+
+ if newname and regnode then
minetest.swap_node(pos, {name=newname, param2=newnode[2]})
- elseif newnode[1] == '_c0' and not minetest.registered_nodes[newname] then
+ elseif newnode[1] == '_c0' and not regnode then
minetest.swap_node(pos, {name=name, param2=0})
end
end
return candidates
end
-local xwall_update = function(pos, name, active, has_been_digged)
+function xwall.update(pos, name, active, has_been_digged)
if not pos or not name or not minetest.registered_nodes[name] then return end
- local c = xwall_update_one_node(pos, name, has_been_digged)
- for j = 1, #directions do
- local dir2 = directions[j]
+ local c = xwall.update_one_node(pos, name, has_been_digged)
+ for j, dir2 in pairs(directions) do
if c[j] ~= 0 and c[j] ~= "ignore" then
- xwall_update_one_node({x=pos.x + dir2.x, y=pos.y, z=pos.z + dir2.z}, c[j], false)
- end
- end
-end
-
-local xwall_register = function(name, def, node_box_data)
- for k, v in pairs(node_box_data) do
- def.drawtype = "nodebox"
- def.paramtype = "light"
- def.paramtype2 = "facedir"
- def.drop = name.."_ln"
- def.node_box = {
- type = "fixed",
- fixed = node_box_data[k]
- }
-
- if not def.tiles then
- def.tiles = def.textures
- end
- if not def.groups then
- def.groups = {xwall=1, cracky=3}
- else
- def.groups.xwall = 1
+ xwall.update_one_node(vector.add(pos, dir2), c[j], false)
end
-
- local newdef = minetest.deserialize(minetest.serialize(def))
- if k == "ln" then
- newdef.on_construct = function(pos)
- return xwall_update(pos, name.."_ln", true, nil)
- end
- else
- newdef.groups.not_in_creative_inventory = 1
- end
- newdef.after_dig_node = function(pos, oldnode, oldmetadata, digger)
- return xwall_update(pos, name.."_ln", true, true)
- end
-
- minetest.register_node(name.."_"..k, newdef)
end
end
-local xwall_construct_node_box_data = function(node_box_list, center_node_box_list, node_box_line)
+function xwall.construct_nodebox(nodebox_list, center_nodebox_list, nodebox_line)
local res = {}
res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
- local pos0, pos1, pos2, pos3, pos4 = #res.c0, #res.c1, #res.c2, #res.c3, #res.c4
-
- for _, v in pairs(node_box_list) do
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+
+ for _, v in pairs(nodebox_list) do
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
- for _, v in pairs(node_box_list) do
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c2[pos2] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c3[pos3] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c4[pos4] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ for _, v in pairs(nodebox_list) do
+ res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
end
- for _, v in pairs(node_box_list) do
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c3[pos3] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
- res.c4[pos4] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
+ for _, v in pairs(nodebox_list) do
+ res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
+ res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
end
- for _, v in pairs(node_box_list) do
- pos4 = pos4 + 1
- res.c4[pos4] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
+ for _, v in pairs(nodebox_list) do
+ res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
end
- for _, v in pairs(center_node_box_list) do
- pos0 = pos0 + 1
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c0[pos0] = v
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+ for _, v in pairs(center_nodebox_list) do
+ res.c0[#res.c0+1] = v
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
if #res.c0 < 1 then
res.c0 = nil
end
- res.ln = node_box_line
+ res.ln = nodebox_line
return res
end
-local xwall_register_wall = function(name, tiles, def)
- local node_box_data = xwall_construct_node_box_data(
- {{ -3/16, -0.5, 0, 3/16, 5/16, 0.5 }},
- {{ -4/16, -0.5, -4/16, 4/16, 0.5, 4/16 }},
- {{ -3/16, -0.5, -0.5, 3/16, 5/16, 0.5 }}
+function xwall.register_wall(name, tiles)
+ local groups, def = {}, {}
+ local nodebox_data = xwall.construct_nodebox(
+ {{-.1875,-.6875,0,.1875,.3125,.5}},
+ {{-.25,-.6875,-.25,.25,.5,.25}},
+ {{-.1875,-.6875,-.5,.1875,.3125,.5}}
)
- if def then return end
- def = {
- description = string.upper(string.sub(name, 8, 8))..string.sub(name, 9, -6).." "..
- string.upper(string.sub(name, -4, -4))..string.sub(name, -3),
- textures = {tiles, tiles, tiles, tiles},
- sounds = xdecor.stone,
- groups = {cracky=3, stone=1, pane=1},
- collision_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.25, 0.5, 1, 0.25}
+ local function group(k)
+ groups = {xwall=1, cracky=3}
+ if k ~= "ln" then
+ groups.not_in_creative_inventory=1
+ end
+ return groups
+ end
+
+ for k, v in pairs(nodebox_data) do
+ def = {
+ description = name:gsub("^%l", string.upper).." Wall",
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ tiles = {tiles},
+ drop = "xdecor:"..name.."_wall_ln",
+ node_box = {type = "fixed", fixed = nodebox_data[k]},
+ sounds = default.node_sound_stone_defaults(),
+ groups = group(k),
+ sunlight_propagates = true,
+ on_rotate = screwdriver.disallow,
+ collision_box = {
+ type = "fixed",
+ fixed = {-.5,-.5,-.25,.5,1,.25}
+ },
+ on_construct = function(pos)
+ return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, nil)
+ end,
+ after_dig_node = function(pos, _, _, _)
+ return xwall.update(pos, "xdecor:"..name.."_wall_ln", true, true)
+ end
}
- }
- xwall_register(name, def, node_box_data)
+ minetest.register_node("xdecor:"..name.."_wall_"..k, def)
+ end
end
-xwall_register_wall("xdecor:cobble_wall", "default_cobble.png")
-xwall_register_wall("xdecor:mossycobble_wall", "default_mossycobble.png")
+xwall.register_wall("cobble", "default_cobble.png")
+xwall.register_wall("mossycobble", "default_mossycobble.png")