-- Optimized by kilbith
local xwall = {}
+screwdriver = screwdriver or {}
xwall.get_candidate = {}
local profiles = {
{11, "_c3", 0}, {13, "_c3", 1}, {14, "_c3", 2}, {15, "_c4", 1}
}
-for _, p in pairs(profiles) do
+for i = 1, #profiles do
+ local p = profiles[i]
local p1, p2, p3 = p[1], p[2], p[3]
xwall.get_candidate[p1] = {p2, p3}
end
{x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}
}
--- Source: Mesecons (util.lua).
--- Creates a deep copy of the table.
-local function clone_table(table)
- if type(table) ~= "table" then return table end -- No need to copy.
- local newtable = {}
-
- for idx, item in pairs(table) do
- if type(item) == "table" then
- newtable[idx] = clone_table(item)
- else
- newtable[idx] = item
- end
- end
-
- return newtable
-end
-
function xwall.update_one_node(pos, name, digged)
if not pos or not name or not minetest.registered_nodes[name] then return end
local candidates = {0, 0, 0, 0}
for i = 1, #directions do
local dir = directions[i]
- local node = minetest.get_node({x=pos.x + dir.x, y=pos.y, z=pos.z + dir.z})
+ local node = minetest.get_node(vector.add(pos, dir))
+ local ndef = minetest.registered_nodes[node.name]
- if node and node.name and minetest.registered_nodes[node.name] then
- local ndef = minetest.registered_nodes[node.name]
+ if node and node.name and ndef then
if ndef.drop == name or (ndef.groups and ndef.groups.xwall) then
candidates[i] = node.name
id = id + pow2[i]
end
- if ndef.walkable ~= false and ndef.drawtype ~= "nodebox" then
- candidates[i] = 0
- id = id + pow2[i]
- end
end
end
local newnode = xwall.get_candidate[id]
if newnode and newnode[1] then
- local newname = string.sub(name, 1, string.len(name) -3)..newnode[1]
- if newname and minetest.registered_nodes[newname] then
+ local newname = name:sub(1, name:len()-3)..newnode[1]
+ local regnode = minetest.registered_nodes[newname]
+
+ if newname and regnode then
minetest.swap_node(pos, {name=newname, param2=newnode[2]})
- elseif newnode[1] == '_c0' and not minetest.registered_nodes[newname] then
+ elseif newnode[1] == '_c0' and not regnode then
minetest.swap_node(pos, {name=name, param2=0})
end
end
for j = 1, #directions do
local dir2 = directions[j]
if c[j] ~= 0 and c[j] ~= "ignore" then
- xwall.update_one_node({x=pos.x + dir2.x, y=pos.y, z=pos.z + dir2.z}, c[j], false)
+ xwall.update_one_node(vector.add(pos, dir2), c[j], false)
end
end
end
def.drop = name.."_ln"
def.node_box = {type = "fixed", fixed = node_box_data[k]}
- if not def.tiles then
- def.tiles = def.textures
- end
+ if not def.tiles then def.tiles = def.textures end
if not def.groups then
def.groups = {xwall=1, cracky=3}
- else
- def.groups.xwall = 1
- end
+ else def.groups.xwall = 1 end
- local newdef = clone_table(def)
+ local newdef = table.copy(def)
if k == "ln" then
newdef.on_construct = function(pos)
return xwall.update(pos, name.."_ln", true, nil)
end
- else
- newdef.groups.not_in_creative_inventory = 1
- end
- newdef.after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ else newdef.groups.not_in_creative_inventory = 1 end
+
+ newdef.after_dig_node = function(pos, _, _, _)
return xwall.update(pos, name.."_ln", true, true)
end
function xwall.construct_node_box_data(node_box_list, center_node_box_list, node_box_line)
local res = {}
res.c0, res.c1, res.c2, res.c3, res.c4 = {}, {}, {}, {}, {}
- local pos0, pos1, pos2, pos3, pos4 = #res.c0, #res.c1, #res.c2, #res.c3, #res.c4
for _, v in pairs(node_box_list) do
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
for _, v in pairs(node_box_list) do
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c2[pos2] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c3[pos3] = {v[3], v[2], v[1], v[6], v[5], v[4]}
- res.c4[pos4] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c2[#res.c2+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c3[#res.c3+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
+ res.c4[#res.c4+1] = {v[3], v[2], v[1], v[6], v[5], v[4]}
end
for _, v in pairs(node_box_list) do
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c3[pos3] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
- res.c4[pos4] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
+ res.c3[#res.c3+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
+ res.c4[#res.c4+1] = {v[4], v[2], v[3]-0.5, v[1], v[5], v[6]-0.5}
end
for _, v in pairs(node_box_list) do
- pos4 = pos4 + 1
- res.c4[pos4] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
+ res.c4[#res.c4+1] = {v[3]-0.5, v[2], v[4], v[6]-0.5, v[5], v[1]}
end
for _, v in pairs(center_node_box_list) do
- pos0 = pos0 + 1
- pos1 = pos1 + 1
- pos2 = pos2 + 1
- pos3 = pos3 + 1
- pos4 = pos4 + 1
- res.c0[pos0] = v
- res.c1[pos1] = v
- res.c2[pos2] = v
- res.c3[pos3] = v
- res.c4[pos4] = v
+ res.c0[#res.c0+1] = v
+ res.c1[#res.c1+1] = v
+ res.c2[#res.c2+1] = v
+ res.c3[#res.c3+1] = v
+ res.c4[#res.c4+1] = v
end
- if #res.c0 < 1 then
- res.c0 = nil
- end
+ if #res.c0 < 1 then res.c0 = nil end
res.ln = node_box_line
return res
function xwall.register_wall(name, tiles, def)
local node_box_data = xwall.construct_node_box_data(
- {{ -3/16, -0.5, 0, 3/16, 5/16, 0.5 }},
- {{ -4/16, -0.5, -4/16, 4/16, 0.5, 4/16 }},
- {{ -3/16, -0.5, -0.5, 3/16, 5/16, 0.5 }}
+ {{-.1875,-.6875,0,.1875,.3125,.5}},{{-.25,-.6875,-.25,.25,.5,.25}},
+ {{-.1875,-.6875,-.5,.1875,.3125,.5}}
)
if def then return end
def = {
- description = string.sub(string.gsub(name, "%l", string.upper, 1), 1, -6).." Wall",
+ description = string.sub(name:gsub("%l", string.upper, 7), 8, -6).." Wall",
textures = {tiles, tiles, tiles, tiles},
- sounds = xdecor.stone,
+ sounds = default.node_sound_stone_defaults(),
groups = {cracky=3, stone=1, pane=1},
+ sunlight_propagates = true,
+ on_rotate = screwdriver.disallow,
collision_box = {
type = "fixed",
- fixed = {-0.5, -0.5, -0.25, 0.5, 1, 0.25}
+ fixed = {-.5, -.5, -.25, .5, 1, .25}
}
}
xwall.register(name, def, node_box_data)