worldedit = worldedit or {}\r
+local minetest = minetest --local copy of global\r
\r
local get_pointed = function(pos, nearest, distance)\r
if distance > 100 then\r
end\r
\r
--check for collision with node\r
- local nodename = env:get_node(pos).name\r
+ local nodename = minetest.get_node(pos).name\r
if nodename ~= "air"\r
and nodename ~= "default:water_source"\r
and nodename ~= "default:water_flowing" then\r