end
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
-if rawget(_G, "unified_inventory") then --unified inventory installed
+if minetest.global_exists("unified_inventory") then -- unified inventory installed
local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options)
player:set_inventory_formspec(get_formspec(name, page))
end
end
-elseif rawget(_G, "inventory_plus") then --inventory++ installed
+elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
minetest.register_on_joinplayer(function(player)
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
if can_worldedit then
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
end
end
-elseif rawget(_G, "smart_inventory") then -- smart_inventory installed
+elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
-- redefinition: Update the code element on inventory page to show the we-page
function worldedit.show_page(name, page)
local state = smart_inventory.get_page_state("worldedit_gui", name)
smartfs_callback = smart_worldedit_gui_callback,
sequence = 99
})
-elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
+elseif minetest.global_exists("sfinv") then -- sfinv installed
assert(sfinv.enabled)
local orig_get = sfinv.pages["sfinv:crafting"].get
sfinv.override_page("sfinv:crafting", {