-worldedit.register_gui_function("worldedit_gui_about", {\r
- name = "About",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/about"].func(name, "")\r
- end,\r
-})\r
+--saved state for each player\r
+local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
+local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)\r
+local gui_radius = {} --mapping of player names to radii (arbitrary strings may also appear as values)\r
+local gui_axis = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)\r
+local gui_length = {} --mapping of player names to lengths (arbitrary strings may also appear as values)\r
+local gui_formspec = {} --mapping of player names to formspecs (arbitrary strings may also appear as values)\r
\r
-worldedit.register_gui_function("worldedit_gui_inspect", {\r
- name = "Toggle Inspection",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")\r
- end,\r
-})\r
+local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}\r
+local axis_values = {"x", "y", "z", "?"}\r
\r
-worldedit.register_gui_function("worldedit_gui_reset", {\r
- name = "Reset Region",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/reset"].func(name, "")\r
- end,\r
-})\r
+local register_gui_chatcommand = function(identifier, name, command, callback)\r
+ callback = callback or function(name, command) command(name, "") end\r
+ worldedit.register_gui_function(identifier, {\r
+ name = name,\r
+ privs = minetest.chatcommands[command].privs,\r
+ on_select = function(name)\r
+ return callback(name, minetest.chatcommands[command].func)\r
+ end,\r
+ })\r
+end\r
\r
-worldedit.register_gui_function("worldedit_gui_mark", {\r
- name = "Mark Region",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/mark"].func(name, "")\r
- end,\r
-})\r
-\r
-worldedit.register_gui_function("worldedit_gui_unmark", {\r
- name = "Unmark Region",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/unmark"].func(name, "")\r
- end,\r
-})\r
-\r
-worldedit.register_gui_function("worldedit_gui_pos1", {\r
- name = "Position 1 Here",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/pos1"].func(name, "")\r
- end,\r
-})\r
-\r
-worldedit.register_gui_function("worldedit_gui_pos2", {\r
- name = "Position 2 Here",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/pos2"].func(name, "")\r
- end,\r
-})\r
+register_gui_chatcommand("worldedit_gui_about", "About", "/about")\r
+register_gui_chatcommand("worldedit_gui_inspect", "Toggle Inspection", "/inspect", function(name, command)\r
+ command(name, worldedit.inspect[name] and "disable" or "enable")\r
+end)\r
+register_gui_chatcommand("worldedit_gui_reset", "Reset Region", "/reset")\r
+register_gui_chatcommand("worldedit_gui_mark", "Mark Region", "/mark")\r
+register_gui_chatcommand("worldedit_gui_unmark", "Unmark Region", "/unmark")\r
\r
worldedit.register_gui_function("worldedit_gui_p", {\r
- name = "Get/Set Positions",\r
- privs = {worldedit=1},\r
+ name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs,\r
get_formspec = function(name)\r
- return "size[12,2]" ..\r
- "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
- "label[2,0;WorldEdit GUI > Get/Set Positions]" ..\r
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+ return "size[9,6]" .. worldedit.get_formspec_header("worldedit_gui_p") ..\r
"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..\r
- "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..\r
- "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..\r
- "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"\r
+ "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..\r
+ "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..\r
+ "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..\r
+ "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..\r
+ "label[0,3.7;Position 1]" ..\r
+ string.format("field[2,4;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..\r
+ string.format("field[3.5,4;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..\r
+ string.format("field[5,4;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..\r
+ "button_exit[6.5,3.68;2.5,0.8;worldedit_gui_fixed_pos1_submit;Set Position 1]" ..\r
+ "label[0,5.2;Position 2]" ..\r
+ string.format("field[2,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..\r
+ string.format("field[3.5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..\r
+ string.format("field[5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..\r
+ "button_exit[6.5,5.18;2.5,0.8;worldedit_gui_fixed_pos2_submit;Set Position 2]"\r
end,\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
- end\r
-\r
- local name = player:get_player_name()\r
+worldedit.register_gui_handler("worldedit_gui_p", function(name, fields)\r
if fields.worldedit_gui_p_get then\r
minetest.chatcommands["/p"].func(name, "get")\r
return true\r
- elseif fields.worldedit_gui_p_set then\r
- minetest.chatcommands["/p"].func(name, "set")\r
- return true\r
elseif fields.worldedit_gui_p_set1 then\r
minetest.chatcommands["/p"].func(name, "set1")\r
return true\r
elseif fields.worldedit_gui_p_set2 then\r
minetest.chatcommands["/p"].func(name, "set2")\r
return true\r
+ elseif fields.worldedit_gui_pos1 then\r
+ minetest.chatcommands["/pos1"].func(name, "")\r
+ worldedit.show_page(name, "worldedit_gui_p")\r
+ return true\r
+ elseif fields.worldedit_gui_pos2 then\r
+ minetest.chatcommands["/pos2"].func(name, "")\r
+ worldedit.show_page(name, "worldedit_gui_p")\r
+ return true\r
+ elseif fields.worldedit_gui_fixedpos_pos1_submit then\r
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s",\r
+ tostring(fields.worldedit_gui_fixedpos_pos1x),\r
+ tostring(fields.worldedit_gui_fixedpos_pos1y),\r
+ tostring(fields.worldedit_gui_fixedpos_pos1z)))\r
+ worldedit.show_page(name, "worldedit_gui_p")\r
+ return true\r
+ elseif fields.worldedit_gui_fixedpos_pos2_submit then\r
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s",\r
+ tostring(fields.worldedit_gui_fixedpos_pos2x),\r
+ tostring(fields.worldedit_gui_fixedpos_pos2y),\r
+ tostring(fields.worldedit_gui_fixedpos_pos2z)))\r
+ worldedit.show_page(name, "worldedit_gui_p")\r
+ return true\r
end\r
return false\r
end)\r
\r
-worldedit.register_gui_function("worldedit_gui_fixedpos", {\r
- name = "Fixed Positions",\r
- privs = {worldedit=1},\r
+register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")\r
+\r
+worldedit.register_gui_function("worldedit_gui_set", {\r
+ name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,\r
get_formspec = function(name)\r
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
- return "size[6.5,4]" ..\r
- "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
- "label[2,0;WorldEdit GUI > Fixed Positions]" ..\r
- "label[0,1.2;Position 1]" ..\r
- string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..\r
- string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..\r
- string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..\r
- "label[0,2.2;Position 2]" ..\r
- string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..\r
- string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..\r
- string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..\r
- "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"\r
- end\r
+ local node = gui_nodename1[name] or "Cobblestone"\r
+ local nodename = worldedit.normalize_nodename(node)\r
+ return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..\r
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)\r
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..\r
+ "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"\r
+ end,\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
+worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)\r
+ if fields.worldedit_gui_set_search then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)\r
+ worldedit.show_page(name, "worldedit_gui_set")\r
+ return true\r
+ elseif fields.worldedit_gui_set_submit then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_set_node)\r
+ worldedit.show_page(name, "worldedit_gui_set")\r
+ minetest.chatcommands["/set"].func(name, gui_nodename1[name])\r
+ return true\r
end\r
+ return false\r
+end)\r
\r
- if fields.worldedit_gui_fixedpos_submit then\r
- if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then\r
- minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",\r
- tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))\r
- end\r
- if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then\r
- minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",\r
- tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))\r
+worldedit.register_gui_function("worldedit_gui_replace", {\r
+ name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,\r
+ get_formspec = function(name)\r
+ local search = gui_nodename1[name] or "Cobblestone"\r
+ local search_nodename = worldedit.normalize_nodename(search)\r
+ local replace = gui_nodename2[name] or "Stone"\r
+ local replace_nodename = worldedit.normalize_nodename(replace)\r
+ return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..\r
+ (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename)\r
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..\r
+ "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..\r
+ (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename)\r
+ or "image[5.5,2.1;1,1;unknown_node.png]") ..\r
+ "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..\r
+ "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)\r
+ if fields.worldedit_gui_replace_search_search then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)\r
+ worldedit.show_page(name, "worldedit_gui_replace")\r
+ return true\r
+ elseif fields.worldedit_gui_replace_replace_search then\r
+ gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)\r
+ worldedit.show_page(name, "worldedit_gui_replace")\r
+ return true\r
+ elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search)\r
+ gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace)\r
+ worldedit.show_page(name, "worldedit_gui_replace")\r
+ if fields.worldedit_gui_replace_submit then\r
+ minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))\r
+ else\r
+ minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))\r
end\r
return true\r
end\r
return false\r
end)\r
\r
-worldedit.register_gui_function("worldedit_gui_volume", {\r
- name = "Region Volume",\r
- privs = {worldedit=1},\r
- on_select = function(name)\r
- minetest.chatcommands["/volume"].func(name, "")\r
+worldedit.register_gui_function("worldedit_gui_sphere_dome", {\r
+ name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs,\r
+ get_formspec = function(name)\r
+ local node = gui_nodename1[name] or "Cobblestone"\r
+ local radius = gui_radius[name] or "5"\r
+ local nodename = worldedit.normalize_nodename(node)\r
+ return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..\r
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)\r
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..\r
+ "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..\r
+ "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..\r
+ "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..\r
+ "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"\r
end,\r
})\r
\r
-local search_nodes = {}\r
-worldedit.register_gui_function("worldedit_gui_set", {\r
- name = "Set Nodes",\r
- privs = {worldedit=1},\r
- get_formspec = function(name)\r
- local value = search_nodes[name]\r
- local nodename\r
- if value then\r
- nodename = worldedit.normalize_nodename(value)\r
- if nodename then\r
- value = nodename\r
- end\r
+worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)\r
+ if fields.worldedit_gui_sphere_dome_search then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)\r
+ worldedit.show_page(name, "worldedit_gui_sphere_dome")\r
+ return true\r
+ elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid\r
+ or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node)\r
+ gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius)\r
+ worldedit.show_page(name, "worldedit_gui_sphere_dome")\r
+ if fields.worldedit_gui_sphere_dome_submit_hollow then\r
+ minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))\r
+ elseif fields.worldedit_gui_sphere_dome_submit_solid then\r
+ minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))\r
+ elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then\r
+ minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))\r
+ else --fields.worldedit_gui_sphere_dome_submit_solid_dome\r
+ minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))\r
end\r
- return "size[6,3]" ..\r
- "button[0,0;2,0.5;worldedit_gui;Back]" ..\r
- "label[2,0;WorldEdit GUI > Set Nodes]" ..\r
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..\r
- "button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..\r
- (nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..\r
- "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"\r
+ return true\r
+ end\r
+ return false\r
+end)\r
+\r
+worldedit.register_gui_function("worldedit_gui_cylinder", {\r
+ name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs,\r
+ get_formspec = function(name)\r
+ local node = gui_nodename1[name] or "Cobblestone"\r
+ local axis = gui_axis[name] or 4\r
+ local length = gui_length[name] or "10"\r
+ local radius = gui_radius[name] or "5"\r
+ local nodename = worldedit.normalize_nodename(node)\r
+ return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..\r
+ "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..\r
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)\r
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..\r
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..\r
+ string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
+ string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..\r
+ "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..\r
+ "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"\r
end,\r
})\r
\r
-minetest.register_on_player_receive_fields(function(player, formname, fields)\r
- if fields.quit then\r
- return false\r
+worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)\r
+ if fields.worldedit_gui_cylinder_search then\r
+ gui_nodename1[name] = fields.worldedit_gui_cylinder_node\r
+ worldedit.show_page(name, "worldedit_gui_cylinder")\r
+ return true\r
+ elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then\r
+ gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)\r
+ gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4\r
+ gui_length[name] = tostring(fields.worldedit_gui_cylinder_length)\r
+ gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius)\r
+ worldedit.show_page(name, "worldedit_gui_cylinder")\r
+ if fields.worldedit_gui_cylinder_submit_hollow then\r
+ minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))\r
+ else --fields.worldedit_gui_cylinder_submit_solid\r
+ minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name]))\r
+ end\r
+ return true\r
end\r
+ return false\r
+end)\r
\r
- local name = player:get_player_name()\r
- if fields.worldedit_gui_set_search then\r
- search_nodes[name] = fields.worldedit_gui_set_node\r
- worldedit.show_page(name, "worldedit_gui_set")\r
+worldedit.register_gui_function("worldedit_gui_copy_move", {\r
+ name = "Copy/Move", privs = minetest.chatcommands["/move"].privs,\r
+ get_formspec = function(name)\r
+ local axis = gui_axis[name] or 4\r
+ local amount = gui_length[name] or "10"\r
+ return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..\r
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..\r
+ string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..\r
+ "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..\r
+ "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)\r
+ if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then\r
+ gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4\r
+ gui_length[name] = tostring(fields.worldedit_gui_copy_move_amount)\r
+ worldedit.show_page(name, "worldedit_gui_copy_move")\r
+ if fields.worldedit_gui_copy_move_copy then\r
+ minetest.chatcommands["/copy"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))\r
+ else --fields.worldedit_gui_copy_move_move\r
+ minetest.chatcommands["/move"].func(name, string.format("%s %s", axis_values[gui_axis[name]], gui_length[name]))\r
+ end\r
return true\r
- elseif fields.worldedit_gui_set_submit then\r
- search_nodes[name] = fields.worldedit_gui_set_node\r
- minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)\r
+ end\r
+ return false\r
+end)\r
+\r
+worldedit.register_gui_function("worldedit_gui_formspec_tester", {\r
+ name = "Formspec Tester",\r
+ get_formspec = function(name)\r
+ local value = gui_formspec[name] or ""\r
+ return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..\r
+ string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..\r
+ "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"\r
+ end,\r
+})\r
+\r
+worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields)\r
+ if fields.worldedit_gui_formspec_tester_show then\r
+ gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or ""\r
+ worldedit.show_page(name, "worldedit_gui_formspec_tester")\r
+ minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name])\r
return true\r
end\r
return false\r