-local safe_region_callback\r
-local safe_region_name\r
-local safe_region_param\r
+local safe_region_callback = {}\r
\r
-check_region = function(name, param)\r
- --obtain positions\r
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
- if pos1 == nil or pos2 == nil then\r
- worldedit.player_notify(name, "no region selected")\r
- return nil\r
+--`count` is the number of nodes that would possibly be modified\r
+--`callback` is a callback to run when the user confirms\r
+local function safe_region(name, count, callback)\r
+ if count < 20000 then\r
+ return callback()\r
end\r
\r
- return worldedit.volume(pos1, pos2)\r
+ --save callback to call later\r
+ safe_region_callback[name] = callback\r
+ worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")\r
end\r
\r
---`callback` is a callback to run when the user confirms\r
---`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed\r
-safe_region = function(callback, nodes_needed)\r
- --default node volume calculation\r
- nodes_needed = nodes_needed or check_region\r
-\r
- return function(name, param)\r
- --check if the operation applies to a safe number of nodes\r
- local count = nodes_needed(name, param)\r
- if count == nil then return end --invalid command\r
- if count < 10000 then\r
- return callback(name, param)\r
- end\r
-\r
- --save callback to call later\r
- safe_region_callback, safe_region_name, safe_region_param = callback, name, param\r
- worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")\r
- end\r
+local function reset_pending(name)\r
+ safe_region_callback[name] = nil\r
end\r
\r
minetest.register_chatcommand("/y", {\r
params = "",\r
description = "Confirm a pending operation",\r
- func = function()\r
- local callback, name, param = safe_region_callback, safe_region_name, safe_region_param\r
+ func = function(name)\r
+ local callback = safe_region_callback[name]\r
if not callback then\r
worldedit.player_notify(name, "no operation pending")\r
return\r
end\r
\r
- --obtain positions\r
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
- if pos1 == nil or pos2 == nil then\r
- worldedit.player_notify(name, "no region selected")\r
- return\r
- end\r
-\r
- safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil --reset pending operation\r
- callback(name, param, pos1, pos2)\r
+ reset_pending(name)\r
+ callback(name)\r
end,\r
})\r
\r
minetest.register_chatcommand("/n", {\r
params = "",\r
- description = "Confirm a pending operation",\r
- func = function()\r
- if not safe_region_callback then \r
+ description = "Abort a pending operation",\r
+ func = function(name)\r
+ if not safe_region_callback[name] then\r
worldedit.player_notify(name, "no operation pending")\r
return\r
end\r
- safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil\r
+\r
+ reset_pending(name)\r
end,\r
})\r
+\r
+\r
+return safe_region, reset_pending\r