--add marker\r
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")\r
if worldedit.marker1[name] ~= nil then\r
- worldedit.marker1[name]:get_luaentity().name = name\r
+ worldedit.marker1[name]:get_luaentity().player_name = name\r
end\r
end\r
worldedit.mark_region(name)\r
--add marker\r
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")\r
if worldedit.marker2[name] ~= nil then\r
- worldedit.marker2[name]:get_luaentity().name = name\r
+ worldedit.marker2[name]:get_luaentity().player_name = name\r
end\r
end\r
worldedit.mark_region(name)\r
end\r
worldedit.marker_region[name] = nil\r
end\r
+\r
if pos1 ~= nil and pos2 ~= nil then\r
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
+\r
+ local vec = vector.subtract(pos2, pos1)\r
+ local maxside = math.max(vec.x, math.max(vec.y, vec.z))\r
+ local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16\r
+ if maxside > limit * 1.5 then\r
+ -- The client likely won't be able to see the plane markers as intended anyway,\r
+ -- thus don't place them and also don't load the area into memory\r
+ return\r
+ end\r
+\r
local thickness = 0.2\r
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2\r
\r
--XY plane markers\r
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do\r
local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")\r
- marker:set_properties({\r
- visual_size={x=sizex * 2, y=sizey * 2},\r
- collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},\r
- })\r
- marker:get_luaentity().name = name\r
- table.insert(markers, marker)\r
+ if marker ~= nil then\r
+ marker:set_properties({\r
+ visual_size={x=sizex * 2, y=sizey * 2},\r
+ collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},\r
+ })\r
+ marker:get_luaentity().player_name = name\r
+ table.insert(markers, marker)\r
+ end\r
end\r
\r
--YZ plane markers\r
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do\r
local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")\r
- marker:set_properties({\r
- visual_size={x=sizez * 2, y=sizey * 2},\r
- collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},\r
- })\r
- marker:setyaw(math.pi / 2)\r
- marker:get_luaentity().name = name\r
- table.insert(markers, marker)\r
+ if marker ~= nil then\r
+ marker:set_properties({\r
+ visual_size={x=sizez * 2, y=sizey * 2},\r
+ collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},\r
+ })\r
+ marker:set_yaw(math.pi / 2)\r
+ marker:get_luaentity().player_name = name\r
+ table.insert(markers, marker)\r
+ end\r
end\r
\r
worldedit.marker_region[name] = markers\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker1[self.name] == nil then\r
+ if worldedit.marker1[self.player_name] == nil then\r
self.object:remove()\r
end\r
end,\r
on_punch = function(self, hitter)\r
self.object:remove()\r
- worldedit.marker1[self.name] = nil\r
+ worldedit.marker1[self.player_name] = nil\r
+ end,\r
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
end,\r
})\r
\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker2[self.name] == nil then\r
+ if worldedit.marker2[self.player_name] == nil then\r
self.object:remove()\r
end\r
end,\r
on_punch = function(self, hitter)\r
self.object:remove()\r
- worldedit.marker2[self.name] = nil\r
+ worldedit.marker2[self.player_name] = nil\r
+ end,\r
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
end,\r
})\r
\r
minetest.register_entity(":worldedit:region_cube", {\r
initial_properties = {\r
visual = "upright_sprite",\r
- visual_size = {x=1.1, y=1.1},\r
textures = {"worldedit_cube.png"},\r
visual_size = {x=10, y=10},\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker_region[self.name] == nil then\r
+ if worldedit.marker_region[self.player_name] == nil then\r
self.object:remove()\r
return\r
end\r
end,\r
on_punch = function(self, hitter)\r
- for _, entity in ipairs(worldedit.marker_region[self.name]) do\r
+ local markers = worldedit.marker_region[self.player_name]\r
+ if not markers then\r
+ return\r
+ end\r
+ for _, entity in ipairs(markers) do\r
entity:remove()\r
end\r
- worldedit.marker_region[self.name] = nil\r
+ worldedit.marker_region[self.player_name] = nil\r
end,\r
-})
\ No newline at end of file
+ on_blast = function(self, damage)\r
+ return false, false, {} -- don't damage or knockback\r
+ end,\r
+})\r
+\r