]> git.lizzy.rs Git - worldedit.git/blobdiff - worldedit_commands/mark.lua
Fix double-definition of visual_size in entity def
[worldedit.git] / worldedit_commands / mark.lua
index d2568ed5c08e39bf09f73348c2179c201e39c6e2..9f7b020f9a89ed499ee87a7b3688d978de62bc57 100644 (file)
 worldedit.marker1 = {}\r
 worldedit.marker2 = {}\r
+worldedit.marker_region = {}\r
 \r
 --marks worldedit region position 1\r
 worldedit.mark_pos1 = function(name)\r
-       local pos = worldedit.pos1[name]\r
+       local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+\r
+       if pos1 ~= nil then\r
+               --make area stay loaded\r
+               local manip = minetest.get_voxel_manip()\r
+               manip:read_from_map(pos1, pos1)\r
+       end\r
        if worldedit.marker1[name] ~= nil then --marker already exists\r
                worldedit.marker1[name]:remove() --remove marker\r
                worldedit.marker1[name] = nil\r
        end\r
-       if pos ~= nil then --add marker\r
-               worldedit.marker1[name] = minetest.env:add_entity(pos, "worldedit:pos1")\r
-               worldedit.marker1[name]:get_luaentity().active = true\r
+       if pos1 ~= nil then\r
+               --add marker\r
+               worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")\r
+               if worldedit.marker1[name] ~= nil then\r
+                       worldedit.marker1[name]:get_luaentity().player_name = name\r
+               end\r
        end\r
+       worldedit.mark_region(name)\r
 end\r
 \r
 --marks worldedit region position 2\r
 worldedit.mark_pos2 = function(name)\r
-       local pos = worldedit.pos2[name]\r
+       local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+\r
+       if pos2 ~= nil then\r
+               --make area stay loaded\r
+               local manip = minetest.get_voxel_manip()\r
+               manip:read_from_map(pos2, pos2)\r
+       end\r
        if worldedit.marker2[name] ~= nil then --marker already exists\r
                worldedit.marker2[name]:remove() --remove marker\r
                worldedit.marker2[name] = nil\r
        end\r
-       if pos ~= nil then --add marker\r
-               worldedit.marker2[name] = minetest.env:add_entity(pos, "worldedit:pos2")\r
-               worldedit.marker2[name]:get_luaentity().active = true\r
+       if pos2 ~= nil then\r
+               --add marker\r
+               worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")\r
+               if worldedit.marker2[name] ~= nil then\r
+                       worldedit.marker2[name]:get_luaentity().player_name = name\r
+               end\r
+       end\r
+       worldedit.mark_region(name)\r
+end\r
+\r
+worldedit.mark_region = function(name)\r
+       local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+\r
+       if worldedit.marker_region[name] ~= nil then --marker already exists\r
+               --wip: make the area stay loaded somehow\r
+               for _, entity in ipairs(worldedit.marker_region[name]) do\r
+                       entity:remove()\r
+               end\r
+               worldedit.marker_region[name] = nil\r
+       end\r
+\r
+       if pos1 ~= nil and pos2 ~= nil then\r
+               local pos1, pos2 = worldedit.sort_pos(pos1, pos2)\r
+\r
+               local vec = vector.subtract(pos2, pos1)\r
+               local maxside = math.max(vec.x, math.max(vec.y, vec.z))\r
+               local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16\r
+               if maxside > limit * 1.5 then\r
+                       -- The client likely won't be able to see the plane markers as intended anyway,\r
+                       -- thus don't place them and also don't load the area into memory\r
+                       return\r
+               end\r
+\r
+               local thickness = 0.2\r
+               local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2\r
+\r
+               --make area stay loaded\r
+               local manip = minetest.get_voxel_manip()\r
+               manip:read_from_map(pos1, pos2)\r
+\r
+               local markers = {}\r
+\r
+               --XY plane markers\r
+               for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do\r
+                       local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")\r
+                       if marker ~= nil then\r
+                               marker:set_properties({\r
+                                       visual_size={x=sizex * 2, y=sizey * 2},\r
+                                       collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},\r
+                               })\r
+                               marker:get_luaentity().player_name = name\r
+                               table.insert(markers, marker)\r
+                       end\r
+               end\r
+\r
+               --YZ plane markers\r
+               for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do\r
+                       local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")\r
+                       if marker ~= nil then\r
+                               marker:set_properties({\r
+                                       visual_size={x=sizez * 2, y=sizey * 2},\r
+                                       collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},\r
+                               })\r
+                               marker:set_yaw(math.pi / 2)\r
+                               marker:get_luaentity().player_name = name\r
+                               table.insert(markers, marker)\r
+                       end\r
+               end\r
+\r
+               worldedit.marker_region[name] = markers\r
        end\r
 end\r
 \r
@@ -35,16 +119,16 @@ minetest.register_entity(":worldedit:pos1", {
                        "worldedit_pos1.png", "worldedit_pos1.png",\r
                        "worldedit_pos1.png", "worldedit_pos1.png"},\r
                collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
+               physical = false,\r
        },\r
        on_step = function(self, dtime)\r
-               if self.active == nil then\r
+               if worldedit.marker1[self.player_name] == nil then\r
                        self.object:remove()\r
                end\r
        end,\r
        on_punch = function(self, hitter)\r
                self.object:remove()\r
-               local name = hitter:get_player_name()\r
-               worldedit.marker1[name] = nil\r
+               worldedit.marker1[self.player_name] = nil\r
        end,\r
 })\r
 \r
@@ -56,15 +140,41 @@ minetest.register_entity(":worldedit:pos2", {
                        "worldedit_pos2.png", "worldedit_pos2.png",\r
                        "worldedit_pos2.png", "worldedit_pos2.png"},\r
                collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},\r
+               physical = false,\r
        },\r
        on_step = function(self, dtime)\r
-               if self.active == nil then\r
+               if worldedit.marker2[self.player_name] == nil then\r
                        self.object:remove()\r
                end\r
        end,\r
        on_punch = function(self, hitter)\r
                self.object:remove()\r
-               local name = hitter:get_player_name()\r
-               worldedit.marker2[name] = nil\r
+               worldedit.marker2[self.player_name] = nil\r
        end,\r
-})
\ No newline at end of file
+})\r
+\r
+minetest.register_entity(":worldedit:region_cube", {\r
+       initial_properties = {\r
+               visual = "upright_sprite",\r
+               textures = {"worldedit_cube.png"},\r
+               visual_size = {x=10, y=10},\r
+               physical = false,\r
+       },\r
+       on_step = function(self, dtime)\r
+               if worldedit.marker_region[self.player_name] == nil then\r
+                       self.object:remove()\r
+                       return\r
+               end\r
+       end,\r
+       on_punch = function(self, hitter)\r
+               local markers = worldedit.marker_region[self.player_name]\r
+               if not markers then\r
+                       return\r
+               end\r
+               for _, entity in ipairs(markers) do\r
+                       entity:remove()\r
+               end\r
+               worldedit.marker_region[self.player_name] = nil\r
+       end,\r
+})\r
+\r