--add marker\r
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")\r
if worldedit.marker1[name] ~= nil then\r
- worldedit.marker1[name]:get_luaentity().name = name\r
+ worldedit.marker1[name]:get_luaentity().player_name = name\r
end\r
end\r
worldedit.mark_region(name)\r
--add marker\r
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")\r
if worldedit.marker2[name] ~= nil then\r
- worldedit.marker2[name]:get_luaentity().name = name\r
+ worldedit.marker2[name]:get_luaentity().player_name = name\r
end\r
end\r
worldedit.mark_region(name)\r
visual_size={x=sizex * 2, y=sizey * 2},\r
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},\r
})\r
- marker:get_luaentity().name = name\r
+ marker:get_luaentity().player_name = name\r
table.insert(markers, marker)\r
end\r
\r
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},\r
})\r
marker:setyaw(math.pi / 2)\r
- marker:get_luaentity().name = name\r
+ marker:get_luaentity().player_name = name\r
table.insert(markers, marker)\r
end\r
\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker1[self.name] == nil then\r
+ if worldedit.marker1[self.player_name] == nil then\r
self.object:remove()\r
end\r
end,\r
on_punch = function(self, hitter)\r
self.object:remove()\r
- worldedit.marker1[self.name] = nil\r
+ worldedit.marker1[self.player_name] = nil\r
end,\r
})\r
\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker2[self.name] == nil then\r
+ if worldedit.marker2[self.player_name] == nil then\r
self.object:remove()\r
end\r
end,\r
on_punch = function(self, hitter)\r
self.object:remove()\r
- worldedit.marker2[self.name] = nil\r
+ worldedit.marker2[self.player_name] = nil\r
end,\r
})\r
\r
physical = false,\r
},\r
on_step = function(self, dtime)\r
- if worldedit.marker_region[self.name] == nil then\r
+ if worldedit.marker_region[self.player_name] == nil then\r
self.object:remove()\r
return\r
end\r
end,\r
on_punch = function(self, hitter)\r
- for _, entity in ipairs(worldedit.marker_region[self.name]) do\r
+ for _, entity in ipairs(worldedit.marker_region[self.player_name]) do\r
entity:remove()\r
end\r
- worldedit.marker_region[self.name] = nil\r
+ worldedit.marker_region[self.player_name] = nil\r
end,\r
-})
\ No newline at end of file
+})\r
+\r