\r
worldedit.pos1 = {}\r
worldedit.pos2 = {}\r
+if minetest.place_schematic then\r
+ worldedit.prob_pos = {}\r
+ worldedit.prob_list = {}\r
+end\r
\r
dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")\r
\r
+worldedit.player_notify = function(name, message)\r
+ minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)\r
+end\r
+\r
--determines whether `nodename` is a valid node name, returning a boolean\r
-worldedit.node_is_valid = function(nodename)\r
- return minetest.registered_nodes[nodename] ~= nil\r
- or minetest.registered_nodes["default:" .. nodename] ~= nil\r
+worldedit.normalize_nodename = function(nodename)\r
+ if minetest.registered_nodes[nodename] then --directly found node name\r
+ return nodename\r
+ elseif minetest.registered_nodes["default:" .. nodename] then --found node name in default\r
+ return "default:" .. nodename\r
+ end\r
+ for key, value in pairs(minetest.registered_nodes) do\r
+ if key:find(":" .. nodename, 1, true) then --found in mod\r
+ return key\r
+ end\r
+ end\r
+ for key, value in pairs(minetest.registered_nodes) do\r
+ if value.description:lower() == nodename:lower() then --found in description\r
+ return key\r
+ end\r
+ end\r
+ return nil\r
end\r
\r
--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)\r
worldedit.pos2[name] = nil\r
worldedit.mark_pos1(name)\r
worldedit.mark_pos2(name)\r
- minetest.chat_send_player(name, "WorldEdit region reset")\r
+ worldedit.set_pos[name] = nil\r
+ worldedit.player_notify(name, "region reset")\r
end,\r
})\r
\r
func = function(name, param)\r
worldedit.mark_pos1(name)\r
worldedit.mark_pos2(name)\r
- minetest.chat_send_player(name, "WorldEdit region marked")\r
+ worldedit.player_notify(name, "region marked")\r
+ end,\r
+})\r
+\r
+minetest.register_chatcommand("/unmark", {\r
+ params = "",\r
+ description = "Hide markers if currently shown",\r
+ privs = {worldedit=true},\r
+ func = function(name, param)\r
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+ worldedit.pos1[name] = nil\r
+ worldedit.pos2[name] = nil\r
+ worldedit.mark_pos1(name)\r
+ worldedit.mark_pos2(name)\r
+ worldedit.pos1[name] = pos1\r
+ worldedit.pos2[name] = pos2\r
+ worldedit.player_notify(name, "region unmarked")\r
end,\r
})\r
\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = minetest.env:get_player_by_name(name):getpos()\r
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)\r
+ pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)\r
worldedit.pos1[name] = pos\r
worldedit.mark_pos1(name)\r
- minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))\r
+ worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))\r
end,\r
})\r
\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = minetest.env:get_player_by_name(name):getpos()\r
- pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)\r
+ pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)\r
worldedit.pos2[name] = pos\r
worldedit.mark_pos2(name)\r
- minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))\r
+ worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))\r
end,\r
})\r
\r
func = function(name, param)\r
if param == "set" then --set both WorldEdit positions\r
worldedit.set_pos[name] = "pos1"\r
- minetest.chat_send_player(name, "Select positions by punching two nodes")\r
+ worldedit.player_notify(name, "select positions by punching two nodes")\r
elseif param == "set1" then --set WorldEdit position 1\r
worldedit.set_pos[name] = "pos1only"\r
- minetest.chat_send_player(name, "Select position 1 by punching a node")\r
+ worldedit.player_notify(name, "select position 1 by punching a node")\r
elseif param == "set2" then --set WorldEdit position 2\r
worldedit.set_pos[name] = "pos2"\r
- minetest.chat_send_player(name, "Select position 2 by punching a node")\r
+ worldedit.player_notify(name, "select position 2 by punching a node")\r
elseif param == "get" then --display current WorldEdit positions\r
if worldedit.pos1[name] ~= nil then\r
- minetest.chat_send_player(name, "WorldEdit position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))\r
+ worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))\r
else\r
- minetest.chat_send_player(name, "WorldEdit position 1 not set")\r
+ worldedit.player_notify(name, "position 1 not set")\r
end\r
if worldedit.pos2[name] ~= nil then\r
- minetest.chat_send_player(name, "WorldEdit position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))\r
+ worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))\r
else\r
- minetest.chat_send_player(name, "WorldEdit position 2 not set")\r
+ worldedit.player_notify(name, "position 2 not set")\r
end\r
else\r
- minetest.chat_send_player(name, "Unknown subcommand: " .. param)\r
+ worldedit.player_notify(name, "unknown subcommand: " .. param)\r
end\r
end,\r
})\r
worldedit.pos1[name] = pos\r
worldedit.mark_pos1(name)\r
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation\r
- minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))\r
+ worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))\r
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only\r
worldedit.pos1[name] = pos\r
worldedit.mark_pos1(name)\r
worldedit.set_pos[name] = nil --finished setting positions\r
- minetest.chat_send_player(name, "WorldEdit position 1 set to " .. minetest.pos_to_string(pos))\r
+ worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))\r
elseif worldedit.set_pos[name] == "pos2" then --setting position 2\r
worldedit.pos2[name] = pos\r
worldedit.mark_pos2(name)\r
worldedit.set_pos[name] = nil --finished setting positions\r
- minetest.chat_send_player(name, "WorldEdit position 2 set to " .. minetest.pos_to_string(pos))\r
+ worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))\r
+ elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities\r
+ worldedit.prob_pos[name] = pos\r
+ minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")\r
end\r
end\r
end)\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local volume = worldedit.volume(pos1, pos2)\r
- minetest.chat_send_player(name, "Current WorldEdit region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")\r
+ worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- if param == "" or not worldedit.node_is_valid(param) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(param)\r
+ if param == "" or not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. param)\r
return\r
end\r
\r
- local count = worldedit.set(pos1, pos2, param)\r
- minetest.chat_send_player(name, count .. " nodes set")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+\r
+ local count = worldedit.set(pos1, pos2, node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes set")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")\r
+ local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(searchnode) then\r
- minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)\r
+ local newsearchnode = worldedit.normalize_nodename(searchnode)\r
+ if not newsearchnode then\r
+ worldedit.player_notify(name, "invalid search node name: " .. searchnode)\r
return\r
end\r
- if not worldedit.node_is_valid(replacenode) then\r
- minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)\r
+ local newreplacenode = worldedit.normalize_nodename(replacenode)\r
+ if not newreplacenode then\r
+ worldedit.player_notify(name, "invalid replace node name: " .. replacenode)\r
return\r
end\r
\r
- local count = worldedit.replace(pos1, pos2, searchnode, replacenode)\r
- minetest.chat_send_player(name, count .. " nodes replaced")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode, tenv)\r
+ worldedit.player_notify(name, count .. " nodes replaced")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+([^%s]+)$")\r
+ local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(searchnode) then\r
- minetest.chat_send_player(name, "Invalid search node name: " .. searchnode)\r
+ local newsearchnode = worldedit.normalize_nodename(searchnode)\r
+ if not newsearchnode then\r
+ worldedit.player_notify(name, "invalid search node name: " .. searchnode)\r
return\r
end\r
- if not worldedit.node_is_valid(replacenode) then\r
- minetest.chat_send_player(name, "Invalid replace node name: " .. replacenode)\r
+ local newreplacenode = worldedit.normalize_nodename(replacenode)\r
+ if not newreplacenode then\r
+ worldedit.player_notify(name, "invalid replace node name: " .. replacenode)\r
return\r
end\r
\r
- local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)\r
- minetest.chat_send_player(name, count .. " nodes replaced")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode, tenv)\r
+ worldedit.player_notify(name, count .. " nodes replaced")\r
end,\r
})\r
\r
minetest.register_chatcommand("/hollowsphere", {\r
params = "<radius> <node>",\r
- description = "Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>",\r
+ description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")\r
+ local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.hollow_sphere(pos, tonumber(radius), nodename)\r
- minetest.chat_send_player(name, count .. " nodes added")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.hollow_sphere(pos, tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
minetest.register_chatcommand("/sphere", {\r
params = "<radius> <node>",\r
- description = "Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>",\r
+ description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",\r
+ privs = {worldedit=true},\r
+ func = function(name, param)\r
+ local pos = worldedit.pos1[name]\r
+ if pos == nil then\r
+ worldedit.player_notify(name, "no region selected")\r
+ return\r
+ end\r
+\r
+ local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")\r
+ if found == nil then\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
+ return\r
+ end\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
+ return\r
+ end\r
+\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.sphere(pos, tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
+ end,\r
+})\r
+\r
+minetest.register_chatcommand("/hollowdome", {\r
+ params = "<radius> <node>",\r
+ description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, radius, nodename = param:find("^(%d+)%s+([^%s]+)$")\r
+ local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.sphere(pos, tonumber(radius), nodename)\r
- minetest.chat_send_player(name, count .. " nodes added")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.hollow_dome(pos, tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
+ end,\r
+})\r
+\r
+minetest.register_chatcommand("/dome", {\r
+ params = "<radius> <node>",\r
+ description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",\r
+ privs = {worldedit=true},\r
+ func = function(name, param)\r
+ local pos = worldedit.pos1[name]\r
+ if pos == nil then\r
+ worldedit.player_notify(name, "no region selected")\r
+ return\r
+ end\r
+\r
+ local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")\r
+ if found == nil then\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
+ return\r
+ end\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
+ return\r
+ end\r
+\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.dome(pos, tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")\r
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
axis, sign = worldedit.player_axis(name)\r
length = length * sign\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)\r
- minetest.chat_send_player(name, count .. " nodes added")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+([^%s]+)$")\r
+ local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
axis, sign = worldedit.player_axis(name)\r
length = length * sign\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), nodename)\r
- minetest.chat_send_player(name, count .. " nodes added")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
minetest.register_chatcommand("/pyramid", {\r
params = "<height> <node>",\r
- description = "Add pyramid at WorldEdit position 1 with height <height>, composed of <node>",\r
+ description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, size, nodename = param:find("(%d+)%s+([^%s]+)$")\r
+ local found, _, size, nodename = param:find("(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.pyramid(pos, tonumber(size), nodename)\r
- minetest.chat_send_player(name, count .. " nodes added")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.pyramid(pos, tonumber(size), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
minetest.register_chatcommand("/spiral", {\r
params = "<width> <height> <space> <node>",\r
- description = "Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",\r
+ description = "Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos = worldedit.pos1[name]\r
if pos == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)$")\r
+ local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
- if not worldedit.node_is_valid(nodename) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.normalize_nodename(nodename)\r
+ if not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. nodename)\r
return\r
end\r
\r
- local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), nodename)\r
- minetest.chat_send_player(name, count .. " nodes changed")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes added")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
amount = amount * sign\r
end\r
\r
- local count = worldedit.copy(pos1, pos2, axis, tonumber(amount))\r
- minetest.chat_send_player(name, count .. " nodes copied")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)\r
+ worldedit.player_notify(name, count .. " nodes copied")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
amount = amount * sign\r
end\r
\r
- local count = worldedit.move(pos1, pos2, axis, tonumber(amount))\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)\r
\r
pos1[axis] = pos1[axis] + amount\r
pos2[axis] = pos2[axis] + amount\r
worldedit.mark_pos1(name)\r
worldedit.mark_pos2(name)\r
-\r
- minetest.chat_send_player(name, count .. " nodes moved")\r
+ worldedit.player_notify(name, count .. " nodes moved")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
count = count * sign\r
end\r
\r
- local count = worldedit.stack(pos1, pos2, axis, tonumber(count))\r
- minetest.chat_send_player(name, count .. " nodes stacked")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)\r
+ worldedit.player_notify(name, count .. " nodes stacked")\r
+ end,\r
+})\r
+\r
+minetest.register_chatcommand("/scale", {\r
+ params = "<factor>",\r
+ description = "Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin",\r
+ privs = {worldedit=true},\r
+ func = function(name, param)\r
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+ if pos1 == nil or pos2 == nil then\r
+ worldedit.player_notify(name, "no region selected")\r
+ return\r
+ end\r
+\r
+ local factor = tonumber(param)\r
+ if not factor or factor ~= math.floor(factor) or factor <= 0 then\r
+ worldedit.player_notify(name, "invalid scaling factor: " .. param)\r
+ end\r
+\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count, pos1, pos2 = worldedit.scale(pos1, pos2, factor, tenv)\r
+\r
+ --reset markers to scaled positions\r
+ worldedit.pos1[name] = pos1\r
+ worldedit.pos2[name] = pos2\r
+ worldedit.mark_pos1(name)\r
+ worldedit.mark_pos2(name)\r
+\r
+ worldedit.player_notify(name, count .. " nodes scaled")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis1 == "?" then\r
axis2 = worldedit.player_axis(name)\r
end\r
if axis1 == axis2 then\r
- minetest.chat_send_player(name, "Invalid usage: axes are the same")\r
+ worldedit.player_notify(name, "invalid usage: axes must be different")\r
return\r
end\r
\r
- local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2, tenv)\r
\r
--reset markers to transposed positions\r
worldedit.pos1[name] = pos1\r
worldedit.mark_pos1(name)\r
worldedit.mark_pos2(name)\r
\r
- minetest.chat_send_player(name, count .. " nodes transposed")\r
+ worldedit.player_notify(name, count .. " nodes transposed")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
param = worldedit.player_axis(name)\r
end\r
if param ~= "x" and param ~= "y" and param ~= "z" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
\r
- local count = worldedit.flip(pos1, pos2, param)\r
- minetest.chat_send_player(name, count .. " nodes flipped")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.flip(pos1, pos2, param, tenv)\r
+ worldedit.player_notify(name, count .. " nodes flipped")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if axis == "?" then\r
axis = worldedit.player_axis(name)\r
end\r
if angle % 90 ~= 0 then\r
- minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")\r
+ worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")\r
return\r
end\r
\r
worldedit.mark_pos1(name)\r
worldedit.mark_pos2(name)\r
\r
- minetest.chat_send_player(name, count .. " nodes rotated")\r
+ worldedit.player_notify(name, count .. " nodes rotated")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
local found, _, angle = param:find("^([+-]?%d+)$")\r
if found == nil then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
if angle % 90 ~= 0 then\r
- minetest.chat_send_player(name, "Invalid usage: angle must be multiple of 90")\r
+ worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")\r
return\r
end\r
\r
- local count = worldedit.orient(pos1, pos2, angle)\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.orient(pos1, pos2, angle, tenv)\r
\r
- minetest.chat_send_player(name, count .. " nodes oriented")\r
+ worldedit.player_notify(name, count .. " nodes oriented")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local count = worldedit.fixlight(pos1, pos2)\r
- minetest.chat_send_player(name, count .. " nodes updated")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.fixlight(pos1, pos2, tenv)\r
+ worldedit.player_notify(name, count .. " nodes updated")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local count = worldedit.hide(pos1, pos2)\r
- minetest.chat_send_player(name, count .. " nodes hidden")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.hide(pos1, pos2, tenv)\r
+ worldedit.player_notify(name, count .. " nodes hidden")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- if param == "" or not worldedit.node_is_valid(param) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.node_is_valid(param)\r
+ if param == "" or not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. param)\r
return\r
end\r
\r
- local count = worldedit.suppress(pos1, pos2, param)\r
- minetest.chat_send_player(name, count .. " nodes suppressed")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.suppress(pos1, pos2, node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes suppressed")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- if param == "" or not worldedit.node_is_valid(param) then\r
- minetest.chat_send_player(name, "Invalid node name: " .. param)\r
+ local node = worldedit.node_is_valid(param)\r
+ if param == "" or not node then\r
+ worldedit.player_notify(name, "invalid node name: " .. param)\r
return\r
end\r
\r
- local count = worldedit.highlight(pos1, pos2, param)\r
- minetest.chat_send_player(name, count .. " nodes highlighted")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.highlight(pos1, pos2, node, tenv)\r
+ worldedit.player_notify(name, count .. " nodes highlighted")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
- local count = worldedit.restore(pos1, pos2)\r
- minetest.chat_send_player(name, count .. " nodes restored")\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
+ end\r
+ local count = worldedit.restore(pos1, pos2, tenv)\r
+ worldedit.player_notify(name, count .. " nodes restored")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
if param == "" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
\r
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist\r
local file, err = io.open(filename, "wb")\r
if err ~= nil then\r
- minetest.chat_send_player(name, "Could not save file to \"" .. filename .. "\"")\r
+ worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"")\r
return\r
end\r
file:write(result)\r
file:flush()\r
file:close()\r
\r
- minetest.chat_send_player(name, count .. " nodes saved")\r
+ worldedit.player_notify(name, count .. " nodes saved")\r
end,\r
})\r
\r
func = function(name, param)\r
local pos1 = worldedit.pos1[name]\r
if pos1 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
if param == "" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
\r
local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"\r
local file, err = io.open(filename, "rb")\r
if err ~= nil then\r
- minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")\r
+ worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")\r
return\r
end\r
local value = file:read("*a")\r
file:close()\r
\r
- local nodepos1, nodepos2, count\r
- if value:find("{") then --old WorldEdit format\r
- nodepos1, nodepos2, count = worldedit.allocate_old(pos1, value)\r
- else --new WorldEdit format\r
- nodepos1, nodepos2, count = worldedit.allocate(pos1, value)\r
+ if worldedit.valueversion(value) == 0 then --unknown version\r
+ worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")\r
+ return\r
end\r
+ local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)\r
\r
worldedit.pos1[name] = nodepos1\r
worldedit.mark_pos1(name)\r
worldedit.pos2[name] = nodepos2\r
worldedit.mark_pos2(name)\r
\r
- minetest.chat_send_player(name, count .. " nodes allocated")\r
+ worldedit.player_notify(name, count .. " nodes allocated")\r
end,\r
})\r
\r
minetest.register_chatcommand("/load", {\r
params = "<file>",\r
- description = "Load nodes from \"(world folder)/schems/<file>.we\" with position 1 of the current WorldEdit region as the origin",\r
+ description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",\r
privs = {worldedit=true},\r
func = function(name, param)\r
local pos1 = worldedit.pos1[name]\r
if pos1 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
\r
if param == "" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ worldedit.player_notify(name, "invalid usage: " .. param)\r
return\r
end\r
\r
- local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"\r
- local file, err = io.open(filename, "rb")\r
- if err ~= nil then\r
- minetest.chat_send_player(name, "Could not open file \"" .. filename .. "\"")\r
+ --find the file in the world path\r
+ local testpaths = {\r
+ minetest.get_worldpath() .. "/schems/" .. param,\r
+ minetest.get_worldpath() .. "/schems/" .. param .. ".we",\r
+ minetest.get_worldpath() .. "/schems/" .. param .. ".wem",\r
+ }\r
+ local file, err\r
+ for index, path in ipairs(testpaths) do\r
+ file, err = io.open(path, "rb")\r
+ if not err then\r
+ break\r
+ end\r
+ end\r
+ if err then\r
+ worldedit.player_notify(name, "could not open file \"" .. param .. "\"")\r
return\r
end\r
local value = file:read("*a")\r
file:close()\r
\r
- local count\r
- if value:find("{") then --old WorldEdit format\r
- count = worldedit.deserialize_old(pos1, value)\r
- else --new WorldEdit format\r
- count = worldedit.deserialize(pos1, value)\r
+ if worldedit.valueversion(value) == 0 then --unknown version\r
+ worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")\r
+ return\r
+ end\r
+\r
+ local tenv = minetest.env\r
+ if worldedit.ENABLE_QUEUE then\r
+ tenv = worldedit.queue_aliasenv\r
end\r
+ local count = worldedit.deserialize(pos1, value, tenv)\r
\r
- minetest.chat_send_player(name, count .. " nodes loaded")\r
+ worldedit.player_notify(name, count .. " nodes loaded")\r
end,\r
})\r
\r
-minetest.register_chatcommand("/metasave", {\r
- params = "<file>",\r
- description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.wem\"",\r
- privs = {worldedit=true},\r
+minetest.register_chatcommand("/lua", {\r
+ params = "<code>",\r
+ description = "Executes <code> as a Lua chunk in the global namespace",\r
+ privs = {worldedit=true, server=true},\r
+ func = function(name, param)\r
+ local err = worldedit.lua(param)\r
+ if err then\r
+ worldedit.player_notify(name, "code error: " .. err)\r
+ else\r
+ worldedit.player_notify(name, "code successfully executed", false)\r
+ end\r
+ end,\r
+})\r
+\r
+minetest.register_chatcommand("/luatransform", {\r
+ params = "<code>",\r
+ description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",\r
+ privs = {worldedit=true, server=true},\r
func = function(name, param)\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ worldedit.player_notify(name, "no region selected")\r
return\r
end\r
- if param == "" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
- return\r
- end\r
- local count, err = worldedit.metasave(pos1, pos2, param)\r
+\r
+ local err = worldedit.luatransform(pos1, pos2, param)\r
if err then\r
- minetest.chat_send_player(name, "error loading file: " .. err)\r
+ worldedit.player_notify(name, "code error: " .. err, false)\r
else\r
- minetest.chat_send_player(name, count .. " nodes saved")\r
+ worldedit.player_notify(name, "code successfully executed", false)\r
end\r
end,\r
})\r
\r
-minetest.register_chatcommand("/metaload", {\r
- params = "<file>",\r
- description = "Load nodes from \"(world folder)/schems/<file>.wem\" with position 1 of the current WorldEdit region as the origin",\r
+if minetest.place_schematic then\r
+minetest.register_chatcommand("/mtschemcreate", {\r
+ params = "<filename>",\r
+ description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",\r
privs = {worldedit=true},\r
func = function(name, param)\r
- local pos1 = worldedit.pos1[name]\r
- if pos1 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
+ if pos1 == nil or pos2 == nil then\r
+ worldedit.player_notify(name, "No region selected")\r
return\r
end\r
- if param == "" then\r
- minetest.chat_send_player(name, "Invalid usage: " .. param)\r
+ if param == nil then\r
+ worldedit.player_notify(name, "No filename specified")\r
return\r
end\r
- local count, err = worldedit.metaload(pos1, param)\r
- if err then\r
- minetest.chat_send_player(name, "Error loading file: " .. err)\r
+\r
+ local path = minetest.get_worldpath() .. "/schems"\r
+ local filename = path .. "/" .. param .. ".mts"\r
+ os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist\r
+\r
+ local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)\r
+ if ret == nil then\r
+ worldedit.player_notify(name, "Failed to create Minetest schematic", false)\r
else\r
- minetest.chat_send_player(name, count .. " nodes loaded")\r
+ worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)\r
end\r
+ worldedit.prob_list[name] = {}\r
end,\r
})\r
\r
-minetest.register_chatcommand("/lua", {\r
- params = "<code>",\r
- description = "Executes <code> as a Lua chunk in the global namespace",\r
- privs = {worldedit=true, server=true},\r
+minetest.register_chatcommand("/mtschemplace", {\r
+ params = "<filename>",\r
+ description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",\r
+ privs = {worldedit=true},\r
func = function(name, param)\r
- local err = worldedit.lua(param)\r
- if err then\r
- minetest.chat_send_player(name, "Code error: " .. err)\r
+ local pos = worldedit.pos1[name]\r
+ if pos == nil then\r
+ worldedit.player_notify(name, "No position selected")\r
+ return\r
+ end\r
+ if param == nil then\r
+ worldedit.player_notify(name, "No filename specified")\r
+ return\r
+ end\r
+\r
+ local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"\r
+ if minetest.place_schematic(pos, path) == nil then\r
+ worldedit.player_notify(name, "Failed to place Minetest schematic", false)\r
else\r
- minetest.chat_send_player(name, "Code successfully executed")\r
+ worldedit.player_notify(name, "Placed Minetest schematic " .. param ..\r
+ " at " .. minetest.pos_to_string(pos), false)\r
end\r
end,\r
})\r
\r
-minetest.register_chatcommand("/luatransform", {\r
- params = "<code>",\r
- description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",\r
- privs = {worldedit=true, server=true},\r
+minetest.register_chatcommand("/mtschemprob", {\r
+ params = "start/finish/get",\r
+ description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",\r
+ privs = {worldedit=true},\r
func = function(name, param)\r
- local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
- if pos1 == nil or pos2 == nil then\r
- minetest.chat_send_player(name, "No WorldEdit region selected")\r
- return\r
- end\r
-\r
- local err = worldedit.luatransform(pos1, pos2, param)\r
- if err then\r
- minetest.chat_send_player(name, "Code error: " .. err)\r
+ if param == "start" then --start probability setting\r
+ worldedit.set_pos[name] = "prob"\r
+ worldedit.prob_list[name] = {}\r
+ worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")\r
+ elseif param == "finish" then --finish probability setting\r
+ worldedit.set_pos[name] = nil\r
+ worldedit.player_notify(name, "finished Minetest schematic probability selection")\r
+ elseif param == "get" then --get all nodes that had probabilities set on them\r
+ local text = ""\r
+ local problist = worldedit.prob_list[name]\r
+ if problist == nil then\r
+ return\r
+ end\r
+ for k,v in pairs(problist) do\r
+ local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100\r
+ text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "\r
+ end\r
+ worldedit.player_notify(name, "Currently set node probabilities:")\r
+ worldedit.player_notify(name, text)\r
else\r
- minetest.chat_send_player(name, "Code successfully executed")\r
+ worldedit.player_notify(name, "unknown subcommand: " .. param)\r
end\r
end,\r
-})
\ No newline at end of file
+})\r
+\r
+minetest.register_on_player_receive_fields(\r
+ function(player, formname, fields)\r
+ if (formname == "prob_val_enter") and (fields.text ~= "") then\r
+ local name = player:get_player_name()\r
+ local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}\r
+ local index = table.getn(worldedit.prob_list[name]) + 1\r
+ worldedit.prob_list[name][index] = prob_entry\r
+ end\r
+ end\r
+)\r
+end\r