func = function(name)\r
worldedit.pos1[name] = nil\r
worldedit.pos2[name] = nil\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
worldedit.set_pos[name] = nil\r
--make sure the user does not try to confirm an operation after resetting pos:\r
reset_pending(name)\r
description = "Show markers at the region positions",\r
privs = {worldedit=true},\r
func = function(name)\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
worldedit.player_notify(name, "region marked")\r
end,\r
})\r
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]\r
worldedit.pos1[name] = nil\r
worldedit.pos2[name] = nil\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
worldedit.pos1[name] = pos1\r
worldedit.pos2[name] = pos2\r
worldedit.player_notify(name, "region unmarked")\r
\r
pos1[axis] = pos1[axis] + amount\r
pos2[axis] = pos2[axis] + amount\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
worldedit.player_notify(name, count .. " nodes moved")\r
end,\r
})\r
--reset markers to scaled positions\r
worldedit.pos1[name] = pos1\r
worldedit.pos2[name] = pos2\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
\r
worldedit.player_notify(name, count .. " nodes stretched")\r
end,\r
--reset markers to transposed positions\r
worldedit.pos1[name] = pos1\r
worldedit.pos2[name] = pos2\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
\r
worldedit.player_notify(name, count .. " nodes transposed")\r
end,\r
--reset markers to rotated positions\r
worldedit.pos1[name] = pos1\r
worldedit.pos2[name] = pos2\r
- worldedit.mark_pos1(name)\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
\r
worldedit.player_notify(name, count .. " nodes rotated")\r
end,\r
end\r
\r
worldedit.pos1[name] = nodepos1\r
- worldedit.mark_pos1(name)\r
worldedit.pos2[name] = nodepos2\r
- worldedit.mark_pos2(name)\r
+ worldedit.marker_update(name)\r
\r
worldedit.player_notify(name, count .. " nodes allocated")\r
end,\r