function worldedit.deserialize(origin_pos, value)\r
local nodes = load_schematic(value)\r
if not nodes then return nil end\r
+ if #nodes == 0 then return #nodes end\r
\r
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)\r
worldedit.keep_loaded(pos1, pos2)\r