return true
end
--- Updates the location ingame of the markers
-worldedit.marker_update = function(name, marker)
- if marker == nil then
- worldedit.mark_pos1(name)
- worldedit.mark_pos2(name)
- elseif marker == 1 then
- worldedit.mark_pos1(name)
- elseif marker == 2 then
- worldedit.mark_pos2(name)
- else
- minetest.debug(
- "worldedit: Invalid execution of function update_markers")
- end
-end
-
-- Returns two vectors with the directions for volumetric expansion
worldedit.get_expansion_directions = function(mark1, mark2)