]> git.lizzy.rs Git - xdecor.git/blobdiff - worktable.lua
Crafting guide : simplify group to node determination
[xdecor.git] / worktable.lua
index 3655e188c6baaa848299a3765393bdb877928048..c67b5d74e2ad5377b595886f115870598d3b6c53 100644 (file)
 local worktable = {}
+screwdriver = screwdriver or {}
+local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
 
-local material = {
-       "cloud", -- Only used for the formspec display.
-       "wood", "junglewood", "pinewood", "acacia_wood",
-       "tree", "jungletree", "pinetree", "acacia_tree",
-       "cobble", "mossycobble", "desert_cobble",
-       "stone", "sandstone", "desert_stone", "obsidian",
-       "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
-       "snowblock", "coalblock", "copperblock", "steelblock", "goldblock", 
-       "bronzeblock", "mese", "diamondblock",
-       "brick", "cactus", "clay", "ice", "meselamp",
-       "glass", "obsidian_glass"
+local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
+       ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
+               "tree", "jungletree", "pine_tree", "acacia_tree",
+               "cobble", "mossycobble", "desert_cobble",
+               "stone", "sandstone", "desert_stone", "obsidian",
+               "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
+               "coalblock", "copperblock", "steelblock", "goldblock", 
+               "bronzeblock", "mese", "diamondblock",
+               "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
+
+       ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
+               "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
+               "woodframed_glass", "wood_tile"},
+
+       ["oresplus"] = {"emerald_block", "glowstone"},
 }
 
-local def = { -- Node name, yield, nodebox shape.
-       {"nanoslab", "16", {-0.5, -0.5, -0.5, 0, -0.4375, 0}},
-       {"micropanel", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0}},
-       {"microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
-       {"panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0}},
-       {"slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
-       {"outerstair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5}}},
-       {"stair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}}},
-       {"innerstair", "1", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0}}}
+local def = { -- Nodebox name, yield, definition.
+       {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
+       {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
+       {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
+       {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
+       {"cube", 4, {-.5,-.5,0,0,0,.5}},
+       {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
+       {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
+       {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
+       {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
+       {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
+       {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
+       {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
 }
 
-function worktable.construct(pos)
+function worktable.craft_output_recipe(pos, start_i, pagenum, stackname, recipe_num, filter)
        local meta = minetest.get_meta(pos)
+       local inv = meta:get_inventory()
+       local inventory_size = #meta:to_table().inventory.inv_items_list
+       local pagemax = math.floor((inventory_size - 1) / (8*4) + 1)
+
+       local formspec = [[ size[8,8;]
+                       list[context;item_craft_input;3,6.3;1,1;]
+                       tablecolumns[color;text;color;text]
+                       tableoptions[background=#00000000;highlight=#00000000;border=false]
+                       button[5.5,0;0.7,1;prev;<]
+                       button[7.3,0;0.7,1;next;>]
+                       button[4,0.2;0.7,0.5;search;?]
+                       button[4.6,0.2;0.7,0.5;clearfilter;X]
+                       button[0,0;1.5,1;backcraft;< Back]
+                       tooltip[search;Search]
+                       tooltip[clearfilter;Reset]
+                       label[3,5.8;Input] ]]..
+                       "list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
+                       "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(math.floor(pagenum))..
+                       ",#FFFFFF,/ "..tostring(pagemax).."]"..
+                       "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg
+
+       if stackname then
+               local items_num = #minetest.get_all_craft_recipes(stackname)
+               if recipe_num > items_num then
+                       recipe_num = 1
+               end
 
-       local nodebtn = {}
-       for i=1, #def do
-               nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
-                               ",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
+               --print(dump(minetest.get_all_craft_recipes(stackname)))
+               local stack_width = minetest.get_all_craft_recipes(stackname)[recipe_num].width
+               local stack_items = minetest.get_all_craft_recipes(stackname)[recipe_num].items
+               local stack_type = minetest.get_all_craft_recipes(stackname)[recipe_num].type
+               local stack_output = minetest.get_all_craft_recipes(stackname)[recipe_num].output
+               local stack_count = stack_output:match("%s(%d+)")
+
+               if items_num > 1 then
+                       formspec = formspec.."button[0,5.7;1.6,1;alternate;Alternate]"..
+                                       "label[0,5.2;Recipe "..recipe_num.." of "..items_num.."]"
+               end
+
+               if stack_count then
+                       inv:set_stack("item_craft_input", 1, stackname.." "..stack_count)
+               else
+                       inv:set_stack("item_craft_input", 1, stackname)
+               end
+
+               if stack_width == 0 then
+                       if #stack_items <= 2 then
+                               formspec = formspec.."list[context;craft_output_recipe;5,6.3;2,1;]"
+                               inv:set_size("craft_output_recipe", 2)
+                       elseif #stack_items > 2 and #stack_items <= 4 then
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,2;]"
+                               inv:set_size("craft_output_recipe", 2*2)
+                       else
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
+                               inv:set_size("craft_output_recipe", 3*3)
+                       end
+               elseif stack_width == 1 then
+                       if #stack_items == 1 then
+                               formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"
+                       else
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;1,"..#stack_items..";]"
+                       end
+                       inv:set_size("craft_output_recipe", #stack_items)
+               elseif stack_width == 2 then
+                       formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,3;]"
+                       inv:set_size("craft_output_recipe", 2*3)
+               elseif stack_width == 3 then
+                       if stack_type == "cooking" then
+                               formspec = formspec..[[ list[context;craft_output_recipe;5,6.3;1,1;]
+                                                       image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png] ]]
+                               inv:set_size("craft_output_recipe", 1)
+                       else
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
+                               inv:set_size("craft_output_recipe", 3*3)
+                       end
+               elseif stack_type == "cooking" and stack_width > 3 then
+                       formspec = formspec..[[ list[context;craft_output_recipe;5,6.3;1,1;]
+                                               image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png] ]]
+
+                       inv:set_size("craft_output_recipe", 1)
+               end
+
+               local craft = {}
+               for k, def in pairs(stack_items) do
+                       craft[#craft+1] = def
+                       if def and def:find("^group:") then
+                               if def:find("wool$") then
+                                       def = "wool:white"
+                               elseif def:find("dye$") then
+                                       def = "dye:white"
+                               else
+                                       if minetest.registered_items["default:"..def:match("^group:([%w_]+)$")] then
+                                               def = def:gsub("group", "default")
+                                       else
+                                               for node, definition in pairs(minetest.registered_items) do
+                                               for group in pairs(definition.groups) do
+                                                       if def:match("^group:"..group.."$") or
+                                                                       ((def:find("dye") or def:find("flower")) and
+                                                                       group == def:match("^group:.*,("..group..")")) then
+                                                               def = node
+                                                       end
+                                               end
+                                               end
+                                       end
+                               end
+                       end
+
+                       inv:set_stack("craft_output_recipe", k, def)
+               end
+
+               formspec = formspec..[[ image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]
+                                       button[0,6.5;1.6,1;trash;Clear] ]]..
+                                       "label[0,7.5;"..stackname:sub(1,30).."]"
        end
-       nodebtn = table.concat(nodebtn)
-
-       meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
-               "label[0,0;Cut your material into...]"..
-               nodebtn..
-               "label[0,1.5;Input]"..
-               "list[current_name;input;0,2;1,1;]"..
-               "image[1,2;1,1;xdecor_saw.png]"..
-               "label[2,1.5;Output]"..
-               "list[current_name;output;2,2;1,1;]"..
-               "label[5,1.5;Tool]"..
-               "list[current_name;tool;5,2;1,1;]"..
-               "image[6,2;1,1;xdecor_anvil.png]"..
-               "label[6.8,1.5;Hammer]]"..
-               "list[current_name;hammer;7,2;1,1;]"..
-               "list[current_player;main;0,3.25;8,4;]")
-       meta:set_string("infotext", "Work Table")
 
+       meta:set_string("formspec", formspec)
+end
+
+function worktable.craftguide_update(pos, filter)
+       local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
-       inv:set_size("output", 1)
-       inv:set_size("input", 1)
+       local inv_items_list = {}
+
+       for name, def in pairs(minetest.registered_items) do
+               if not (def.groups.not_in_creative_inventory == 1) and
+                               minetest.get_craft_recipe(name).items and
+                               def.description and def.description ~= "" and
+                               (not filter or def.name:find(filter, 1, true)) then
+                       inv_items_list[#inv_items_list+1] = name
+               end
+       end
+       table.sort(inv_items_list)
+
+       inv:set_size("inv_items_list", #inv_items_list)
+       inv:set_list("inv_items_list", inv_items_list)
+end
+
+function worktable.crafting(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = [[ size[8,7;]
+                       list[current_player;main;0,3.3;8,4;]
+                       image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                       button[0,0;1.5,1;back;< Back]
+                       button[0,1;1.5,1;craftguide;Guide]
+                       list[current_player;craft;2,0;3,3;]
+                       list[current_player;craftpreview;6,1;1,1;]
+                       listring[current_player;main]
+                       listring[current_player;craft] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.3)
+
+       meta:set_string("formspec", formspec)
+end
+
+function worktable.storage(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = [[ size[8,7]
+                       list[context;storage;0,1;8,2;]
+                       list[current_player;main;0,3.25;8,4;]
+                       listring[context;storage]
+                       listring[current_player;main]
+                       button[0,0;1.5,1;back;< Back] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.25)
+
+       meta:set_string("formspec", formspec)
+end
+
+function worktable.main(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = [[ size[8,7;]
+                       label[0.9,1.23;Cut]
+                       label[0.9,2.23;Repair]
+                       box[-0.05,1;2.05,0.9;#555555]
+                       box[-0.05,2;2.05,0.9;#555555]
+                       image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                       image[0,1;1,1;worktable_saw.png]
+                       image[0,2;1,1;worktable_anvil.png]
+                       image[3,2;1,1;hammer_layout.png]
+                       list[context;input;2,1;1,1;]
+                       list[context;tool;2,2;1,1;]
+                       list[context;hammer;3,2;1,1;]
+                       list[context;forms;4,0;4,3;]
+                       list[current_player;main;0,3.25;8,4;]
+                       button[0,0;2,1;craft;Crafting]
+                       button[2,0;2,1;storage;Storage] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.25)
+
+       meta:set_string("formspec", formspec)
+end
+
+function worktable.construct(pos)
+       local meta = minetest.get_meta(pos)
+       local inv = meta:get_inventory()
+
        inv:set_size("tool", 1)
+       inv:set_size("input", 1)
        inv:set_size("hammer", 1)
+       inv:set_size("forms", 4*3)
+       inv:set_size("storage", 8*2)
+       inv:set_size("item_craft_input", 1)
+       meta:set_string("infotext", "Work Table")
+
+       worktable.main(pos)
+       worktable.craftguide_update(pos, nil)
 end
 
-function worktable.fields(pos, formname, fields, sender)
+function worktable.fields(pos, _, fields, sender)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
-       local inputstack = inv:get_stack("input", 1)
-       local outputstack = inv:get_stack("output", 1)
-       local outputcount = outputstack:get_count()
-       local inputname = inputstack:get_name()
-       local shape, get = {}, {}
-       local anz = 0
-
-       for _, d in pairs(def) do
-               local nb, anz = d[1], d[2]
-               if outputcount < 99 and fields[nb] then
-                       local outputshape = string.match(outputstack:get_name(), nb)
-                       if nb ~= outputshape and outputcount > 0 then return end
-                       shape = "xdecor:"..nb.."_"..string.sub(inputname, 9)
-                       get = shape.." "..anz
-
-                       if minetest.registered_nodes[shape] then
-                               inv:add_item("output", get)
-                               inputstack:take_item()
-                               inv:set_stack("input", 1, inputstack)
+       local formspec = meta:to_table().fields.formspec
+       local filter = formspec:match("filter;;([%w_:]+)") or ""
+       local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0
+
+       if fields.storage then
+               worktable.storage(pos)
+       elseif fields.back then
+               worktable.main(pos)
+       elseif fields.backcraft or fields.craft then
+               if fields.backcraft then
+                       inv:set_list("item_craft_input", {})
+                       inv:set_list("craft_output_recipe", {})
+               end
+               worktable.crafting(pos)
+       elseif fields.craftguide then
+               if not meta:to_table().inventory.inv_items_list then return end -- legacy code
+               worktable.craft_output_recipe(pos, 0, 1, nil, 1, "")
+       elseif fields.alternate then
+               inv:set_list("craft_output_recipe", {})
+               local inputstack = inv:get_stack("item_craft_input", 1):get_name()
+               local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1
+
+               recipe_num = recipe_num + 1
+               worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, inputstack, recipe_num, filter)
+       elseif fields.trash or fields.search or fields.clearfilter or
+                       fields.prev or fields.next then
+               if fields.trash then
+                       worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil, 1, filter)
+               elseif fields.search then
+                       worktable.craftguide_update(pos, fields.filter:lower())
+                       worktable.craft_output_recipe(pos, 0, 1, nil, 1, fields.filter:lower())
+               elseif fields.clearfilter then
+                       worktable.craftguide_update(pos, nil)
+                       worktable.craft_output_recipe(pos, 0, 1, nil, 1, "")
+               elseif fields.prev or fields.next then
+                       local inventory_size = #meta:to_table().inventory.inv_items_list
+
+                       if fields.prev or start_i >= inventory_size then
+                               start_i = start_i - 8*4
+                       elseif fields.next or start_i < 0 then
+                               start_i = start_i + 8*4
+                       end
+
+                       if start_i >= inventory_size then
+                               start_i = 0
+                       elseif start_i < 0 then
+                               start_i = inventory_size - (inventory_size % (8*4))
+                       end
+
+                       worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil, 1, filter)
+               end
+
+               inv:set_list("item_craft_input", {})
+               inv:set_list("craft_output_recipe", {})
+       end
+end
+
+function worktable.dig(pos, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       return inv:is_empty("input") and inv:is_empty("hammer") and
+               inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function worktable.contains(table, element)
+       if table then
+               for _, value in pairs(table) do
+                       if value == element then
+                               return true
                        end
                end
        end
+       return false
 end
 
-function worktable.dig(pos, player)
+function worktable.put(_, listname, _, stack, _)
+       local stn = stack:get_name()
+       local mod, node = stn:match("([%w_]+):([%w_]+)")
+       local tdef = minetest.registered_tools[stn]
+       local twear = stack:get_wear()
+
+       if (listname == "input" and worktable.contains(nodes[mod], node)) or
+                       listname == "storage" then
+               return stack:get_count()
+       elseif (listname == "hammer" and stn == "xdecor:hammer") or
+                       (listname == "tool" and tdef and twear > 0) then
+               return 1
+       end
+
+       return 0
+end
+
+function worktable.take(pos, listname, _, stack, player)
+       if listname == "forms" then
+               local user_inv = player:get_inventory()
+               if user_inv:room_for_item("main", stack:get_name()) then
+                       return -1
+               end
+               return 0
+       elseif listname == "inv_items_list" or listname == "item_craft_input" or
+                       listname == "craft_output_recipe" then
+               return 0
+       end
+
+       return stack:get_count()
+end
+
+function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
 
-       if not inv:is_empty("input") or not inv:is_empty("output") or not
-                       inv:is_empty("hammer") or not inv:is_empty("tool") then
-               return false
+       if from_list == "storage" and to_list == "storage" then
+               return count
+       elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
+                       to_list == "item_craft_input" then
+               local stackname = inv:get_stack(from_list, from_index):get_name()
+               local formspec = meta:to_table().fields.formspec
+               local filter = formspec:match("filter;;([%w_:]+)") or ""
+               local start_i = tonumber(formspec:match("inv_items_list;.*;(%d+)%]")) or 0
+
+               worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, stackname, 1, filter)
+
+               minetest.after(0, function()
+                       inv:set_stack(from_list, from_index, stackname)
+               end)
        end
-       return true
-end
 
-function worktable.put(pos, listname, index, stack, player)
-       local stackname = stack:get_name()
-       local count = stack:get_count()
+       return 0
+end
 
-       if listname == "output" then return 0 end
-       if listname == "input" then
-               if string.find(stackname, "default:") then return count
-               else return 0 end
+local function update_inventory(inv, inputstack)
+       if inv:is_empty("input") then
+               inv:set_list("forms", {})
+               return
        end
-       if listname == "hammer" then
-               if not (stackname == "xdecor:hammer") then return 0 end
+
+       local output = {}
+       local input = inv:get_stack("input", 1)
+
+       for _, n in pairs(def) do
+               local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+               output[#output+1] = inputstack:get_name().."_"..n[1].." "..count
        end
-       if listname == "tool" then
-               local tdef = minetest.registered_tools[stackname]
-               local twear = stack:get_wear()
-               if not (tdef and twear > 0) then return 0 end
+
+       inv:set_list("forms", output)
+end
+
+function worktable.on_put(pos, listname, _, stack, _)
+       if listname == "input" then
+               local inv = minetest.get_meta(pos):get_inventory()
+               update_inventory(inv, stack)
        end
+end
 
-       return count
+function worktable.on_take(pos, listname, index, stack, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       if listname == "input" then
+               if stack:get_name() == inv:get_stack("input", 1):get_name() then
+                       update_inventory(inv, stack)
+               else
+                       inv:set_list("forms", {})
+               end
+       elseif listname == "forms" then
+               local inputstack = inv:get_stack("input", 1)
+               inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
+               inv:set_stack("input", 1, inputstack)
+               update_inventory(inv, inputstack)
+       end
 end
 
 xdecor.register("worktable", {
        description = "Work Table",
-       groups = {cracky=2},
-       sounds = xdecor.wood,
+       groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+       sounds = default.node_sound_wood_defaults(),
        tiles = {
                "xdecor_worktable_top.png", "xdecor_worktable_top.png",
                "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
                "xdecor_worktable_front.png", "xdecor_worktable_front.png"
        },
+       on_rotate = screwdriver.rotate_simple,
+       can_dig = worktable.dig,
        on_construct = worktable.construct,
        on_receive_fields = worktable.fields,
-       can_dig = worktable.dig,
-       allow_metadata_inventory_put = worktable.put
+       on_metadata_inventory_put = worktable.on_put,
+       on_metadata_inventory_take = worktable.on_take,
+       allow_metadata_inventory_put = worktable.put,
+       allow_metadata_inventory_take = worktable.take,
+       allow_metadata_inventory_move = worktable.move
 })
 
-for _, m in pairs(material) do
-for n=1, #def do
-       local w = def[n]
-       local nodename = "default:"..m
-       local ndef = minetest.registered_nodes[nodename]
-       if not ndef then return end
+for _, d in pairs(def) do
+for mod, n in pairs(nodes) do
+for _, name in pairs(n) do
+       local ndef = minetest.registered_nodes[mod..":"..name]
+       if ndef then
+               local groups, tiles, light = {}, {}
+               groups.not_in_creative_inventory = 1
 
-       local function description(m)
-               if m == "cloud" then return "" end
-               return string.gsub(m, "%l", string.upper, 1).." "..string.gsub(w[1], "%l", string.upper, 1)
-       end
+               for k, v in pairs(ndef.groups) do
+                       if k ~= "wood" and k ~= "stone" and k ~= "level" then
+                               groups[k] = v
+                       end
+               end
 
-       local function groups(m)
-               if string.find(m, "tree") or string.find(m, "wood") or m == "cactus" then
-                       return {choppy=3, not_in_creative_inventory=1}
-               elseif m == "clay" or m == "snowblock" then
-                       return {snappy=3, not_in_creative_inventory=1}
+               if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then
+                       tiles = ndef.tiles
+               else
+                       tiles = {ndef.tiles[1]}
                end
-               return {cracky=3, not_in_creative_inventory=1}
-       end
 
-       local function shady(w)
-               if string.find(w, "stair") or w == "slab" then return false end
-               return true
-       end
+               if ndef.light_source > 3 then
+                       light = ndef.light_source - 1
+               end
 
-       xdecor.register(w[1].."_"..m, {
-               description = description(m),
-               light_source = ndef.light_source,
-               sounds = ndef.sounds,
-               tiles = ndef.tiles,
-               groups = groups(m),
-               node_box = {type = "fixed", fixed = w[3]},
-               sunlight_propagates = shady(w[1]),
-               on_place = minetest.rotate_node
-       })
+               minetest.register_node(":"..mod..":"..name.."_"..d[1], {
+                       description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
+                       paramtype = "light",
+                       paramtype2 = "facedir",
+                       drawtype = "nodebox",
+                       light_source = light,
+                       sounds = ndef.sounds,
+                       tiles = tiles,
+                       groups = groups,
+                       node_box = {type = "fixed", fixed = d[3]},
+                       sunlight_propagates = true,
+                       on_place = minetest.rotate_node
+               })
+       end
+       minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1]) -- legacy code
+end
 end
 end
 
 minetest.register_abm({
        nodenames = {"xdecor:worktable"},
        interval = 3, chance = 1,
-       action = function(pos, node, active_object_count, active_object_count_wider)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
+       action = function(pos, _, _, _)
+               local inv = minetest.get_meta(pos):get_inventory()
                local tool = inv:get_stack("tool", 1)
                local hammer = inv:get_stack("hammer", 1)
                local wear = tool:get_wear()
-               local wear2 = hammer:get_wear()
 
-               local repair = -500 -- Tool's repairing factor (0-65535 -- 0 = new condition).
-               local wearhammer = 250 -- Hammer's wearing factor (0-65535 -- 0 = new condition).
-
-               if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
+               if tool:is_empty() or hammer:is_empty() or wear == 0 then
+                       return
+               end
 
-               tool:add_wear(repair)
-               hammer:add_wear(wearhammer)
+               -- Wear : 0-65535 | 0 = new condition.
+               tool:add_wear(-500)
+               hammer:add_wear(700)
 
                inv:set_stack("tool", 1, tool)
                inv:set_stack("hammer", 1, hammer)
        end
 })
+