local worktable = {}
-local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-
-local nodes = { -- Nodes allowed to be cut.
- "default:wood", "default:junglewood", "default:pine_wood", "default:acacia_wood",
- "default:tree", "default:jungletree", "default:pine_tree", "default:acacia_tree",
- "default:cobble", "default:mossycobble", "default:desert_cobble",
- "default:stone", "default:sandstone", "default:desert_stone", "default:obsidian",
- "default:stonebrick", "default:sandstonebrick", "default:desert_stonebrick", "default:obsidianbrick",
- "default:coalblock", "default:copperblock", "default:steelblock", "default:goldblock",
- "default:bronzeblock", "default:mese", "default:diamondblock",
- "default:brick", "default:cactus", "default:ice", "default:meselamp",
- "default:glass", "default:obsidian_glass",
-
- "xdecor:coalstone_tile", "xdecor:desertstone_tile", "xdecor:stone_rune", "xdecor:stone_tile",
- "xdecor:hard_clay", "xdecor:packed_ice", "xdecor:moonbrick",
- "xdecor:woodframed_glass", "xdecor:wood_tile"
+screwdriver = screwdriver or {}
+
+local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
+ ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
+ "tree", "jungletree", "pine_tree", "acacia_tree",
+ "cobble", "mossycobble", "desert_cobble",
+ "stone", "sandstone", "desert_stone", "obsidian",
+ "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
+ "coalblock", "copperblock", "steelblock", "goldblock",
+ "bronzeblock", "mese", "diamondblock",
+ "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
+
+ ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
+ "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
+ "woodframed_glass", "wood_tile"},
}
-local def = { -- Nodebox name, anzhal, definition.
+local def = { -- Nodebox name, yield, definition.
{"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
{"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
{"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
{"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
-function worktable.crafting(pos)
- local meta = minetest.get_meta(pos)
- return "size[8,7;]"..xbg..
- "list[current_player;main;0,3.3;8,4;]"..
- "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
- "list[current_player;craft;2,0;3,3;]"..
- "list[current_player;craftpreview;6,1;1,1;]"
+function worktable.get_recipe(item)
+ if item:find("^group:") then
+ if item:find("wool$") or item:find("dye$") then
+ item = item:match("[^,:]+$")..":white"
+ elseif minetest.registered_items["default:"..item:match("[^,:]+$")] then
+ item = item:gsub("group:", "default:")
+ else
+ for node, definition in pairs(minetest.registered_items) do
+ if definition.groups[item:match("[^,:]+$")] then
+ item = node
+ end
+ end
+ end
+ end
+ return item
end
-function worktable.storage(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- local f = "size[8,7]"..xbg..
- "list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
- inv:set_size("storage", 8*2)
- return f
+function worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id)
+ local inv_size = meta:get_int("inv_size")
+ local npp, i, s = 8*3, 0, 0
+ local pagemax = math.floor((inv_size - 1) / npp + 1)
+
+ if pagenum > pagemax then
+ pagenum = 1
+ elseif pagenum == 0 then
+ pagenum = pagemax
+ end
+
+ local formspec = [[ size[8,6.6;]
+ tablecolumns[color;text;color;text]
+ tableoptions[background=#00000000;highlight=#00000000;border=false]
+ button[5.5,0;0.7,1;prev;<]
+ button[7.3,0;0.7,1;next;>]
+ button[4,0.2;0.7,0.5;search;?]
+ button[4.6,0.2;0.7,0.5;clearfilter;X]
+ button[0,0;1.5,1;backcraft;< Back]
+ tooltip[search;Search]
+ tooltip[clearfilter;Reset] ]]
+ .."tabheader[0,0;tabs;All,Nodes,Tools,Items;"..tostring(tab_id)..";true;false]"..
+ "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..
+ ",#FFFFFF,/ "..tostring(pagemax).."]"..
+ "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg
+
+ for _, name in pairs(worktable.craftguide_main_list(meta, filter, tab_id)) do
+ if s < (pagenum - 1) * npp then
+ s = s + 1
+ else
+ if i >= npp then break end
+ formspec = formspec.."item_image_button["..(i%8)..","..
+ (math.floor(i/8)+1)..";1,1;"..name..";"..name..";]"
+ i = i + 1
+ end
+ end
+
+ if item and minetest.registered_items[item] then
+ --print(dump(minetest.get_all_craft_recipes(item)))
+ local items_num = #minetest.get_all_craft_recipes(item)
+ if recipe_num > items_num then recipe_num = 1 end
+
+ if items_num > 1 then
+ formspec = formspec.."button[0,6;1.6,1;alternate;Alternate]"..
+ "label[0,5.5;Recipe "..recipe_num.." of "..items_num.."]"
+ end
+
+ local type = minetest.get_all_craft_recipes(item)[recipe_num].type
+ if type == "cooking" then
+ formspec = formspec.."image[3.75,4.6;0.5,0.5;default_furnace_fire_fg.png]"
+ end
+
+ local items = minetest.get_all_craft_recipes(item)[recipe_num].items
+ local width = minetest.get_all_craft_recipes(item)[recipe_num].width
+ if width == 0 then width = math.min(3, #items) end
+ local rows = math.ceil(table.maxn(items) / width)
+
+ local function is_group(item)
+ if item:find("^group:") then return "G" end
+ return ""
+ end
+
+ for i, v in pairs(items) do
+ formspec = formspec.."item_image_button["..((i-1) % width + 4.5)..","..
+ (math.floor((i-1) / width + (6 - math.min(2, rows))))..";1,1;"..
+ worktable.get_recipe(v)..";"..worktable.get_recipe(v)..";"..is_group(v).."]"
+ end
+
+ formspec = formspec.."item_image[2.5,5;1,1;"..item.."]"..
+ "image[3.5,5;1,1;gui_furnace_arrow_bg.png^[transformR90]"
+ end
+
+ meta:set_string("formspec", formspec)
+end
+
+local function tab_category(tab_id)
+ local id_category = {
+ minetest.registered_items,
+ minetest.registered_nodes,
+ minetest.registered_tools,
+ minetest.registered_craftitems }
+
+ return id_category[tab_id] or id_category[1]
+end
+
+function worktable.craftguide_main_list(meta, filter, tab_id)
+ local items_list = {}
+ for name, def in pairs(tab_category(tab_id)) do
+ if not (def.groups.not_in_creative_inventory == 1) and
+ minetest.get_craft_recipe(name).items and
+ def.description and def.description ~= "" and
+ (not filter or def.name:find(filter, 1, true)) then
+ items_list[#items_list+1] = name
+ end
+ end
+
+ meta:set_int("inv_size", #items_list)
+ table.sort(items_list)
+ return items_list
end
+worktable.formspecs = {
+ crafting = function(meta)
+ meta:set_string("formspec", [[ size[8,7;]
+ list[current_player;main;0,3.3;8,4;]
+ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ button[0,0;1.5,1;back;< Back]
+ button[0,1;1.5,1;craftguide;Guide]
+ list[current_player;craft;2,0;3,3;]
+ list[current_player;craftpreview;6,1;1,1;]
+ listring[current_player;main]
+ listring[current_player;craft] ]]
+ ..xbg..default.get_hotbar_bg(0,3.3))
+ end,
+ storage = function(meta)
+ meta:set_string("formspec", [[ size[8,7]
+ list[context;storage;0,1;8,2;]
+ list[current_player;main;0,3.25;8,4;]
+ listring[context;storage]
+ listring[current_player;main]
+ button[0,0;1.5,1;back;< Back] ]]
+ ..xbg..default.get_hotbar_bg(0,3.25))
+ end,
+ main = function(meta)
+ meta:set_string("formspec", [[ size[8,7;]
+ label[0.9,1.23;Cut]
+ label[0.9,2.23;Repair]
+ box[-0.05,1;2.05,0.9;#555555]
+ box[-0.05,2;2.05,0.9;#555555]
+ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ image[0,1;1,1;worktable_saw.png]
+ image[0,2;1,1;worktable_anvil.png]
+ image[3,2;1,1;hammer_layout.png]
+ list[context;input;2,1;1,1;]
+ list[context;tool;2,2;1,1;]
+ list[context;hammer;3,2;1,1;]
+ list[context;forms;4,0;4,3;]
+ list[current_player;main;0,3.25;8,4;]
+ button[0,0;2,1;craft;Crafting]
+ button[2,0;2,1;storage;Storage] ]]
+ ..xbg..default.get_hotbar_bg(0,3.25))
+ end
+}
+
function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- inv:set_size("forms", 4*3)
- inv:set_size("input", 1)
inv:set_size("tool", 1)
+ inv:set_size("input", 1)
inv:set_size("hammer", 1)
-
- local formspec = "size[8,7;]"..xbg..
- "list[context;forms;4,0;4,3;]" ..
- "label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]"..
- "image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
- "label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]"..
- "image[0,1;1,1;xdecor_saw.png]image[0,2;1,1;xdecor_anvil.png]"..
- "image[3,2;1,1;hammer_layout.png]"..
- "list[current_name;input;2,1;1,1;]"..
- "list[current_name;tool;2,2;1,1;]list[current_name;hammer;3,2;1,1;]"..
- "button[0,0;2,1;craft;Crafting]"..
- "button[2,0;2,1;storage;Storage]"..
- "list[current_player;main;0,3.25;8,4;]"
-
- meta:set_string("formspec", formspec)
+ inv:set_size("forms", 4*3)
+ inv:set_size("storage", 8*2)
meta:set_string("infotext", "Work Table")
+
+ worktable.formspecs.main(meta)
end
-function worktable.fields(pos, _, fields, sender)
- local player = sender:get_player_name()
- local inv = minetest.get_meta(pos):get_inventory()
+function worktable.fields(pos, _, fields)
+ if fields.quit then return end
+ local meta = minetest.get_meta(pos)
+ local formspec = meta:to_table().fields.formspec
+ local filter = formspec:match("filter;;([%w_:]+)") or ""
+ local pagenum = tonumber(formspec:match("#FFFF00,(%d+)")) or 1
+ local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*]")) or 1
- if fields.storage then
- minetest.show_formspec(player, "", worktable.storage(pos))
- end
- if fields.craft then
- minetest.show_formspec(player, "", worktable.crafting(pos))
+ if fields.back then
+ worktable.formspecs.main(meta)
+ elseif fields.craft or fields.backcraft then
+ worktable.formspecs.crafting(meta)
+ elseif fields.storage then
+ worktable.formspecs.storage(meta)
+ elseif fields.craftguide or fields.clearfilter then
+ worktable.craftguide_main_list(meta, nil, 1)
+ worktable.craftguide_formspec(meta, 1, nil, 1, "", 1)
+ elseif fields.alternate then
+ local item = formspec:match("item_image%[.*;([%w_:]+)%]") or ""
+ local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1
+ recipe_num = recipe_num + 1
+ worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id)
+ elseif fields.search then
+ worktable.craftguide_main_list(meta, fields.filter:lower(), tab_id)
+ worktable.craftguide_formspec(meta, 1, nil, 1, fields.filter:lower(), tab_id)
+ elseif fields.tabs then
+ worktable.craftguide_main_list(meta, filter, tonumber(fields.tabs))
+ worktable.craftguide_formspec(meta, 1, nil, 1, filter, tonumber(fields.tabs))
+ elseif fields.prev or fields.next then
+ if fields.prev then
+ pagenum = pagenum - 1
+ else
+ pagenum = pagenum + 1
+ end
+ worktable.craftguide_formspec(meta, pagenum, nil, 1, filter, tab_id)
+ else
+ for item in pairs(fields) do
+ if item:match("[%w_]+:[%w_]+") and
+ minetest.get_craft_recipe(item).items then
+ worktable.craftguide_formspec(meta, pagenum, item, 1, filter, tab_id)
+ end
+ end
end
end
-function worktable.dig(pos, _)
+function worktable.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
- if not inv:is_empty("input") or not inv:is_empty("hammer") or not
- inv:is_empty("tool") or not inv:is_empty("storage") then
- return false
+ return inv:is_empty("input") and inv:is_empty("hammer") and
+ inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function worktable.contains(table, element)
+ if table then
+ for _, value in pairs(table) do
+ if value == element then
+ return true
+ end
+ end
end
- return true
+ return false
end
-function worktable.put(_, listname, _, stack, _)
- local stn = stack:get_name()
- local count = stack:get_count()
- local mat = table.concat(nodes)
+function worktable.put(_, listname, _, stack)
+ local stackname = stack:get_name()
+ local mod, node = stackname:match("([%w_]+):([%w_]+)")
- if listname == "forms" then return 0 end
- if listname == "input" then
- if mat:match(stn) then return count end
- return 0
+ if (listname == "tool" and stack:get_wear() > 0 and stackname ~= "xdecor:hammer") or
+ (listname == "input" and worktable.contains(nodes[mod], node)) or
+ (listname == "hammer" and stackname == "xdecor:hammer") or
+ listname == "storage" then
+ return stack:get_count()
end
- if listname == "hammer" then
- if stn ~= "xdecor:hammer" then return 0 end
- end
- if listname == "tool" then
- local tdef = minetest.registered_tools[stn]
- local twear = stack:get_wear()
- if not (tdef and twear > 0) then return 0 end
- end
- return count
+ return 0
end
-function worktable.take(_, listname, _, stack, _)
- if listname == "forms" then return -1 end
+function worktable.take(pos, listname, _, stack, player)
+ if listname == "forms" then
+ local user_inv = player:get_inventory()
+ if user_inv:room_for_item("main", stack:get_name()) then
+ return -1
+ end
+ return 0
+ end
return stack:get_count()
end
-function worktable.move(_, from_list, _, to_list, _, count, _)
+function worktable.move(_, from_list, _, to_list, _, count)
if from_list == "storage" and to_list == "storage" then
- return count else return 0 end
+ return count
+ end
+ return 0
end
-local function update_inventory(inv, inputstack)
- if inv:is_empty("input") then inv:set_list("forms", {}) return end
- local output = {}
+function worktable.get_output(inv, stack)
+ if inv:is_empty("input") then
+ inv:set_list("forms", {})
+ return
+ end
+ local input, output = inv:get_stack("input", 1), {}
for _, n in pairs(def) do
- local mat = inputstack:get_name()
- local input = inv:get_stack("input", 1)
- local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
-
- output[#output+1] = string.format("%s_%s %d", mat, n[1], count)
+ local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+ output[#output+1] = stack:get_name().."_"..n[1].." "..count
end
+
inv:set_list("forms", output)
end
-function worktable.on_put(pos, listname, _, stack, _)
+function worktable.on_put(pos, listname, _, stack)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
- update_inventory(inv, stack)
+ worktable.get_output(inv, stack)
end
end
-function worktable.on_take(pos, listname, index, stack, _)
+function worktable.on_take(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
+ local inputstack = inv:get_stack("input", 1)
+
if listname == "input" then
- update_inventory(inv, stack)
+ if stack:get_name() == inputstack:get_name() then
+ worktable.get_output(inv, stack)
+ else
+ inv:set_list("forms", {})
+ end
elseif listname == "forms" then
- local inputstack = inv:get_stack("input", 1)
inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
inv:set_stack("input", 1, inputstack)
- update_inventory(inv, inputstack)
+ worktable.get_output(inv, inputstack)
end
end
xdecor.register("worktable", {
description = "Work Table",
- groups = {cracky=2, choppy=2},
+ groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
+ on_rotate = screwdriver.rotate_simple,
can_dig = worktable.dig,
on_construct = worktable.construct,
on_receive_fields = worktable.fields,
allow_metadata_inventory_move = worktable.move
})
-local function description(node, shape)
- local desc = node:gsub("%w+:", " "):gsub("_", " "):gsub(" %l", string.upper):sub(2)..
- " "..shape:gsub("^%l", string.upper)
- return desc
-end
+for _, d in pairs(def) do
+for mod, n in pairs(nodes) do
+for _, name in pairs(n) do
+ local ndef = minetest.registered_nodes[mod..":"..name]
+ if ndef then
+ local groups, tiles, light = {}, {}
+ groups.not_in_creative_inventory = 1
-local function groups(node)
- if node:find("tree") or node:find("wood") or node:find("cactus") then
- return {choppy=3, not_in_creative_inventory=1}
- end
- return {cracky=3, not_in_creative_inventory=1}
-end
+ for k, v in pairs(ndef.groups) do
+ if k ~= "wood" and k ~= "stone" and k ~= "level" then
+ groups[k] = v
+ end
+ end
-local function shady(shape)
- if shape == "stair" or shape == "slab" or shape == "innerstair" or
- shape == "outerstair" then return false end
- return true
-end
+ if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then
+ tiles = ndef.tiles
+ else
+ tiles = {ndef.tiles[1]}
+ end
-local function tiles(node, ndef)
- if node:find("glass") then return {node:gsub(":", "_")..".png"} end
- return ndef.tiles
-end
+ if ndef.light_source > 3 then
+ light = ndef.light_source - 1
+ end
-for _, d in pairs(def) do
-for _, n in pairs(nodes) do
- local ndef = minetest.registered_nodes[n]
- if ndef then
- minetest.register_node(":"..n.."_"..d[1], {
- description = description(n, d[1]),
+ minetest.register_node(":"..mod..":"..name.."_"..d[1], {
+ description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
- light_source = ndef.light_source,
+ light_source = light,
sounds = ndef.sounds,
- tiles = tiles(n, ndef),
- groups = groups(n),
+ tiles = tiles,
+ groups = groups,
node_box = {type = "fixed", fixed = d[3]},
- sunlight_propagates = shady(d[1]),
+ sunlight_propagates = true,
on_place = minetest.rotate_node
})
end
- minetest.register_alias("xdecor:"..d[1].."_"..n:match(":(.+)"), n.."_"..d[1])
+end
end
end
minetest.register_abm({
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
- action = function(pos, _, _, _)
+ action = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
- local wear = tool:get_wear()
- if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
+ if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+ return
+ end
-- Wear : 0-65535 | 0 = new condition.
tool:add_wear(-500)
- hammer:add_wear(300)
+ hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})
+