]> git.lizzy.rs Git - xdecor.git/blobdiff - worktable.lua
Fix itemstack taking on nodeboxes combination
[xdecor.git] / worktable.lua
index ec5a88ffb5bced38afde340f6fd9276091a0e931..192fb75a57ca1bff867b3d72982f78939d2dcf6f 100644 (file)
 local worktable = {}
-local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-
-xdecor.worktable_nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
-       default = {"wood", "junglewood", "pine_wood", "acacia_wood",
-               "tree", "jungletree", "pine_tree", "acacia_tree",
-               "cobble", "mossycobble", "desert_cobble",
-               "stone", "sandstone", "desert_stone", "obsidian",
-               "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
-               "coalblock", "copperblock", "steelblock", "goldblock", 
-               "bronzeblock", "mese", "diamondblock",
-               "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
-
-       xdecor = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
-               "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
-               "woodframed_glass", "wood_tile"},
-
-       oresplus = {"emerald_block", "glowstone"},
-}
+screwdriver = screwdriver or {}
+
+-- Nodes allowed to be cut.
+-- Only the regular, solid blocks without formspec or explosivity can be cut.
+function worktable.nodes(def)
+       return (def.drawtype == "normal" or def.drawtype:find("glass")) and
+               (def.groups.cracky or def.groups.choppy) and not
+               def.on_construct and not def.after_place_node and not
+               def.after_place_node and not def.on_rightclick and not
+               def.on_blast and not def.allow_metadata_inventory_take and not
+               (def.groups.not_in_creative_inventory == 1) and not
+               def.description:find("Ore") and not def.name:find("wool") and
+               def.description and def.description ~= "" and def.light_source == 0
+end
 
-local def = { -- Nodebox name, yield, definition.
-       {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
-       {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
-       {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
-       {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
-       {"cube", 4, {-.5,-.5,0,0,0,.5}},
-       {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
-       {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
-       {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
-       {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
-       {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
-       {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
-       {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
+-- Nodeboxes definitions.
+worktable.defs = {
+       -- Name       Yield   X  Y   Z  W   H  L
+       {"nanoslab",    16, { 0, 0,  0, 8,  1, 8  }},
+       {"micropanel",  16, { 0, 0,  0, 16, 1, 8  }},
+       {"microslab",   8,  { 0, 0,  0, 16, 1, 16 }},
+       {"thinstair",   8,  { 0, 7,  0, 16, 1, 8  },
+                           { 0, 15, 8, 16, 1, 8  }},
+       {"cube",        4,  { 0, 0,  0, 8,  8, 8  }},
+       {"panel",       4,  { 0, 0,  0, 16, 8, 8  }},
+       {"slab",        2,  nil                   },
+       {"doublepanel", 2,  { 0, 0,  0, 16, 8, 8  },
+                           { 0, 8,  8, 16, 8, 8  }},
+       {"halfstair",   2,  { 0, 0,  0, 8,  8, 16 },
+                           { 0, 8,  8, 8,  8, 8  }},
+       {"outerstair",  1,  { 0, 0,  0, 16, 8, 16 },
+                           { 0, 8,  8, 8,  8, 8  }},
+       {"stair",       1,  nil                   },
+       {"innerstair",  1,  { 0, 0,  0, 16, 8, 16 },
+                           { 0, 8,  8, 16, 8, 8  },
+                           { 0, 8,  0, 8,  8, 8  }}
 }
 
-function worktable.crafting()
-       return "size[8,7;]"..xbg..
-               "list[current_player;main;0,3.3;8,4;]image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]list[current_player;craft;2,0;3,3;]list[current_player;craftpreview;6,1;1,1;]"
+-- Tools allowed to be repaired.
+worktable.repairable_tools = [[
+       pick, axe, shovel, sword, hoe
+       armor, shield
+]]
+
+function worktable.get_recipe(item)
+       if item:find("^group:") then
+               if item:find("wool$") or item:find("dye$") then
+                       item = item:sub(7)..":white"
+               elseif minetest.registered_items["default:"..item:sub(7)] then
+                       item = item:gsub("group:", "default:")
+               else
+                       for node, def in pairs(minetest.registered_items) do
+                               if def.groups[item:match("[^,:]+$")] then
+                                       item = node
+                               end
+                       end
+               end
+       end
+       return item
 end
 
-function worktable.storage(pos)
-       local inv = minetest.get_meta(pos):get_inventory()
-       local f = "size[8,7]"..xbg.."list[context;storage;0,0;8,2;]list[current_player;main;0,3.25;8,4;]"
-       inv:set_size("storage", 8*2)
-       return f
+function worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id)
+       local inv_size = meta:get_int("inv_size")
+       local npp, i, s = 8*3, 0, 0
+       local pagemax = math.floor((inv_size - 1) / npp + 1)
+
+       if pagenum > pagemax then
+               pagenum = 1
+       elseif pagenum == 0 then
+               pagenum = pagemax
+       end
+
+       local formspec = [[ size[8,6.6;]
+                       tablecolumns[color;text;color;text]
+                       tableoptions[background=#00000000;highlight=#00000000;border=false]
+                       button[5.5,0;0.7,1;prev;<]
+                       button[7.3,0;0.7,1;next;>]
+                       button[4,0.2;0.7,0.5;search;?]
+                       button[4.6,0.2;0.7,0.5;clearfilter;X]
+                       button[0,0;1.5,1;backcraft;< Back]
+                       tooltip[search;Search]
+                       tooltip[clearfilter;Reset] ]]
+                       .."tabheader[0,0;tabs;All,Nodes,Tools,Items;"..tostring(tab_id)..";true;false]"..
+                       "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..
+                       ",#FFFFFF,/ "..tostring(pagemax).."]"..
+                       "field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg
+
+       for _, name in pairs(worktable.craftguide_main_list(meta, filter, tab_id)) do
+               if s < (pagenum - 1) * npp then
+                       s = s + 1
+               else
+                       if i >= npp then break end
+                       formspec = formspec.."item_image_button["..(i%8)..","..
+                                       (math.floor(i/8)+1)..";1,1;"..name..";"..name..";]"
+                       i = i + 1
+               end
+       end
+
+       if item and minetest.registered_items[item] then
+               --print(dump(minetest.get_all_craft_recipes(item)))
+               local items_num = #minetest.get_all_craft_recipes(item)
+               if recipe_num > items_num then recipe_num = 1 end
+
+               if items_num > 1 then
+                       formspec = formspec.."button[0,6;1.6,1;alternate;Alternate]"..
+                                       "label[0,5.5;Recipe "..recipe_num.." of "..items_num.."]"
+               end
+               
+               local type = minetest.get_all_craft_recipes(item)[recipe_num].type
+               if type == "cooking" then
+                       formspec = formspec.."image[3.75,4.6;0.5,0.5;default_furnace_fire_fg.png]"
+               end
+
+               local items = minetest.get_all_craft_recipes(item)[recipe_num].items
+               local width = minetest.get_all_craft_recipes(item)[recipe_num].width
+               local yield = minetest.get_all_craft_recipes(item)[recipe_num].output:match("%s(%d+)") or ""
+               if width == 0 then width = math.min(3, #items) end
+               local rows = math.ceil(table.maxn(items) / width)
+
+               local function is_group(item)
+                       if item:find("^group:") then return "G" end
+                       return ""
+               end
+
+               for i, v in pairs(items) do
+                       formspec = formspec.."item_image_button["..((i-1) % width + 4.5)..","..
+                               (math.floor((i-1) / width + (6 - math.min(2, rows))))..";1,1;"..
+                               worktable.get_recipe(v)..";"..worktable.get_recipe(v)..";"..is_group(v).."]"
+               end
+
+               formspec = formspec.."item_image_button[2.5,5;1,1;"..item..";"..item..";"..yield.."]"..
+                               "image[3.5,5;1,1;gui_furnace_arrow_bg.png^[transformR90]"
+       end
+
+       meta:set_string("formspec", formspec)
+end
+
+local function tab_category(tab_id)
+       local id_category = {
+               minetest.registered_items,
+               minetest.registered_nodes,
+               minetest.registered_tools,
+               minetest.registered_craftitems
+       }
+
+       return id_category[tab_id] or id_category[1]
+end
+
+function worktable.craftguide_main_list(meta, filter, tab_id)
+       local items_list = {}
+       for name, def in pairs(tab_category(tab_id)) do
+               if not (def.groups.not_in_creative_inventory == 1) and
+                               minetest.get_craft_recipe(name).items and
+                               def.description and def.description ~= "" and
+                               (not filter or def.name:find(filter, 1, true)) then
+                       items_list[#items_list+1] = name
+               end
+       end
+
+       meta:set_int("inv_size", #items_list)
+       table.sort(items_list)
+       return items_list
 end
 
+worktable.formspecs = {
+       crafting = function(meta)
+               meta:set_string("formspec", [[ size[8,7;]
+                       image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                       image[0.06,2.12;0.8,0.8;trash_icon.png]
+                       button[0,0;1.5,1;back;< Back]
+                       button[0,0.85;1.5,1;craftguide;Guide]
+                       list[context;trash;0,2;1,1;]
+                       list[current_player;main;0,3.3;8,4;]
+                       list[current_player;craft;2,0;3,3;]
+                       list[current_player;craftpreview;6,1;1,1;]
+                       listring[current_player;main]
+                       listring[current_player;craft] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.3))
+       end,
+       storage = function(meta)
+               meta:set_string("formspec", [[ size[8,7]
+                       image[7.06,0.12;0.8,0.8;trash_icon.png]
+                       list[context;trash;7,0;1,1;]
+                       list[context;storage;0,1;8,2;]
+                       list[current_player;main;0,3.25;8,4;]
+                       listring[context;storage]
+                       listring[current_player;main]
+                       button[0,0;1.5,1;back;< Back] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.25))
+       end,
+       main = function(meta)
+               meta:set_string("formspec", [[ size[8,7;]
+                       label[0.9,1.23;Cut]
+                       label[0.9,2.23;Repair]
+                       box[-0.05,1;2.05,0.9;#555555]
+                       box[-0.05,2;2.05,0.9;#555555]
+                       image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+                       image[0,1;1,1;worktable_saw.png]
+                       image[0,2;1,1;worktable_anvil.png]
+                       image[3,2;1,1;hammer_layout.png]
+                       list[context;input;2,1;1,1;]
+                       list[context;tool;2,2;1,1;]
+                       list[context;hammer;3,2;1,1;]
+                       list[context;forms;4,0;4,3;]
+                       list[current_player;main;0,3.25;8,4;]
+                       button[0,0;2,1;craft;Crafting]
+                       button[2,0;2,1;storage;Storage] ]]
+                       ..xbg..default.get_hotbar_bg(0,3.25))
+       end
+}
+
 function worktable.construct(pos)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
 
-       inv:set_size("forms", 4*3)
-       inv:set_size("input", 1)
        inv:set_size("tool", 1)
+       inv:set_size("trash", 1)
+       inv:set_size("input", 1)
        inv:set_size("hammer", 1)
-
-       local formspec = "size[8,7;]"..xbg..
-               "list[context;forms;4,0;4,3;]label[0.95,1.23;Cut]box[-0.05,1;2.05,0.9;#555555]image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]label[0.95,2.23;Repair]box[-0.05,2;2.05,0.9;#555555]image[0,1;1,1;worktable_saw.png]image[0,2;1,1;worktable_anvil.png]image[3,2;1,1;hammer_layout.png]list[current_name;input;2,1;1,1;]list[current_name;tool;2,2;1,1;]list[current_name;hammer;3,2;1,1;]button[0,0;2,1;craft;Crafting]button[2,0;2,1;storage;Storage]list[current_player;main;0,3.25;8,4;]"
-
-       meta:set_string("formspec", formspec)
+       inv:set_size("forms", 4*3)
+       inv:set_size("storage", 8*2)
        meta:set_string("infotext", "Work Table")
+
+       worktable.formspecs.main(meta)
 end
 
-function worktable.fields(pos, _, fields, sender)
-       local player = sender:get_player_name()
-       local inv = minetest.get_meta(pos):get_inventory()
+function worktable.fields(pos, _, fields)
+       if fields.quit then return end
+       local meta = minetest.get_meta(pos)
+       local formspec = meta:to_table().fields.formspec
+       local filter = formspec:match("filter;;([%w_:]+)") or ""
+       local pagenum = tonumber(formspec:match("#FFFF00,(%d+)")) or 1
+       local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]")) or 1
 
-       if fields.storage then
-               minetest.show_formspec(player, "", worktable.storage(pos))
-       end
-       if fields.craft then
-               minetest.show_formspec(player, "", worktable.crafting(pos))
+       if fields.back then
+               worktable.formspecs.main(meta)
+       elseif fields.craft or fields.backcraft then
+               worktable.formspecs.crafting(meta)
+       elseif fields.storage then
+               worktable.formspecs.storage(meta)
+       elseif fields.craftguide or fields.clearfilter then
+               worktable.craftguide_main_list(meta, nil, tab_id)
+               worktable.craftguide_formspec(meta, 1, nil, 1, "", tab_id)
+       elseif fields.alternate then
+               local item = formspec:match("item_image_button%[.*;([%w_:]+);.*%]") or ""
+               local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1
+               recipe_num = recipe_num + 1
+               worktable.craftguide_formspec(meta, pagenum, item, recipe_num, filter, tab_id)
+       elseif fields.search then
+               worktable.craftguide_main_list(meta, fields.filter:lower(), tab_id)
+               worktable.craftguide_formspec(meta, 1, nil, 1, fields.filter:lower(), tab_id)
+       elseif fields.tabs then
+               worktable.craftguide_main_list(meta, filter, tonumber(fields.tabs))
+               worktable.craftguide_formspec(meta, 1, nil, 1, filter, tonumber(fields.tabs))
+       elseif fields.prev or fields.next then
+               if fields.prev then
+                       pagenum = pagenum - 1
+               else
+                       pagenum = pagenum + 1
+               end
+               worktable.craftguide_formspec(meta, pagenum, nil, 1, filter, tab_id)
+       else
+               for item in pairs(fields) do
+                       if item:find(":") and minetest.get_craft_recipe(item).items then
+                               worktable.craftguide_formspec(meta, pagenum, item, 1, filter, tab_id)
+                       end
+               end
        end
 end
 
-function worktable.dig(pos, _)
+function worktable.dig(pos)
        local inv = minetest.get_meta(pos):get_inventory()
-       if not inv:is_empty("input") or not inv:is_empty("hammer") or not
-               inv:is_empty("tool") or not inv:is_empty("storage") then
-               return false end
-       return true
+       return inv:is_empty("input") and inv:is_empty("hammer") and
+               inv:is_empty("tool") and inv:is_empty("storage")
 end
 
-function worktable.contains(table, element)
-       if table then
-               for _, value in pairs(table) do
-                       if value == element then return true end
-               end
-       end
-       return false
+local function trash_delete(pos)
+       local inv = minetest.get_meta(pos):get_inventory()
+       minetest.after(0, function()
+               inv:set_stack("trash", 1, "")
+       end)
 end
 
-function worktable.put(_, listname, _, stack, _)
-       local stn = stack:get_name()
-       local count = stack:get_count()
-       local mod, node = stn:match("([%a_]+):([%a_]+)")
-
-       if listname == "forms" then return 0 end
-       if listname == "input" then
-               if not worktable.contains(xdecor.worktable_nodes[mod], node) then return 0 end
-       end
-       if listname == "hammer" then
-               if stn ~= "xdecor:hammer" then return 0 end
+function worktable.put(pos, listname, _, stack)
+       local stackname = stack:get_name()
+       if listname == "tool" and stack:get_wear() > 0 and
+                       worktable.repairable_tools:find(stackname:match(":(%w+)")) then
+               return stack:get_count()
        end
-       if listname == "tool" then
-               local tdef = minetest.registered_tools[stn]
-               local twear = stack:get_wear()
-               if not (tdef and twear > 0) then return 0 end
+       if (listname == "input" and worktable.nodes(minetest.registered_nodes[stackname])) or
+                       (listname == "hammer" and stackname == "xdecor:hammer") or
+                       listname == "storage" or listname == "trash" then
+               if listname == "trash" then trash_delete(pos) end
+               return stack:get_count()
        end
-       return count
+
+       return 0
 end
 
-function worktable.take(_, listname, _, stack, _)
-       if listname == "forms" then return -1 end
+function worktable.take(_, listname, _, stack, player)
+       if listname == "forms" then
+               local inv = player:get_inventory()
+               if inv:room_for_item("main", stack:get_name()) then
+                       return -1
+               end
+               return 0
+       end
        return stack:get_count()
 end
 
-function worktable.move(_, from_list, _, to_list, _, count, _)
-       if from_list == "storage" and to_list == "storage" then
-               return count else return 0 end
+function worktable.move(pos, _, _, to_list, _, count)
+       if to_list == "storage" then
+               return count
+       elseif to_list == "trash" then
+               trash_delete(pos)
+               return count
+       end
+       return 0
 end
 
-local function update_inventory(inv, inputstack)
-       if inv:is_empty("input") then inv:set_list("forms", {}) return end
-       local output = {}
+function worktable.get_output(inv, input, name)
+       if inv:is_empty("input") then
+               inv:set_list("forms", {})
+               return
+       end
 
-       for _, n in pairs(def) do
-               local mat = inputstack:get_name()
-               local input = inv:get_stack("input", 1)
-               local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
+       local output = {}
+       for _, n in pairs(worktable.defs) do
+               local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+               local item = name.."_"..n[1]
+               if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
 
-               output[#output+1] = string.format("%s_%s %d", mat, n[1], count)
+               output[#output+1] = item.." "..count
        end
+
        inv:set_list("forms", output)
 end
 
-function worktable.on_put(pos, listname, _, stack, _)
+function worktable.on_put(pos, listname, _, stack)
        if listname == "input" then
                local inv = minetest.get_meta(pos):get_inventory()
-               update_inventory(inv, stack)
+               local input = inv:get_stack("input", 1)
+               worktable.get_output(inv, input, stack:get_name())
        end
 end
 
-function worktable.on_take(pos, listname, index, stack, _)
+function worktable.on_take(pos, listname, index, stack)
        local inv = minetest.get_meta(pos):get_inventory()
+       local input = inv:get_stack("input", 1)
+
        if listname == "input" then
-               update_inventory(inv, stack)
+               if stack:get_name() == input:get_name() then
+                       worktable.get_output(inv, input, stack:get_name())
+               else
+                       inv:set_list("forms", {})
+               end
        elseif listname == "forms" then
-               local inputstack = inv:get_stack("input", 1)
-               inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
-               inv:set_stack("input", 1, inputstack)
-               update_inventory(inv, inputstack)
+               input:take_item(math.ceil(stack:get_count() / worktable.defs[index][2]))
+               inv:set_stack("input", 1, input)
+               worktable.get_output(inv, input, input:get_name())
        end
 end
 
 xdecor.register("worktable", {
        description = "Work Table",
-       groups = {cracky=2, choppy=2},
+       groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
        sounds = default.node_sound_wood_defaults(),
        tiles = {
                "xdecor_worktable_top.png", "xdecor_worktable_top.png",
                "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
                "xdecor_worktable_front.png", "xdecor_worktable_front.png"
        },
+       on_rotate = screwdriver.rotate_simple,
        can_dig = worktable.dig,
        on_construct = worktable.construct,
        on_receive_fields = worktable.fields,
@@ -172,54 +382,113 @@ xdecor.register("worktable", {
        allow_metadata_inventory_move = worktable.move
 })
 
-for _, d in pairs(def) do
-for mod, n in pairs(xdecor.worktable_nodes) do
-for _, name in pairs(n) do
-       local ndef = minetest.registered_nodes[mod..":"..name]
-       if ndef then
-               local groups = {}
-               groups.not_in_creative_inventory=1
+for node in pairs(minetest.registered_nodes) do
+for _, d in pairs(worktable.defs) do
+       local def = minetest.registered_nodes[node]
+       if worktable.nodes(def) and d[3] then
+               local groups, tiles = {}, {def.tiles[1]}
+               groups.not_in_creative_inventory = 1
 
-               for k, v in pairs(ndef.groups) do
+               for k, v in pairs(def.groups) do
                        if k ~= "wood" and k ~= "stone" and k ~= "level" then
-                               groups[k] = v end
+                               groups[k] = v
+                       end
+               end
+
+               if #def.tiles > 1 and not def.drawtype:find("glass") then
+                       tiles = def.tiles
                end
 
-               minetest.register_node(":"..mod..":"..name.."_"..d[1], {
-                       description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
+               stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
+                       def.description.." Stair", def.description.." Slab", def.sounds)
+
+               minetest.register_node(":"..node.."_"..d[1], {
+                       description = def.description.." "..d[1]:gsub("^%l", string.upper),
                        paramtype = "light",
                        paramtype2 = "facedir",
                        drawtype = "nodebox",
-                       light_source = ndef.light_source,
-                       sounds = ndef.sounds,
-                       tiles = {ndef.tiles[1]},
+                       sounds = def.sounds,
+                       tiles = tiles,
                        groups = groups,
-                       node_box = {type = "fixed", fixed = d[3]},
+                       node_box = xdecor.pixelnodebox(16, {unpack(d, 3)}),
                        sunlight_propagates = true,
-                       on_place = minetest.rotate_node
+                       on_place = minetest.rotate_node,
+                       on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+                               local player_name = clicker:get_player_name()
+                               if minetest.is_protected(pos, player_name) then
+                                       minetest.record_protection_violation(pos, player_name)
+                                       return
+                               end
+
+                               local T = {
+                                       {"nanoslab",   nil,          2},
+                                       {"micropanel", nil,          3},
+                                       {"cube",       nil,          6},
+                                       {"cube",       "panel",      9},
+                                       {"cube",       "outerstair", 11},
+                                       {"cube",       "halfstair",  7},
+                                       {"cube",       "innerstair", nil},
+                                       {"panel",      nil,          7},
+                                       {"panel",      "outerstair", 12},
+                                       {"halfstair",  nil,          11},
+                                       {"halfstair",  "outerstair", nil}
+                               }
+
+                               local newnode, combined = def.name, false
+                               if clicker:get_player_control().sneak then
+                                       local wield_item = clicker:get_wielded_item():get_name()
+                                       for _, x in pairs(T) do
+                                               if wield_item == newnode.."_"..x[1] then
+                                                       if not x[2] then x[2] = x[1] end
+                                                       local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
+                                                       if x[2] == pointed_nodebox then
+                                                               if x[3] then newnode = newnode.."_"..worktable.defs[x[3]][1] end
+                                                               combined = true
+                                                               minetest.set_node(pos, {name=newnode, param2=node.param2})
+                                                       end
+                                               end
+                                       end
+                               else
+                                       minetest.item_place_node(itemstack, clicker, pointed_thing)
+                               end
+
+                               if combined and not minetest.setting_getbool("creative_mode") then
+                                       itemstack:take_item()
+                               end
+                               return itemstack
+                       end
                })
        end
-       minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
-end
+       if node:find("meselamp") then
+               if d[3] then
+                       minetest.register_alias("default:meselamp_"..d[1], "default:glass_"..d[1])
+               else
+                       minetest.register_alias("stairs:"..d[1].."_meselamp", "stairs:"..d[1].."_glass")
+               end
+       elseif worktable.nodes(def) and not d[3] then
+               minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
+       end
 end
 end
 
 minetest.register_abm({
        nodenames = {"xdecor:worktable"},
        interval = 3, chance = 1,
-       action = function(pos, _, _, _)
+       action = function(pos)
                local inv = minetest.get_meta(pos):get_inventory()
                local tool = inv:get_stack("tool", 1)
                local hammer = inv:get_stack("hammer", 1)
-               local wear = tool:get_wear()
 
-               if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
+               if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+                       return
+               end
 
                -- Wear : 0-65535 | 0 = new condition.
                tool:add_wear(-500)
-               hammer:add_wear(300)
+               hammer:add_wear(700)
 
                inv:set_stack("tool", 1, tool)
                inv:set_stack("hammer", 1, hammer)
        end
 })
+