local worktable = {}
screwdriver = screwdriver or {}
-local nodes = { -- Nodes allowed to be cut. Registration format: [mod name] = [[ node names ]].
- ["default"] = [[
- wood tree cobble desert_stone
- junglewood jungletree mossycobble stonebrick
- pine_wood pine_tree desert_cobble sandstonebrick
- acacia_wood acacia_tree stone desert_stonebrick
- aspen_wood aspen_tree sandstone obsidianbrick
-
- coalblock mese obsidian
- copperblock brick obsidian_glass
- steelblock cactus
- goldblock ice
- bronzeblock meselamp
- diamondblock glass
- ]],
-
- ["xdecor"] = [[
- coalstone_tile hard_clay
- desertstone_tile packed_ice
- stone_rune moonbrick
- stone_tile woodframed_glass
- cactusbrick wood_tile
- ]],
-}
+-- Nodes allowed to be cut.
+-- Only the regular, solid blocks without formspec or explosivity can be cut.
+function worktable.nodes(def)
+ return (def.drawtype == "normal" or def.drawtype:find("glass")) and
+ (def.groups.cracky or def.groups.choppy) and not
+ def.on_construct and not def.after_place_node and not
+ def.after_place_node and not def.on_rightclick and not
+ def.on_blast and not def.allow_metadata_inventory_take and not
+ (def.groups.not_in_creative_inventory == 1) and not
+ def.description:find("Ore") and not def.name:find("wool") and
+ def.description and def.description ~= "" and def.light_source == 0
+end
-local defs = {
+-- Nodeboxes definitions.
+worktable.defs = {
-- Name Yield X Y Z W H L
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
{ 0, 15, 8, 16, 1, 8 }},
- {"cube", 4, { 0, 0, 8, 8, 8, 8 }},
+ {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
- {"slab", 2, { 0, 0, 0, 16, 8, 16 }},
+ {"slab", 2, nil },
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
{ 0, 8, 8, 16, 8, 8 }},
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
{"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
- {"stair", 1, { 0, 0, 0, 16, 8, 16 },
- { 0, 8, 8, 16, 8, 8 }},
+ {"stair", 1, nil },
{"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 16, 8, 8 },
{ 0, 8, 0, 8, 8, 8 }}
}
+-- Tools allowed to be repaired.
+worktable.repairable_tools = [[
+ pick, axe, shovel, sword, hoe
+ armor, shield
+]]
+
function worktable.get_recipe(item)
if item:find("^group:") then
if item:find("wool$") or item:find("dye$") then
worktable.craftguide_formspec(meta, pagenum, nil, 1, filter, tab_id)
else
for item in pairs(fields) do
- if item:match(".-:") and minetest.get_craft_recipe(item).items then
+ if item:find(":") and minetest.get_craft_recipe(item).items then
worktable.craftguide_formspec(meta, pagenum, item, 1, filter, tab_id)
end
end
inv:is_empty("tool") and inv:is_empty("storage")
end
-function worktable.allowed(mod, node)
- if not mod then return end
- for it in mod:gmatch("[%w_]+") do
- if it == node then return true end
- end
- return false
-end
-
local function trash_delete(pos)
local inv = minetest.get_meta(pos):get_inventory()
minetest.after(0, function()
function worktable.put(pos, listname, _, stack)
local stackname = stack:get_name()
- local mod, node = stackname:match("(.*):(.*)")
-
- if (listname == "tool" and stack:get_wear() > 0 and stackname ~= "xdecor:hammer") or
- (listname == "input" and worktable.allowed(nodes[mod], node)) or
+ if listname == "tool" and stack:get_wear() > 0 and
+ worktable.repairable_tools:find(stackname:match(":(%w+)")) then
+ return stack:get_count()
+ end
+ if (listname == "input" and worktable.nodes(minetest.registered_nodes[stackname])) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" or listname == "trash" then
if listname == "trash" then trash_delete(pos) end
return 0
end
-function worktable.get_output(inv, stack)
+function worktable.get_output(inv, input, name)
if inv:is_empty("input") then
inv:set_list("forms", {})
return
end
- local input, output = inv:get_stack("input", 1), {}
- for _, n in pairs(defs) do
+ local output = {}
+ for _, n in pairs(worktable.defs) do
local count = math.min(n[2] * input:get_count(), input:get_stack_max())
- output[#output+1] = stack:get_name().."_"..n[1].." "..count
+ local item = name.."_"..n[1]
+ if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+
+ output[#output+1] = item.." "..count
end
inv:set_list("forms", output)
function worktable.on_put(pos, listname, _, stack)
if listname == "input" then
local inv = minetest.get_meta(pos):get_inventory()
- worktable.get_output(inv, stack)
+ local input = inv:get_stack("input", 1)
+ worktable.get_output(inv, input, stack:get_name())
end
end
function worktable.on_take(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
- local inputstack = inv:get_stack("input", 1)
+ local input = inv:get_stack("input", 1)
if listname == "input" then
- if stack:get_name() == inputstack:get_name() then
- worktable.get_output(inv, stack)
+ if stack:get_name() == input:get_name() then
+ worktable.get_output(inv, input, stack:get_name())
else
inv:set_list("forms", {})
end
elseif listname == "forms" then
- inputstack:take_item(math.ceil(stack:get_count() / defs[index][2]))
- inv:set_stack("input", 1, inputstack)
- worktable.get_output(inv, inputstack)
+ input:take_item(math.ceil(stack:get_count() / worktable.defs[index][2]))
+ inv:set_stack("input", 1, input)
+ worktable.get_output(inv, input, input:get_name())
end
end
allow_metadata_inventory_move = worktable.move
})
-for _, d in pairs(defs) do
-for mod, n in pairs(nodes) do
-for name in n:gmatch("[%w_]+") do
- local ndef = minetest.registered_nodes[mod..":"..name]
- if ndef then
- local groups, tiles, light = {}, {}, 0
+for node in pairs(minetest.registered_nodes) do
+for _, d in pairs(worktable.defs) do
+ local def = minetest.registered_nodes[node]
+ if worktable.nodes(def) and d[3] then
+ local groups, tiles = {}, {def.tiles[1]}
groups.not_in_creative_inventory = 1
- for k, v in pairs(ndef.groups) do
+ for k, v in pairs(def.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
end
end
- if #ndef.tiles > 1 and not ndef.drawtype:find("glass") then
- tiles = ndef.tiles
- else
- tiles = {ndef.tiles[1]}
+ if #def.tiles > 1 and not def.drawtype:find("glass") then
+ tiles = def.tiles
end
- if ndef.light_source > 3 then
- light = ndef.light_source - 1
- end
+ stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
+ def.description.." Stair", def.description.." Slab", def.sounds)
- minetest.register_node(":"..mod..":"..name.."_"..d[1], {
- description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
+ minetest.register_node(":"..node.."_"..d[1], {
+ description = def.description.." "..d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
- light_source = light,
- sounds = ndef.sounds,
+ sounds = def.sounds,
tiles = tiles,
groups = groups,
- node_box = xdecor.pixelnodebox(16, {d[3], d[4], d[5]}),
+ node_box = xdecor.pixelnodebox(16, {unpack(d, 3)}),
sunlight_propagates = true,
- on_place = minetest.rotate_node
+ on_place = minetest.rotate_node,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local player_name = clicker:get_player_name()
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name)
+ return
+ end
+
+ local T = {
+ {"nanoslab", nil, 2},
+ {"micropanel", nil, 3},
+ {"cube", nil, 6},
+ {"cube", "panel", 9},
+ {"cube", "outerstair", 11},
+ {"cube", "halfstair", 7},
+ {"cube", "innerstair", nil},
+ {"panel", nil, 7},
+ {"panel", "outerstair", 12},
+ {"halfstair", nil, 11},
+ {"halfstair", "outerstair", nil}
+ }
+
+ local newnode, combined = def.name, false
+ if clicker:get_player_control().sneak then
+ local wield_item = clicker:get_wielded_item():get_name()
+ for _, x in pairs(T) do
+ if wield_item == newnode.."_"..x[1] then
+ if not x[2] then x[2] = x[1] end
+ local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
+ if x[2] == pointed_nodebox then
+ if x[3] then newnode = newnode.."_"..worktable.defs[x[3]][1] end
+ combined = true
+ minetest.set_node(pos, {name=newnode, param2=node.param2})
+ end
+ end
+ end
+ else
+ minetest.item_place_node(itemstack, clicker, pointed_thing)
+ end
+
+ if combined and not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end
})
end
-end
+ if node:find("meselamp") then
+ if d[3] then
+ minetest.register_alias("default:meselamp_"..d[1], "default:glass_"..d[1])
+ else
+ minetest.register_alias("stairs:"..d[1].."_meselamp", "stairs:"..d[1].."_glass")
+ end
+ elseif worktable.nodes(def) and not d[3] then
+ minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
+ end
end
end