]> git.lizzy.rs Git - xdecor.git/blobdiff - worktable.lua
Craft guide : show only items which have a recipe
[xdecor.git] / worktable.lua
index e4b23ab350f768a55b2acabe62b82eb995d695a0..0b91038d819638ab5cbcbb9a73e4687031d14144 100644 (file)
-local material = {
-       "cloud", -- Only used for the formspec display.
-       "wood", "junglewood", "pinewood",
-       "tree", "jungletree", "pinetree",
-       "cobble", "mossycobble", "desert_cobble",
-       "stone", "sandstone", "desert_stone", "obsidian",
-       "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
-       "coalblock", "copperblock", "bronzeblock",
-       "goldblock", "steelblock", "diamondblock",
-       "clay", "ice", "meselamp",
-       "glass", "obsidian_glass"
+local worktable = {}
+screwdriver = screwdriver or {}
+local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+
+local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
+       ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
+               "tree", "jungletree", "pine_tree", "acacia_tree",
+               "cobble", "mossycobble", "desert_cobble",
+               "stone", "sandstone", "desert_stone", "obsidian",
+               "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
+               "coalblock", "copperblock", "steelblock", "goldblock", 
+               "bronzeblock", "mese", "diamondblock",
+               "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
+
+       ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
+               "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
+               "woodframed_glass", "wood_tile"},
+
+       ["oresplus"] = {"emerald_block", "glowstone"},
 }
 
-local def = { -- Node name, yield, nodebox shape.
-       { "nanoslab", "16",
-               {-0.5, -0.5, -0.5, 0, -0.4375, 0} },
-       { "micropanel", "16",
-               {-0.5, -0.5, -0.5, 0.5, -0.4375, 0} },
-       { "microslab", "8",
-               {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} },
-       { "panel", "4",
-               {-0.5, -0.5, -0.5, 0.5, 0, 0} },
-       { "slab", "2",
-               {-0.5, -0.5, -0.5, 0.5, 0, 0.5} },
-       { "outerstair", "1", {
-               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               {-0.5, 0, 0, 0, 0.5, 0.5} } },
-       { "stair", "1", {
-               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               {-0.5, 0, 0, 0.5, 0.5, 0.5} } },
-       { "innerstair", "1", {
-               {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
-               {-0.5, 0, 0, 0.5, 0.5, 0.5},
-               {-0.5, 0, -0.5, 0, 0.5, 0} } }
+local def = { -- Nodebox name, yield, definition.
+       {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
+       {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
+       {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
+       {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
+       {"cube", 4, {-.5,-.5,0,0,0,.5}},
+       {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
+       {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
+       {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
+       {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
+       {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
+       {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
+       {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
 }
 
-local function xconstruct(pos)
+function worktable.craft_output_recipe(pos, start_i, pagenum, stackname)
        local meta = minetest.get_meta(pos)
-       local nodebtn = {}
+       local inv = meta:get_inventory()
+       pagenum = math.floor(pagenum)
+       local inventory_size = meta:get_int("inventory_size")
+       local pagemax = math.floor((inventory_size-1) / (8*4) + 1) or 0
+       local craft, dye_color = {}, ""
+
+       local formspec = "size[8,8;]"..xbg..
+                       "list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
+                       "list[context;item_craft_input;3,6.3;1,1;]"..
+                       "tablecolumns[color;text;color;text]"..
+                       "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
+                       "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..",#FFFFFF,/ "..tostring(pagemax).."]"..
+                       "button[5.5,0;0.7,1;prev;<]"..
+                       "button[7.3,0;0.7,1;next;>]"..
+                       "button[4,0.2;0.7,0.5;search;?]"..
+                       "button[4.6,0.2;0.7,0.5;clearfilter;X]"..
+                       "button[0,0;1.5,1;backcraft;< Back]"..
+                       "tooltip[search;Search]"..
+                       "tooltip[clearfilter;Reset]"..
+                       "label[3,5.8;Input]"..
+                       "field[1.8,0.32;2.6,1;filter;;]"
+
+       if stackname then
+               local stack_width = minetest.get_craft_recipe(stackname).width
+               local stack_items = minetest.get_craft_recipe(stackname).items
+               local stack_type = minetest.get_craft_recipe(stackname).type
+               local stack_output = minetest.get_craft_recipe(stackname).output
+               local stack_count = stack_output:match("%s(%d+)")
 
-       for i=1, #def do
-               nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
-                       ",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
+               if stack_count and inv:is_empty("item_craft_input") then
+                       inv:add_item("item_craft_input", stackname.." "..stack_count-1)
+               end
+
+               if stack_width == 0 or stack_width == 1 then
+                       if #stack_items == 1 then
+                               formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"
+                       else
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;1,"..#stack_items..";]"
+                       end
+                       inv:set_size("craft_output_recipe", 1 * #stack_items)
+               elseif stack_width == 2 then
+                       formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,3;]"
+                       inv:set_size("craft_output_recipe", 2*3)
+               elseif stack_width == 3 then
+                       if stack_type == "cooking" then
+                               formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
+                                               "image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
+                               inv:set_size("craft_output_recipe", 1)
+                       else
+                               formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
+                               inv:set_size("craft_output_recipe", 3*3)
+                       end
+               elseif stack_type == "cooking" and stack_width == 15 then
+                       formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
+                                       "image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
+                       inv:set_size("craft_output_recipe", 1)
+               end
+
+               for k, def in pairs(stack_items) do
+                       craft[#craft+1] = def
+                       if def and def:sub(1, 6) == "group:" then
+                               if def == "group:liquid" then
+                                       def = "default:water_source"
+                               elseif def == "group:vessel" then
+                                       def = "vessels:glass_bottle"
+                               elseif def == "group:wool" then
+                                       def = "wool:white"
+                               elseif def:find("group:dye") then
+                                       dye_color = def:match("group:dye,%w+_([%w_]+)")
+                                       def = "dye:"..dye_color
+                               elseif def:match("group:stone") or def:match("group:wood") or
+                                               def:match("group:leaves") or def:match("group:stick") or
+                                               def:match("group:sand") or def:match("group:tree") or
+                                               def:match("group:sapling") or def:match("group:book") then
+                                       def = "default:"..def:sub(7, string.len(def))
+                               end
+                       end
+
+                       inv:set_stack("craft_output_recipe", k, def)
+               end
+
+               formspec = formspec.."image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
+                               "button[1.2,6.35;1.5,1;trash;Clear]"..
+                               "label["..(12/string.len(stackname))..",7.5;"..stackname:sub(1,30).."]"
        end
-       nodebtn = table.concat(nodebtn)
-
-       meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
-               "label[0,0;Cut your material into...]"..
-               nodebtn..
-               "label[0,1.5;Input]"..
-               "list[current_name;input;0,2;1,1;]"..
-               "image[1,2;1,1;xdecor_saw.png]"..
-               "label[2,1.5;Output]"..
-               "list[current_name;output;2,2;1,1;]"..
-               "label[4.5,1.5;Damaged tool]"..
-               "list[current_name;src;5,2;1,1;]"..
-               "image[6.07,2.07;0.85,0.85;xdecor_anvil.png]"..
-               "label[6.8,1.5;Hammer]]"..
-               "list[current_name;fuel;7,2;1,1;]"..
-               "list[current_player;main;0,3.25;8,4;]")
-       meta:set_string("infotext", "Work Table")
 
-       local inv = meta:get_inventory()
-       inv:set_size("output", 1)
-       inv:set_size("input", 1)
-       inv:set_size("src", 1)
-       inv:set_size("fuel", 1)
+       meta:set_int("start_i", tostring(start_i))
+       meta:set_string("formspec", formspec)
 end
 
-local function xfields(pos, formname, fields, sender)
+function worktable.craftguide_update(pos, filter)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
-       local inputstack = inv:get_stack("input", 1)
-       local outputstack = inv:get_stack("output", 1)
-       local shape, get = {}, {}
-       local anz = 0
-
-       for m=1, #material do
-       for n=1, #def do
-               local v = material[m]
-               local w = def[n]
-
-               if (inputstack:get_name() == "default:"..v) and
-                       (outputstack:get_count() < 99) and fields[w[1]] then
-                       shape = "xdecor:"..w[1].."_"..v
-                       anz = w[2]
-                       get = shape.." "..anz
-
-                       inv:add_item("output", get)
-                       inputstack:take_item()
-                       inv:set_stack("input", 1, inputstack)
+       local inv_items_list = {}
+
+       for name, def in pairs(minetest.registered_items) do
+               if not (def.groups.not_in_creative_inventory == 1) and
+                               minetest.get_craft_recipe(name).items and
+                               def.description and def.description ~= "" then
+                       if filter and def.name:find(filter) then
+                               inv_items_list[#inv_items_list+1] = name
+                       elseif filter == "all" then
+                               inv_items_list[#inv_items_list+1] = name
+                       end
                end
        end
-       end
+       table.sort(inv_items_list)
+
+       inv:set_size("inv_items_list", #inv_items_list)
+       inv:set_list("inv_items_list", inv_items_list)
+       meta:set_int("inventory_size", #inv_items_list)
+end
+
+function worktable.crafting(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = "size[8,7;]"..xbg..
+               default.get_hotbar_bg(0,3.3)..
+               "list[current_player;main;0,3.3;8,4;]"..
+               "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+               "button[0,0;1.5,1;back;< Back]"..
+               "button[0,1;1.5,1;craft_output_recipe;Guide]"..
+               "list[current_player;craft;2,0;3,3;]"..
+               "list[current_player;craftpreview;6,1;1,1;]"..
+               "listring[current_player;main]"..
+               "listring[current_player;craft]"
+
+       meta:set_string("formspec", formspec)
 end
 
-local function xdig(pos, player)
+function worktable.storage(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = "size[8,7]"..xbg..
+               default.get_hotbar_bg(0,3.25)..
+               "list[context;storage;0,1;8,2;]"..
+               "list[current_player;main;0,3.25;8,4;]"..
+               "listring[context;storage]"..
+               "listring[current_player;main]"..
+               "button[0,0;1.5,1;back;< Back]"
+
+       meta:set_string("formspec", formspec)
+end
+
+function worktable.main(pos)
+       local meta = minetest.get_meta(pos)
+       local formspec = "size[8,7;]"..xbg..
+                       default.get_hotbar_bg(0,3.25)..
+                       "label[0.9,1.23;Cut]"..
+                       "label[0.9,2.23;Repair]"..
+                       "box[-0.05,1;2.05,0.9;#555555]"..
+                       "box[-0.05,2;2.05,0.9;#555555]"..
+                       "image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+                       "image[0,1;1,1;worktable_saw.png]"..
+                       "image[0,2;1,1;worktable_anvil.png]"..
+                       "image[3,2;1,1;hammer_layout.png]"..
+                       "list[context;input;2,1;1,1;]"..
+                       "list[context;tool;2,2;1,1;]"..
+                       "list[context;hammer;3,2;1,1;]"..
+                       "list[context;forms;4,0;4,3;]"..
+                       "list[current_player;main;0,3.25;8,4;]"..
+                       "button[0,0;2,1;craft;Crafting]"..
+                       "button[2,0;2,1;storage;Storage]"
+
+       meta:set_string("formspec", formspec)
+       return formspec
+end
+
+function worktable.construct(pos)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
 
-       if not inv:is_empty("input") or not inv:is_empty("output") or not
-               inv:is_empty("fuel") or not inv:is_empty("src") then
-               return false
-       end
-       return true
+       inv:set_size("forms", 4*3)
+       inv:set_size("input", 1)
+       inv:set_size("tool", 1)
+       inv:set_size("hammer", 1)
+       inv:set_size("storage", 8*2)
+       inv:set_size("item_craft_input", 1)
+
+       meta:set_int("start_i", 0)
+       meta:set_string("infotext", "Work Table")
+       worktable.main(pos)
+       worktable.craftguide_update(pos, "all")
 end
 
-local function xput(pos, listname, index, stack, player)
+function worktable.fields(pos, _, fields, sender)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
+       local start_i = meta:get_int("start_i")
+       local inventory_size = meta:get_int("inventory_size")
+       start_i = tonumber(start_i) or 0
 
-       if listname == "output" then
-               return 0
+       if fields.storage then
+               worktable.storage(pos)
+       elseif fields.back then
+               worktable.main(pos)
+       elseif fields.backcraft or fields.craft then
+               worktable.crafting(pos)
+       elseif fields.craft_output_recipe then
+               worktable.craft_output_recipe(pos, 0, 1)
+       elseif fields.trash or fields.search or fields.clearfilter or
+                       fields.prev or fields.next then
+               if fields.trash then
+                       worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
+               elseif fields.search then
+                       worktable.craftguide_update(pos, fields.filter)
+                       worktable.craft_output_recipe(pos, 0, 1, nil)
+               elseif fields.clearfilter then
+                       worktable.craftguide_update(pos, "all")
+                       worktable.craft_output_recipe(pos, 0, 1, nil)
+               elseif fields.prev or fields.next then
+                       if fields.prev or start_i >= inventory_size then
+                               start_i = start_i - 8*4
+                       elseif fields.next or start_i < 0 then
+                               start_i = start_i + 8*4
+                       end
+                       if start_i < 0 or start_i >= inventory_size then
+                               start_i = 0
+                       end
+
+                       worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
+               end
+
+               inv:set_list("item_craft_input", {})
+               inv:set_list("craft_output_recipe", {})
+       end
+end
+
+function worktable.dig(pos, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       return inv:is_empty("input") and inv:is_empty("hammer") and
+               inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function worktable.contains(table, element)
+       if table then
+               for _, value in pairs(table) do
+                       if value == element then
+                               return true
+                       end
+               end
+       end
+
+       return false
+end
+
+function worktable.put(_, listname, _, stack, _)
+       local stn = stack:get_name()
+       local count = stack:get_count()
+       local mod, node = stn:match("([%w_]+):([%w_]+)")
+       local tdef = minetest.registered_tools[stn]
+       local twear = stack:get_wear()
+
+       if listname == "input" and worktable.contains(nodes[mod], node) then
+               return count
+       elseif listname == "hammer" and stn == "xdecor:hammer" then
+               return 1
+       elseif listname == "tool" and tdef and twear > 0 then
+               return 1
+       elseif listname == "storage" then
+               return count
        end
-       if listname == "fuel" then
-               if stack:get_name() == "xdecor:hammer" then
-                       return stack:get_count()
-               else
-                       return 0
+
+       return 0
+end
+
+function worktable.take(pos, listname, _, stack, player)
+       local inv = minetest.get_meta(pos):get_inventory()
+       local user_inv = player:get_inventory()
+       local inputstack = inv:get_stack("input", 1):get_name()
+       local mod, node = inputstack:match("([%w_]+):([%w_]+)")
+
+       if listname == "forms" then
+               if worktable.contains(nodes[mod], node) and
+                               user_inv:room_for_item("main", stack:get_name()) then
+                       return -1
                end
+               return 0
+       elseif listname == "inv_items_list" or listname == "item_craft_input" or
+                       listname == "craft_output_recipe" then
+               return 0
        end
+
        return stack:get_count()
 end
 
+function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       local stackname = inv:get_stack(from_list, from_index):get_name()
+       local meta = minetest.get_meta(pos)
+       local start_i = meta:get_int("start_i")
+
+       if from_list == "storage" and to_list == "storage" then
+               return count
+       elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
+                       to_list == "item_craft_input" then
+               --print(dump(minetest.get_craft_recipe(stackname)))
+               worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, stackname)
+
+               minetest.after(0, function()
+                       inv:set_stack(from_list, from_index, stackname)
+               end)
+
+               return 1
+       end
+
+       return 0
+end
+
+local function update_inventory(inv, inputstack)
+       if inv:is_empty("input") then inv:set_list("forms", {}) return end
+       local output = {}
+
+       for _, n in pairs(def) do
+               local mat = inputstack:get_name()
+               local input = inv:get_stack("input", 1)
+               local mod, node = mat:match("([%w_]+):([%w_]+)")
+               local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
+
+               if not worktable.contains(nodes[mod], node) then return end
+               output[#output+1] = mat.."_"..n[1].." "..count
+       end
+
+       inv:set_list("forms", output)
+end
+
+function worktable.on_put(pos, listname, _, stack, _)
+       if listname == "input" then
+               local inv = minetest.get_meta(pos):get_inventory()
+               update_inventory(inv, stack)
+       end
+end
+
+function worktable.on_take(pos, listname, index, stack, _)
+       local inv = minetest.get_meta(pos):get_inventory()
+       if listname == "input" then
+               update_inventory(inv, stack)
+       elseif listname == "forms" then
+               local inputstack = inv:get_stack("input", 1)
+               inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
+               inv:set_stack("input", 1, inputstack)
+               update_inventory(inv, inputstack)
+       end
+end
+
 xdecor.register("worktable", {
        description = "Work Table",
-       groups = {snappy=3},
-       sounds = xdecor.wood,
+       groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+       sounds = default.node_sound_wood_defaults(),
        tiles = {
                "xdecor_worktable_top.png", "xdecor_worktable_top.png",
                "xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
                "xdecor_worktable_front.png", "xdecor_worktable_front.png"
        },
-       on_construct = xconstruct,
-       on_receive_fields = xfields,
-       can_dig = xdig,
-       allow_metadata_inventory_put = xput
+       on_rotate = screwdriver.rotate_simple,
+       can_dig = worktable.dig,
+       on_construct = worktable.construct,
+       on_receive_fields = worktable.fields,
+       on_metadata_inventory_put = worktable.on_put,
+       on_metadata_inventory_take = worktable.on_take,
+       allow_metadata_inventory_put = worktable.put,
+       allow_metadata_inventory_take = worktable.take,
+       allow_metadata_inventory_move = worktable.move
 })
 
-local function light(mat)
-       if (mat == "meselamp") then
-               return 12
-       else
-               return 0
-       end
-end
+for _, d in pairs(def) do
+for mod, n in pairs(nodes) do
+for _, name in pairs(n) do
+       local ndef = minetest.registered_nodes[mod..":"..name]
+       if ndef then
+               local groups = {}
+               groups.not_in_creative_inventory=1
 
-local function sound(mat)
-       if string.find(mat, "glass") or string.find(mat, "lamp") or
-               string.find(mat, "ice") then
-               return default.node_sound_glass_defaults()
-       elseif string.find(mat, "wood") or string.find(mat, "tree") then
-               return default.node_sound_wood_defaults()
-       else
-               return default.node_sound_stone_defaults()
-       end
-end
-
-local function name(mat)
-       if string.find(mat, "block") then
-               local newname = string.gsub(mat, "(block)", "_%1")
-               return "default_"..newname..".png"
-       elseif string.find(mat, "brick") then
-               local newname = string.gsub(mat, "(brick)", "_%1")
-               return "default_"..newname..".png"
-       elseif string.find(mat, "tree") then
-               local newname = string.gsub(mat, "(tree)", "%1_top")
-               return "default_"..newname..".png"
-       else
-               return "default_"..mat..".png"
-       end
-end
+               for k, v in pairs(ndef.groups) do
+                       if k ~= "wood" and k ~= "stone" and k ~= "level" then
+                               groups[k] = v
+                       end
+               end
 
-for m=1, #material do
-       local v = material[m]
-       local light = light(v)
-       local sound = sound(v)
-       local tile = name(v)
-
-       for n=1, #def do
-               local w = def[n]
-               xdecor.register(w[1].."_"..v, {
-                       description = string.sub(string.upper(w[1]), 0, 1)..
-                               string.sub(w[1], 2),
-                       light_source = light,
-                       sounds = sound,
-                       tiles = {tile},
-                       groups = {snappy=2, cracky=2, not_in_creative_inventory=1},
-                       node_box = {
-                               type = "fixed",
-                               fixed = w[3]
-                       },
+               minetest.register_node(":"..mod..":"..name.."_"..d[1], {
+                       description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
+                       paramtype = "light",
+                       paramtype2 = "facedir",
+                       drawtype = "nodebox",
+                       light_source = ndef.light_source,
+                       sounds = ndef.sounds,
+                       tiles = {ndef.tiles[1]},
+                       groups = groups,
+                       node_box = {type = "fixed", fixed = d[3]},
+                       sunlight_propagates = true,
                        on_place = minetest.rotate_node
                })
        end
+       minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
+end
+end
 end
 
-minetest.register_abm({ -- Repair Tool's code by Krock, modified by kilbith.
+minetest.register_abm({
        nodenames = {"xdecor:worktable"},
-       interval = 5, chance = 1,
-       action = function(pos, node, active_object_count, active_object_count_wider)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
-               local src = inv:get_stack("src", 1)
-               local wear = src:get_wear()
-               local repair = -1400
-
-               if (src:is_empty() or wear == 0 or wear == 65535) then
-                       return
-               end
+       interval = 3, chance = 1,
+       action = function(pos, _, _, _)
+               local inv = minetest.get_meta(pos):get_inventory()
+               local tool = inv:get_stack("tool", 1)
+               local hammer = inv:get_stack("hammer", 1)
+               local wear = tool:get_wear()
 
-               local fuel = inv:get_stack("fuel", 1)
-               if (fuel:is_empty() or fuel:get_name() ~= "xdecor:hammer") then
+               if tool:is_empty() or hammer:is_empty() or wear == 0 then
                        return
                end
 
-               if (wear + repair < 0) then
-                       src:add_wear(repair + wear)
-               else
-                       src:add_wear(repair)
-               end
+               -- Wear : 0-65535 | 0 = new condition.
+               tool:add_wear(-500)
+               hammer:add_wear(300)
 
-               inv:set_stack("src", 1, src)
-               inv:remove_item("fuel", "xdecor:hammer 1")
+               inv:set_stack("tool", 1, tool)
+               inv:set_stack("hammer", 1, hammer)
        end
 })
+