local worktable = {}
+screwdriver = screwdriver or {}
+local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-local material = {
- "cloud", -- Only used for the formspec display.
- "wood", "junglewood", "pinewood", "acacia_wood",
- "tree", "jungletree", "pinetree", "acacia_tree",
- "cobble", "mossycobble", "desert_cobble",
- "stone", "sandstone", "desert_stone", "obsidian",
- "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
- "coalblock", "copperblock", "steelblock", "goldblock",
- "bronzeblock", "mese", "diamondblock",
- "brick", "cactus", "ice", "meselamp",
- "glass", "obsidian_glass"
+local nodes = { -- Nodes allowed to be cut. Mod name = {node name}.
+ ["default"] = {"wood", "junglewood", "pine_wood", "acacia_wood",
+ "tree", "jungletree", "pine_tree", "acacia_tree",
+ "cobble", "mossycobble", "desert_cobble",
+ "stone", "sandstone", "desert_stone", "obsidian",
+ "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
+ "coalblock", "copperblock", "steelblock", "goldblock",
+ "bronzeblock", "mese", "diamondblock",
+ "brick", "cactus", "ice", "meselamp", "glass", "obsidian_glass"},
+
+ ["xdecor"] = {"coalstone_tile", "desertstone_tile", "stone_rune", "stone_tile",
+ "cactusbrick", "hard_clay", "packed_ice", "moonbrick",
+ "woodframed_glass", "wood_tile"},
+
+ ["oresplus"] = {"emerald_block", "glowstone"},
}
-local def = { -- Node name, nodebox shape.
- {"nanoslab", {-.5,-.5,-.5,0,-.4375,0}},
- {"micropanel", {-.5,-.5,-.5,.5,-.4375,0}},
- {"microslab", {-.5,-.5,-.5,.5,-.4375,.5}},
- {"panel", {-.5,-.5,-.5,.5,0,0}},
- {"slab", {-.5,-.5,-.5,.5,0,.5}},
- {"outerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
- {"stair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
- {"innerstair", {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
+local def = { -- Nodebox name, yield, definition.
+ {"nanoslab", 16, {-.5,-.5,-.5,0,-.4375,0}},
+ {"micropanel", 16, {-.5,-.5,-.5,.5,-.4375,0}},
+ {"microslab", 8, {-.5,-.5,-.5,.5,-.4375,.5}},
+ {"thinstair", 8, {{-.5,-.0625,-.5,.5,0,0},{-.5,.4375,0,.5,.5,.5}}},
+ {"cube", 4, {-.5,-.5,0,0,0,.5}},
+ {"panel", 4, {-.5,-.5,-.5,.5,0,0}},
+ {"slab", 2, {-.5,-.5,-.5,.5,0,.5}},
+ {"doublepanel", 2, {{-.5,-.5,-.5,.5,0,0},{-.5,0,0,.5,.5,.5}}},
+ {"halfstair", 2, {{-.5,-.5,-.5,0,0,.5},{-.5,0,0,0,.5,.5}}},
+ {"outerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,0,.5,.5}}},
+ {"stair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5}}},
+ {"innerstair", 1, {{-.5,-.5,-.5,.5,0,.5},{-.5,0,0,.5,.5,.5},{-.5,0,-.5,0,.5,0}}}
}
-function worktable.construct(pos)
+function worktable.craft_output_recipe(pos, start_i, pagenum, stackname)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ pagenum = math.floor(pagenum)
+ local inventory_size = meta:get_int("inventory_size")
+ local pagemax = math.floor((inventory_size-1) / (8*4) + 1) or 0
+ local craft, dye_color = {}, ""
+
+ local formspec = "size[8,8;]"..xbg..
+ "list[context;inv_items_list;0,1;8,4;"..tostring(start_i).."]"..
+ "list[context;item_craft_input;3,6.3;1,1;]"..
+ "tablecolumns[color;text;color;text]"..
+ "tableoptions[background=#00000000;highlight=#00000000;border=false]"..
+ "table[6.1,0.2;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..",#FFFFFF,/ "..tostring(pagemax).."]"..
+ "button[5.5,0;0.7,1;prev;<]"..
+ "button[7.3,0;0.7,1;next;>]"..
+ "button[4,0.2;0.7,0.5;search;?]"..
+ "button[4.6,0.2;0.7,0.5;clearfilter;X]"..
+ "button[0,0;1.5,1;backcraft;< Back]"..
+ "tooltip[search;Search]"..
+ "tooltip[clearfilter;Reset]"..
+ "label[3,5.8;Input]"..
+ "field[1.8,0.32;2.6,1;filter;;]"
+
+ if stackname then
+ local stack_width = minetest.get_craft_recipe(stackname).width
+ local stack_items = minetest.get_craft_recipe(stackname).items
+ local stack_type = minetest.get_craft_recipe(stackname).type
+ local stack_output = minetest.get_craft_recipe(stackname).output
+ local stack_count = stack_output:match("%s(%d+)")
+
+ if stack_count and inv:is_empty("item_craft_input") then
+ inv:add_item("item_craft_input", stackname.." "..stack_count-1)
+ end
+
+ if stack_width == 0 or stack_width == 1 then
+ if #stack_items == 1 then
+ formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"
+ else
+ formspec = formspec.."list[context;craft_output_recipe;5,5.3;1,"..#stack_items..";]"
+ end
+ inv:set_size("craft_output_recipe", 1 * #stack_items)
+ elseif stack_width == 2 then
+ formspec = formspec.."list[context;craft_output_recipe;5,5.3;2,3;]"
+ inv:set_size("craft_output_recipe", 2*3)
+ elseif stack_width == 3 then
+ if stack_type == "cooking" then
+ formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
+ "image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
+ inv:set_size("craft_output_recipe", 1)
+ else
+ formspec = formspec.."list[context;craft_output_recipe;5,5.3;3,3;]"
+ inv:set_size("craft_output_recipe", 3*3)
+ end
+ elseif stack_type == "cooking" and stack_width == 15 then
+ formspec = formspec.."list[context;craft_output_recipe;5,6.3;1,1;]"..
+ "image[4.25,5.9;0.5,0.5;default_furnace_fire_fg.png]"
+ inv:set_size("craft_output_recipe", 1)
+ end
+
+ for k, def in pairs(stack_items) do
+ craft[#craft+1] = def
+ if def and def:sub(1, 6) == "group:" then
+ if def == "group:liquid" then
+ def = "default:water_source"
+ elseif def == "group:vessel" then
+ def = "vessels:glass_bottle"
+ elseif def == "group:wool" then
+ def = "wool:white"
+ elseif def:find("group:dye") then
+ dye_color = def:match("group:dye,%w+_([%w_]+)")
+ def = "dye:"..dye_color
+ elseif def:match("group:stone") or def:match("group:wood") or
+ def:match("group:leaves") or def:match("group:stick") or
+ def:match("group:sand") or def:match("group:tree") or
+ def:match("group:sapling") or def:match("group:book") then
+ def = "default:"..def:sub(7, string.len(def))
+ end
+ end
+
+ inv:set_stack("craft_output_recipe", k, def)
+ end
+
+ formspec = formspec.."image[4,6.3;1,1;gui_furnace_arrow_bg.png^[transformR90]"..
+ "button[1.2,6.35;1.5,1;trash;Clear]"..
+ "label["..(12/string.len(stackname))..",7.5;"..stackname:sub(1,30).."]"
+ end
+
+ meta:set_int("start_i", tostring(start_i))
+ meta:set_string("formspec", formspec)
+end
+
+function worktable.craftguide_update(pos, filter)
local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local inv_items_list = {}
- local nodebtn = {}
- for i = 1, #def do
- nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
- ",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
+ for name, def in pairs(minetest.registered_items) do
+ if not (def.groups.not_in_creative_inventory == 1) and
+ minetest.get_craft_recipe(name).items and
+ def.description and def.description ~= "" then
+ if filter and def.name:find(filter) then
+ inv_items_list[#inv_items_list+1] = name
+ elseif filter == "all" then
+ inv_items_list[#inv_items_list+1] = name
+ end
+ end
end
- nodebtn = table.concat(nodebtn)
-
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
- meta:set_string("formspec", "size[8,7;]"..xbg..
- "label[0,0;Cut your material into...]"..nodebtn..
- "label[0,1.5;Input]".."list[current_name;input;0,2;1,1;]"..
- "image[1,2;1,1;xdecor_saw.png]"..
- "label[2,1.5;Output]".."list[current_name;output;2,2;1,1;]"..
- "label[5,1.5;Tool]".."list[current_name;tool;5,2;1,1;]"..
- "image[6,2;1,1;xdecor_anvil.png]"..
- "label[6.8,1.5;Hammer]".."list[current_name;hammer;7,2;1,1;]"..
- "list[current_player;main;0,3.25;8,4;]")
- meta:set_string("infotext", "Work Table")
+ table.sort(inv_items_list)
+ inv:set_size("inv_items_list", #inv_items_list)
+ inv:set_list("inv_items_list", inv_items_list)
+ meta:set_int("inventory_size", #inv_items_list)
+end
+
+function worktable.crafting(pos)
+ local meta = minetest.get_meta(pos)
+ local formspec = "size[8,7;]"..xbg..
+ default.get_hotbar_bg(0,3.3)..
+ "list[current_player;main;0,3.3;8,4;]"..
+ "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+ "button[0,0;1.5,1;back;< Back]"..
+ "button[0,1;1.5,1;craft_output_recipe;Guide]"..
+ "list[current_player;craft;2,0;3,3;]"..
+ "list[current_player;craftpreview;6,1;1,1;]"..
+ "listring[current_player;main]"..
+ "listring[current_player;craft]"
+
+ meta:set_string("formspec", formspec)
+end
+
+function worktable.storage(pos)
+ local meta = minetest.get_meta(pos)
+ local formspec = "size[8,7]"..xbg..
+ default.get_hotbar_bg(0,3.25)..
+ "list[context;storage;0,1;8,2;]"..
+ "list[current_player;main;0,3.25;8,4;]"..
+ "listring[context;storage]"..
+ "listring[current_player;main]"..
+ "button[0,0;1.5,1;back;< Back]"
+
+ meta:set_string("formspec", formspec)
+end
+
+function worktable.main(pos)
+ local meta = minetest.get_meta(pos)
+ local formspec = "size[8,7;]"..xbg..
+ default.get_hotbar_bg(0,3.25)..
+ "label[0.9,1.23;Cut]"..
+ "label[0.9,2.23;Repair]"..
+ "box[-0.05,1;2.05,0.9;#555555]"..
+ "box[-0.05,2;2.05,0.9;#555555]"..
+ "image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
+ "image[0,1;1,1;worktable_saw.png]"..
+ "image[0,2;1,1;worktable_anvil.png]"..
+ "image[3,2;1,1;hammer_layout.png]"..
+ "list[context;input;2,1;1,1;]"..
+ "list[context;tool;2,2;1,1;]"..
+ "list[context;hammer;3,2;1,1;]"..
+ "list[context;forms;4,0;4,3;]"..
+ "list[current_player;main;0,3.25;8,4;]"..
+ "button[0,0;2,1;craft;Crafting]"..
+ "button[2,0;2,1;storage;Storage]"
+
+ meta:set_string("formspec", formspec)
+ return formspec
+end
+
+function worktable.construct(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- inv:set_size("output", 1)
+
+ inv:set_size("forms", 4*3)
inv:set_size("input", 1)
inv:set_size("tool", 1)
inv:set_size("hammer", 1)
+ inv:set_size("storage", 8*2)
+ inv:set_size("item_craft_input", 1)
+
+ meta:set_int("start_i", 0)
+ meta:set_string("infotext", "Work Table")
+ worktable.main(pos)
+ worktable.craftguide_update(pos, "all")
end
-function worktable.fields(pos, _, fields, _)
+function worktable.fields(pos, _, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- local inputstack = inv:get_stack("input", 1)
- local outputstack = inv:get_stack("output", 1)
- local outputcount = outputstack:get_count()
- local inputname = inputstack:get_name()
- local outputname = outputstack:get_name()
- local shape, get, outputshape = {}, {}, {}
- local name = dump(fields):match("%w+")
-
- if outputcount < 99 and fields[name] then
- outputshape = outputname:match(name)
- if name ~= outputshape and outputcount > 0 then return end
- shape = "xdecor:"..name.."_"..inputname:sub(9)
- get = shape.." "..worktable.anz(name)
-
- if minetest.registered_nodes[shape] then
- inv:add_item("output", get)
- inputstack:take_item()
- inv:set_stack("input", 1, inputstack)
+ local start_i = meta:get_int("start_i")
+ local inventory_size = meta:get_int("inventory_size")
+ start_i = tonumber(start_i) or 0
+
+ if fields.storage then
+ worktable.storage(pos)
+ elseif fields.back then
+ worktable.main(pos)
+ elseif fields.backcraft or fields.craft then
+ worktable.crafting(pos)
+ elseif fields.craft_output_recipe then
+ worktable.craft_output_recipe(pos, 0, 1)
+ elseif fields.trash or fields.search or fields.clearfilter or
+ fields.prev or fields.next then
+ if fields.trash then
+ worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
+ elseif fields.search then
+ worktable.craftguide_update(pos, fields.filter)
+ worktable.craft_output_recipe(pos, 0, 1, nil)
+ elseif fields.clearfilter then
+ worktable.craftguide_update(pos, "all")
+ worktable.craft_output_recipe(pos, 0, 1, nil)
+ elseif fields.prev or fields.next then
+ if fields.prev or start_i >= inventory_size then
+ start_i = start_i - 8*4
+ elseif fields.next or start_i < 0 then
+ start_i = start_i + 8*4
+ end
+ if start_i < 0 or start_i >= inventory_size then
+ start_i = 0
+ end
+
+ worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, nil)
end
- end
-end
-function worktable.anz(n)
- if n == "nanoslab" or n == "micropanel" then return 16
- elseif n == "microslab" then return 8
- elseif n == "panel" then return 4
- elseif n == "slab" then return 2
- else return 1 end
+ inv:set_list("item_craft_input", {})
+ inv:set_list("craft_output_recipe", {})
+ end
end
function worktable.dig(pos, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("input") and inv:is_empty("hammer") and
+ inv:is_empty("tool") and inv:is_empty("storage")
+end
- if not inv:is_empty("input") or not inv:is_empty("output") or not
- inv:is_empty("hammer") or not inv:is_empty("tool") then
- return false
+function worktable.contains(table, element)
+ if table then
+ for _, value in pairs(table) do
+ if value == element then
+ return true
+ end
+ end
end
- return true
+
+ return false
end
function worktable.put(_, listname, _, stack, _)
- local stackname = stack:get_name()
+ local stn = stack:get_name()
local count = stack:get_count()
- local mat = table.concat(material)
+ local mod, node = stn:match("([%w_]+):([%w_]+)")
+ local tdef = minetest.registered_tools[stn]
+ local twear = stack:get_wear()
- if listname == "output" then return 0 end
- if listname == "input" then
- if stackname:find("default:") and mat:match(stackname:sub(9)) then
- return count
- else return 0 end
+ if listname == "input" and worktable.contains(nodes[mod], node) then
+ return count
+ elseif listname == "hammer" and stn == "xdecor:hammer" then
+ return 1
+ elseif listname == "tool" and tdef and twear > 0 then
+ return 1
+ elseif listname == "storage" then
+ return count
end
- if listname == "hammer" then
- if not (stackname == "xdecor:hammer") then return 0 end
+
+ return 0
+end
+
+function worktable.take(pos, listname, _, stack, player)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local user_inv = player:get_inventory()
+ local inputstack = inv:get_stack("input", 1):get_name()
+ local mod, node = inputstack:match("([%w_]+):([%w_]+)")
+
+ if listname == "forms" then
+ if worktable.contains(nodes[mod], node) and
+ user_inv:room_for_item("main", stack:get_name()) then
+ return -1
+ end
+ return 0
+ elseif listname == "inv_items_list" or listname == "item_craft_input" or
+ listname == "craft_output_recipe" then
+ return 0
end
- if listname == "tool" then
- local tdef = minetest.registered_tools[stackname]
- local twear = stack:get_wear()
- if not (tdef and twear > 0) then return 0 end
+
+ return stack:get_count()
+end
+
+function worktable.move(pos, from_list, from_index, to_list, to_index, count, _)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local stackname = inv:get_stack(from_list, from_index):get_name()
+ local meta = minetest.get_meta(pos)
+ local start_i = meta:get_int("start_i")
+
+ if from_list == "storage" and to_list == "storage" then
+ return count
+ elseif inv:is_empty("item_craft_input") and from_list == "inv_items_list" and
+ to_list == "item_craft_input" then
+ --print(dump(minetest.get_craft_recipe(stackname)))
+ worktable.craft_output_recipe(pos, start_i, start_i / (8*4) + 1, stackname)
+
+ minetest.after(0, function()
+ inv:set_stack(from_list, from_index, stackname)
+ end)
+
+ return 1
end
- return count
+ return 0
+end
+
+local function update_inventory(inv, inputstack)
+ if inv:is_empty("input") then inv:set_list("forms", {}) return end
+ local output = {}
+
+ for _, n in pairs(def) do
+ local mat = inputstack:get_name()
+ local input = inv:get_stack("input", 1)
+ local mod, node = mat:match("([%w_]+):([%w_]+)")
+ local count = math.min(n[2] * input:get_count(), inputstack:get_stack_max())
+
+ if not worktable.contains(nodes[mod], node) then return end
+ output[#output+1] = mat.."_"..n[1].." "..count
+ end
+
+ inv:set_list("forms", output)
+end
+
+function worktable.on_put(pos, listname, _, stack, _)
+ if listname == "input" then
+ local inv = minetest.get_meta(pos):get_inventory()
+ update_inventory(inv, stack)
+ end
+end
+
+function worktable.on_take(pos, listname, index, stack, _)
+ local inv = minetest.get_meta(pos):get_inventory()
+ if listname == "input" then
+ update_inventory(inv, stack)
+ elseif listname == "forms" then
+ local inputstack = inv:get_stack("input", 1)
+ inputstack:take_item(math.ceil(stack:get_count() / def[index][2]))
+ inv:set_stack("input", 1, inputstack)
+ update_inventory(inv, inputstack)
+ end
end
xdecor.register("worktable", {
description = "Work Table",
- groups = {cracky=2, choppy=2},
+ groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
+ on_rotate = screwdriver.rotate_simple,
can_dig = worktable.dig,
on_construct = worktable.construct,
on_receive_fields = worktable.fields,
+ on_metadata_inventory_put = worktable.on_put,
+ on_metadata_inventory_take = worktable.on_take,
allow_metadata_inventory_put = worktable.put,
- allow_metadata_inventory_move = function(_,_,_,_,_,_,_) return 0 end
+ allow_metadata_inventory_take = worktable.take,
+ allow_metadata_inventory_move = worktable.move
})
-local function description(m, w)
- if m == "cloud" then return "" end
- return m:gsub("%l", string.upper, 1).." "..w:gsub("%l", string.upper, 1)
-end
+for _, d in pairs(def) do
+for mod, n in pairs(nodes) do
+for _, name in pairs(n) do
+ local ndef = minetest.registered_nodes[mod..":"..name]
+ if ndef then
+ local groups = {}
+ groups.not_in_creative_inventory=1
-local function groups(m)
- if m:find("tree") or m:find("wood") or m == "cactus" then
- return {choppy=3, not_in_creative_inventory=1}
- end
- return {cracky=3, not_in_creative_inventory=1}
-end
+ for k, v in pairs(ndef.groups) do
+ if k ~= "wood" and k ~= "stone" and k ~= "level" then
+ groups[k] = v
+ end
+ end
-local function shady(w)
- if w:find("stair") or w == "slab" then return false end
- return true
+ minetest.register_node(":"..mod..":"..name.."_"..d[1], {
+ description = ndef.description.." "..d[1]:gsub("^%l", string.upper),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ light_source = ndef.light_source,
+ sounds = ndef.sounds,
+ tiles = {ndef.tiles[1]},
+ groups = groups,
+ node_box = {type = "fixed", fixed = d[3]},
+ sunlight_propagates = true,
+ on_place = minetest.rotate_node
+ })
+ end
+ minetest.register_alias("xdecor:"..d[1].."_"..name, mod..":"..name.."_"..d[1])
end
-
-for n = 1, #def do
-for m = 1, #material do
- local w, x = def[n], material[m]
- local nodename = "default:"..x
- local ndef = minetest.registered_nodes[nodename]
- if not ndef then break end
-
- xdecor.register(w[1].."_"..x, {
- description = description(x, w[1]),
- light_source = ndef.light_source,
- sounds = ndef.sounds,
- tiles = ndef.tiles,
- groups = groups(x),
- node_box = {type = "fixed", fixed = w[2]},
- sunlight_propagates = shady(w[1]),
- on_place = minetest.rotate_node
- })
end
end
nodenames = {"xdecor:worktable"},
interval = 3, chance = 1,
action = function(pos, _, _, _)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
local wear = tool:get_wear()
- if tool:is_empty() or hammer:is_empty() or wear == 0 then return end
+ if tool:is_empty() or hammer:is_empty() or wear == 0 then
+ return
+ end
- tool:add_wear(-500) -- Tool's repairing factor (0-65535 -- 0 = new condition).
- hammer:add_wear(250) -- Hammer's wearing factor (0-65535 -- 0 = new condition).
+ -- Wear : 0-65535 | 0 = new condition.
+ tool:add_wear(-500)
+ hammer:add_wear(300)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
end
})
+