-local material = {
- "cloud", -- only used for the formspec display
- "wood", "junglewood", "pinewood", "stonebrick", "tree", "pinetree",
- "stone", "sandstone", "desert_stone", "obsidian",
- "stonebrick", "sandstonebrick", "desert_stonebrick", "obsidianbrick",
- "copperblock", "bronzeblock", "goldblock", "steelblock", "diamondblock",
- "meselamp", "glass", "obsidian_glass" }
-
-local def = {
- {"nanoslab", "32", {-0.5, -0.5, -0.5, 0, -0.4375, 0}},
- {"microslab_half", "16", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0}},
- {"microslab", "8", {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}},
- {"panel", "4", {-0.5, -0.5, -0.5, 0.5, 0, 0}},
- {"slab", "2", {-0.5, -0.5, -0.5, 0.5, 0, 0.5}},
- {"outerstair", "2", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0, 0.5, 0.5}}},
- {"stair", "2", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}}},
- {"innerstair", "2", {{-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, {-0.5, 0, -0.5, 0, 0.5, 0}}}
-}
+local workbench = {}
+screwdriver = screwdriver or {}
-function xdecor.on_construct(pos)
- local meta = minetest.get_meta(pos)
- local nodespec = ""
+-- Nodes allowed to be cut.
+-- Only the regular, solid blocks without metas or explosivity can be cut.
+local nodes = {}
+for node, def in pairs(minetest.registered_nodes) do
+ if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
+ (def.groups.cracky or def.groups.choppy) and
+ not def.on_construct and
+ not def.after_place_node and
+ not def.on_rightclick and
+ not def.on_blast and
+ not def.allow_metadata_inventory_take and
+ not (def.groups.not_in_creative_inventory == 1) and
+ not def.groups.wool and
+ not def.description:find("Ore") and
+ def.description and
+ def.description ~= "" and
+ def.light_source == 0
+ then
+ nodes[#nodes+1] = node
+ end
+end
- for j=1, #def do
- nodespec = nodespec..
- "item_image_button["..(j-1)..",0.5;1,1;xdecor:"..def[j][1].."_cloud;"..def[j][1]..";]"
+-- Nodeboxes definitions.
+workbench.defs = {
+ -- Name Yield X Y Z W H L
+ {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
+ {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
+ {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
+ {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
+ { 0, 15, 8, 16, 1, 8 }},
+ {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
+ {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
+ {"slab", 2, nil },
+ {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
+ { 0, 8, 8, 16, 8, 8 }},
+ {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"stair", 1, nil },
+ {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 16, 8, 8 },
+ { 0, 8, 0, 8, 8, 8 }}
+}
+
+-- Tools allowed to be repaired.
+function workbench:repairable(stack)
+ local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
+ for _, t in pairs(tools) do
+ if stack:find(t) then return true end
end
- meta:set_string("formspec", "size[8,7;]"..fancy_gui..
- "label[0,0;Cut your material into...]"..
- nodespec..
- "label[0,1.5;Input]"..
- "list[current_name;input;0,2;1,1;]"..
- "image[1,2;1,1;xdecor_saw.png]"..
- "label[2,1.5;Output]"..
- "list[current_name;output;2,2;1,1;]"..
- "label[4.5,1.5;Damaged tool]"..
- "list[current_name;src;5,2;1,1;]"..
- "image[6,2;1,1;xdecor_hammer.png]"..
- "label[6.8,1.5;Hammer]]"..
- "list[current_name;fuel;7,2;1,1;]"..
- "list[current_player;main;0,3.25;8,4;]")
- meta:set_string("infotext", "Work Bench")
- local inv = meta:get_inventory()
- inv:set_size("output", 1)
- inv:set_size("input", 1)
- inv:set_size("src", 1)
- inv:set_size("fuel", 1)
+ return false
end
-function xdecor.on_receive_fields(pos, formname, fields, sender)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local inputstack = inv:get_stack("input", 1)
- local outputstack = inv:get_stack("output", 1)
- local shape = {}
- local give = {}
- local anz = 0
-
- for _, m in ipairs(material) do
- for _, n in ipairs(def) do
- if (inputstack:get_name() == "default:"..m) and (outputstack:get_count() < 99) then
- if fields[n[1]] then
- anz = n[2]
- shape = "xdecor:"..n[1].."_"..m
- for i=0, anz-1 do
- give[i+1] = inv:add_item("output", shape)
- end
- inputstack:take_item()
- inv:set_stack("input", 1, inputstack)
- end
- end
+function workbench:get_output(inv, input, name)
+ if inv:is_empty("input") then
+ inv:set_list("forms", {}) return
end
+
+ local output = {}
+ for _, n in pairs(self.defs) do
+ local count = math.min(n[2] * input:get_count(), input:get_stack_max())
+ local item = name.."_"..n[1]
+ if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
+ output[#output+1] = item.." "..count
end
+ inv:set_list("forms", output)
end
-function xdecor.can_dig(pos, player)
+local formspecs = {
+ -- Main formspec.
+ [[ label[0.9,1.23;Cut]
+ label[0.9,2.23;Repair]
+ box[-0.05,1;2.05,0.9;#555555]
+ box[-0.05,2;2.05,0.9;#555555]
+ button[0,0;2,1;craft;Crafting]
+ button[2,0;2,1;storage;Storage]
+ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ image[0,1;1,1;worktable_saw.png]
+ image[0,2;1,1;worktable_anvil.png]
+ image[3,2;1,1;hammer_layout.png]
+ list[context;input;2,1;1,1;]
+ list[context;tool;2,2;1,1;]
+ list[context;hammer;3,2;1,1;]
+ list[context;forms;4,0;4,3;] ]],
+ -- Crafting formspec.
+ [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ button[0,0;1.5,1;back;< Back]
+ list[current_player;craft;2,0;3,3;]
+ list[current_player;craftpreview;6,1;1,1;]
+ listring[current_player;main]
+ listring[current_player;craft] ]],
+ -- Storage formspec.
+ [[ list[context;storage;0,1;8,2;]
+ button[0,0;1.5,1;back;< Back]
+ listring[context;storage]
+ listring[current_player;main] ]]
+}
+
+function workbench:set_formspec(meta, id)
+ meta:set_string("formspec", "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+ formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+end
+
+function workbench.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- if not inv:is_empty("input") or not inv:is_empty("output")
- or not inv:is_empty("fuel") or not inv:is_empty("src") then
- return false end
+
+ inv:set_size("tool", 1)
+ inv:set_size("input", 1)
+ inv:set_size("hammer", 1)
+ inv:set_size("forms", 4*3)
+ inv:set_size("storage", 8*2)
+
+ meta:set_string("infotext", "Work Bench")
+ workbench:set_formspec(meta, 1)
+end
+
+function workbench.fields(pos, _, fields)
+ local meta = minetest.get_meta(pos)
+ if fields.back then workbench:set_formspec(meta, 1)
+ elseif fields.craft then workbench:set_formspec(meta, 2)
+ elseif fields.storage then workbench:set_formspec(meta, 3) end
+end
+
+function workbench.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("input") and inv:is_empty("hammer") and
+ inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function workbench.timer(pos)
+ local timer = minetest.get_node_timer(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local hammer = inv:get_stack("hammer", 1)
+
+ if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+ timer:stop() return
+ end
+
+ -- Tool's wearing range: 0-65535 | 0 = new condition.
+ tool:add_wear(-500)
+ hammer:add_wear(700)
+
+ inv:set_stack("tool", 1, tool)
+ inv:set_stack("hammer", 1, hammer)
return true
end
-xdecor.register("workbench", {
- description = "Work Bench", infotext = "Work Bench",
- sounds = default.node_sound_wood_defaults(), groups = {snappy=3},
- tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
- "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
- "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
- on_construct = xdecor.on_construct,
- on_receive_fields = xdecor.on_receive_fields,
- can_dig = xdecor.can_dig })
-
-local function lightlvl(material)
- if (material == "meselamp") then return 12 else return 0 end
+function workbench.put(_, listname, _, stack)
+ local stackname = stack:get_name()
+ if (listname == "tool" and stack:get_wear() > 0 and workbench:repairable(stackname)) or
+ (listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
+ (listname == "hammer" and stackname == "xdecor:hammer") or
+ listname == "storage" then
+ return stack:get_count()
+ end
+ return 0
end
-local function stype(material)
- if string.find(material, "glass") or string.find(material, "lamp") then
- return default.node_sound_glass_defaults()
- elseif string.find(material, "wood") or string.find(material, "tree") then
- return default.node_sound_wood_defaults()
- else
- return default.node_sound_stone_defaults()
+function workbench.take(_, listname, _, stack, player)
+ if listname == "forms" then
+ local inv = player:get_inventory()
+ if inv:room_for_item("main", stack:get_name()) then return -1 end
+ return 0
end
+ return stack:get_count()
+end
+
+function workbench.move(_, from_list, _, to_list, _, count)
+ if to_list == "storage" and from_list ~= "forms" then return count end
+ return 0
end
-local function tnaming(material)
- if string.find(material, "block") then
- local newname = string.gsub(material, "(block)", "_%1")
- return "default_"..newname..".png"
- elseif string.find(material, "brick") then
- local newname = string.gsub(material, "(brick)", "_%1")
- return "default_"..newname..".png"
- else return "default_"..material..".png" end
+function workbench.on_put(pos, listname, _, stack)
+ local inv = minetest.get_meta(pos):get_inventory()
+ if listname == "input" then
+ local input = inv:get_stack("input", 1)
+ workbench:get_output(inv, input, stack:get_name())
+ elseif listname == "tool" or listname == "hammer" then
+ local timer = minetest.get_node_timer(pos)
+ timer:start(3.0)
+ end
end
-for _, m in ipairs(material) do
- local light = lightlvl(m)
- local sound = stype(m)
- local tile = tnaming(m)
+function workbench.on_take(pos, listname, index, stack)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local input = inv:get_stack("input", 1)
- for _, n in ipairs(def) do
- xdecor.register(n[1].."_"..m, {
- description = n[1], light_source = light, sounds = sound,
- tiles = {tile}, groups = {snappy=3, not_in_creative_inventory=1},
- on_place = minetest.rotate_node, node_box = {type = "fixed", fixed = n[3]} })
+ if listname == "input" then
+ if stack:get_name() == input:get_name() then
+ workbench:get_output(inv, input, stack:get_name())
+ else
+ inv:set_list("forms", {})
+ end
+ elseif listname == "forms" then
+ input:take_item(math.ceil(stack:get_count() / workbench.defs[index][2]))
+ inv:set_stack("input", 1, input)
+ workbench:get_output(inv, input, input:get_name())
end
end
--- Repair Tool's code by Krock, modified by kilbith
+xdecor.register("workbench", {
+ description = "Work Bench",
+ groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_wood_defaults(),
+ tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
+ "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+ "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = workbench.dig,
+ on_timer = workbench.timer,
+ on_construct = workbench.construct,
+ on_receive_fields = workbench.fields,
+ on_metadata_inventory_put = workbench.on_put,
+ on_metadata_inventory_take = workbench.on_take,
+ allow_metadata_inventory_put = workbench.put,
+ allow_metadata_inventory_take = workbench.take,
+ allow_metadata_inventory_move = workbench.move
+})
-minetest.register_abm({
- nodenames = {"xdecor:workbench"},
- interval = 5, chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local src = inv:get_stack("src", 1)
- local wear = src:get_wear()
- local repair = -1400
+for _, d in pairs(workbench.defs) do
+for i = 1, #nodes do
+ local node = nodes[i]
+ local def = minetest.registered_nodes[node]
- if (src:is_empty() or wear == 0 or wear == 65535) then return end
- local fuel = inv:get_stack("fuel", 1)
- if (fuel:is_empty() or fuel:get_name() ~= "xdecor:hammer") then return end
+ if d[3] then
+ local groups = {}
+ local tiles
+ groups.not_in_creative_inventory = 1
- if (wear + repair < 0) then src:add_wear(repair + wear)
- else src:add_wear(repair) end
+ for k, v in pairs(def.groups) do
+ if k ~= "wood" and k ~= "stone" and k ~= "level" then
+ groups[k] = v
+ end
+ end
+
+ if def.tiles then
+ if #def.tiles > 1 and not (def.drawtype:sub(1,5) == "glass") then
+ tiles = def.tiles
+ else
+ tiles = {def.tiles[1]}
+ end
+ else
+ tiles = {def.tile_images[1]}
+ end
- inv:set_stack("src", 1, src)
- inv:remove_item("fuel", "xdecor:hammer 1")
+ if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+ stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
+ def.description.." Stair", def.description.." Slab", def.sounds)
+ end
+
+ minetest.register_node(":"..node.."_"..d[1], {
+ description = def.description.." "..d[1]:gsub("^%l", string.upper),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ sounds = def.sounds,
+ tiles = tiles,
+ groups = groups,
+ -- `unpack` has been changed to `table.unpack` in newest Lua versions.
+ node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
+ sunlight_propagates = true,
+ on_place = minetest.rotate_node
+ })
end
-})
+end
+end
+