]> git.lizzy.rs Git - crafter_client.git/blobdiff - weather_handling.lua
Upgrade back to 5.3.0-DEV since collision detection is fixed
[crafter_client.git] / weather_handling.lua
index 17a95bc49d9884887d599fdf58b70e28a6870711..d93ee57a1514882506d62f5cde7d5c9db3db0a52 100644 (file)
@@ -33,9 +33,7 @@ local spawn_snow = function(player)
                for z,y in pairs(x_index) do
                        if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
                                local pos = vector.new(x,y+1,z)
-                               --save this for 5.3.0
-                               --local lightlevel = minetest.get_node_light(pos, 0.5)
-                               local lightlevel = 15
+                               local lightlevel = minetest.get_node_light(pos, 0.5)
                                if lightlevel >= 14 then
                                        minetest.add_particlespawner({
                                                amount = 1,
@@ -90,9 +88,7 @@ local spawn_rain = function(player)
                for z,y in pairs(x_index) do
                        if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
                                local pos = vector.new(x,y+1,z)
-                               --save this for 5.3.0
-                               --local lightlevel = minetest.get_node_light(pos, 0.5)
-                               local lightlevel = 15
+                               local lightlevel = minetest.get_node_light(pos, 0.5)
                                if lightlevel >= 14 then
                                        minetest.add_particlespawner({
                                                amount = 1,