gameid=devtest
minetest=$dir/../bin/minetest
testspath=$dir/../tests
-worldpath=$testspath/testworld_$gameid
-configpath=$testspath/configs
-logpath=$testspath/log
-conf_server=$configpath/minetest.conf.multi.server
-conf_client1=$configpath/minetest.conf.multi.client1
-conf_client2=$configpath/minetest.conf.multi.client2
-log_server=$logpath/server.log
-log_client1=$logpath/client1.log
-log_client2=$logpath/client2.log
-
-mkdir -p $worldpath
-mkdir -p $configpath
-mkdir -p $logpath
-
-echo -ne 'client1::shout,interact,settime,teleport,give
-client2::shout,interact,settime,teleport,give
-' > $worldpath/auth.txt
-
-echo -ne '' > $conf_server
-
-echo -ne '# client 1 config
-screenW=500
-screenH=380
-name=client1
-viewing_range_nodes_min=10
-' > $conf_client1
-
-echo -ne '# client 2 config
-screenW=500
-screenH=380
-name=client2
-viewing_range_nodes_min=10
-' > $conf_client2
-
-echo $(sleep 1; $minetest --disable-unittests --logfile $log_client1 --config $conf_client1 --go --address localhost) &
-echo $(sleep 2; $minetest --disable-unittests --logfile $log_client2 --config $conf_client2 --go --address localhost) &
-$minetest --disable-unittests --server --logfile $log_server --config $conf_server --world $worldpath --gameid $gameid
+conf_client1=$testspath/client1.conf
+conf_server=$testspath/server.conf
+worldpath=$testspath/world
+waitfor () {
+ n=30
+ while [ $n -gt 0 ]; do
+ [ -f "$1" ] && return 0
+ sleep 0.5
+ ((n-=1))
+ done
+ echo "Waiting for ${1##*/} timed out"
+ pkill -P $$
+ exit 1
+}
+
+gdbrun () {
+ gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@"
+}
+
+[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
+
+rm -rf $worldpath
+mkdir -p $worldpath/worldmods/test
+
+printf '%s\n' >$testspath/client1.conf \
+ video_driver=null name=client1 viewing_range=10 \
+ enable_{sound,minimap,shaders}=false
+
+printf '%s\n' >$testspath/server.conf \
+ max_block_send_distance=1 devtest_unittests_autostart=true
+
+cat >$worldpath/worldmods/test/init.lua <<"LUA"
+core.after(0, function()
+ io.close(io.open(core.get_worldpath() .. "/startup", "w"))
+end)
+local function callback(test_ok)
+ if not test_ok then
+ io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
+ end
+ io.close(io.open(core.get_worldpath() .. "/done", "w"))
+ core.request_shutdown("", false, 2)
+end
+if core.settings:get_bool("devtest_unittests_autostart") then
+ unittests.on_finished = callback
+else
+ core.register_on_joinplayer(function() callback(true) end)
+end
+LUA
+printf '%s\n' >$worldpath/worldmods/test/mod.conf \
+ name=test optional_depends=unittests
+
+echo "Starting server"
+gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
+waitfor $worldpath/startup
+
+echo "Starting client"
+gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
+waitfor $worldpath/done
+
+echo "Waiting for client and server to exit"
+wait
+
+if [ -f $worldpath/test_failure ]; then
+ echo "There were test failures."
+ exit 1
+fi
+echo "Success"
+exit 0