GLfloat aspectRatio = (GLfloat) width / (GLfloat) height;
- glOrtho(-8.0, 8.0, -8.0/aspectRatio, 8.0/aspectRatio, -128.0, 128.0);
+ glOrtho(-8.0, 24.0, -16.0/aspectRatio, 16.0/aspectRatio, -128.0, 128.0);
glRotatef(45.0f, 1.0f, 0.0f, 0.0f);
glRotatef(45.0f, 0.0f, 1.0f, 0.0f);