#include "helpers.h"
#define SPLIT_RATIO 0.5
-#define DESK_NAME "One"
+#define DEFAULT_DESK_NAME "One"
+#define MISSING_VALUE "N/A"
typedef enum {
TYPE_HORIZONTAL,
typedef enum {
SKIP_NONE,
SKIP_FLOATING,
- SKIP_TILED
+ SKIP_TILED,
+ SKIP_CLASS_EQUAL,
+ SKIP_CLASS_DIFFER
} skip_client_t;
typedef enum {
- DIR_NEXT,
- DIR_PREV
+ CYCLE_NEXT,
+ CYCLE_PREV
} cycle_dir_t;
typedef enum {
- ROTATE_CLOCK_WISE,
- ROTATE_COUNTER_CW,
+ ROTATE_CLOCKWISE,
+ ROTATE_COUNTER_CLOCKWISE,
ROTATE_FULL_CYCLE
} rotate_t;
typedef enum {
DIR_LEFT,
- DIR_UP,
DIR_RIGHT,
+ DIR_UP,
DIR_DOWN
} direction_t;
+typedef enum {
+ TOP_LEFT,
+ TOP_RIGHT,
+ BOTTOM_LEFT,
+ BOTTOM_RIGHT
+} corner_t;
+
typedef struct {
xcb_window_t window;
+ char class_name[MAXLEN];
+ unsigned int border_width;
bool floating;
+ bool transient; /* transient window are always floating */
bool fullscreen;
- bool locked;
+ bool locked; /* protects window from being closed */
+ bool urgent;
+ xcb_rectangle_t floating_rectangle;
+ xcb_rectangle_t tiled_rectangle;
} client_t;
typedef struct node_t node_t;
split_type_t split_type;
double split_ratio;
xcb_rectangle_t rectangle;
- bool vacant; /* vacant nodes only hold floating clients */
+ bool vacant; /* vacant nodes only hold floating clients */
+ split_mode_t born_as;
node_t *first_child;
node_t *second_child;
node_t *parent;
- client_t *client; /* NULL except for leaves */
+ client_t *client; /* NULL except for leaves */
};
typedef struct desktop_t desktop_t;
struct desktop_t {
- char *name;
+ char name[MAXLEN];
layout_t layout;
node_t *root;
node_t *focus;
desktop_t *next;
};
+typedef struct {
+ char name[MAXLEN];
+} rule_cause_t;
+
+typedef struct {
+ bool floating;
+ char desk_name[MAXLEN];
+} rule_effect_t;
+
typedef struct rule_t rule_t;
struct rule_t {
- char *class_name;
- char *instance_name;
- char *win_title;
- bool floating;
- bool fullscreen;
- bool locked;
+ rule_cause_t cause;
+ rule_effect_t effect;
rule_t *next;
};
desktop_t *desktop;
} window_location_t;
+typedef struct {
+ xcb_point_t position;
+ xcb_button_t button;
+ xcb_rectangle_t rectangle;
+ desktop_t *desktop;
+ node_t *node;
+ corner_t corner;
+} pointer_state_t;
+
node_t *make_node(void);
-desktop_t *make_desktop(void);
+desktop_t *make_desktop(const char *);
client_t *make_client(xcb_window_t);
+rule_t *make_rule(void);
+pointer_state_t *make_pointer_state(void);
#endif